Mittenz
Smash Rookie
A common way of renewing your invisibility at the edge with a characters is to simply fast-fall and then jump to regrab the edge. This action leaves you vulnerable for at least 5 frames (if you frame perfect edge release and frame perfect jump) with pikachu.
However if you fast fall, jump slightly earlier, and then up-b near the edge the quick attack animation will cancel and you will regrab the ledge. The whole process takes 30 frames from releasing the edge which is significant cause that's the frame your lose your invincibility, so if you frame perfect edge release you don't lose invincibility. The timing to get the 30 frames is not super strict either (two 3 frame windows).
The main benefit compared to just jumping to regrab is reduced vulnerable frames (by at least 5 frames), and less strict in timing to minimize those frames. It also has the potential to act as an infinite ledge stall if you frame perfect edge release. Another added benefit in doing this tech is that if you fast fall for 9 frames you remain below the ledge, during any vulnerable frames before the edge regrab.
Here are the timings I found that give you 30 frames.
FF(7 frames)->jump (9 frames)->QA
FF (8 frames)->jump (8 to 10 frames)->QA
FF (9 frames)->jump( 7 to 9 frames)->QA
Here is video if you're uncertain what I'm talking about:
https://www.youtube.com/watch?v=wjVIRiLZkYo
What are you're guy's thoughts on this? I tried a ton of different timing combinations. There might be more/better ones.
However if you fast fall, jump slightly earlier, and then up-b near the edge the quick attack animation will cancel and you will regrab the ledge. The whole process takes 30 frames from releasing the edge which is significant cause that's the frame your lose your invincibility, so if you frame perfect edge release you don't lose invincibility. The timing to get the 30 frames is not super strict either (two 3 frame windows).
The main benefit compared to just jumping to regrab is reduced vulnerable frames (by at least 5 frames), and less strict in timing to minimize those frames. It also has the potential to act as an infinite ledge stall if you frame perfect edge release. Another added benefit in doing this tech is that if you fast fall for 9 frames you remain below the ledge, during any vulnerable frames before the edge regrab.
Here are the timings I found that give you 30 frames.
FF(7 frames)->jump (9 frames)->QA
FF (8 frames)->jump (8 to 10 frames)->QA
FF (9 frames)->jump( 7 to 9 frames)->QA
Here is video if you're uncertain what I'm talking about:
https://www.youtube.com/watch?v=wjVIRiLZkYo
What are you're guy's thoughts on this? I tried a ton of different timing combinations. There might be more/better ones.
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