JancroFin
Smash Cadet
- Joined
- Jun 10, 2014
- Messages
- 31
- NNID
- Jancr0fin
- 3DS FC
- 5472-8792-6103
So I was immensely bored one day and decided to do some Smash Science concerning Mii Fighters, and how damage output and Kill Percent is affected by size and weight.
So basically, I made 9 Miis:
Here is the sheet
I determined damage by hitting with the move 10 times (in the case of more powerful moves, as many times as I could before Mario would die) and taking the average of the damage accumulated.
KO% was determined by attacking a Level 3 Mario CPU on Battlefield Omega. For non-upward-knockback attacks, it represents the point at which he hits the blast zone without a chance to attempt recovery. I walked him to the edge until he went into the "keeping his balance" animation.
If the KO% is "U" it means I didn't bother trying to figure it out, probably because of linked hitbox animations or too high percent for it to matter.
I still have to test the 3333 Special set for Tallest/Middleweight Brawler, and the entire moveset for Tallest/Thickest, but I've been working on this for months and only got so far, so I figured some accountability would get me to finish it.
So basically, I made 9 Miis:
- Skinniest/Shortest
- Skinniest/Mid-height
- Skinniest/Tallest
- Middleweight/Shortest
- Middleweight/Mid-height
- Middleweight/Tallest
- Thickest/Shortest
- Thickest/Mid-height
- Thickest/Tallest),
Here is the sheet
I determined damage by hitting with the move 10 times (in the case of more powerful moves, as many times as I could before Mario would die) and taking the average of the damage accumulated.
KO% was determined by attacking a Level 3 Mario CPU on Battlefield Omega. For non-upward-knockback attacks, it represents the point at which he hits the blast zone without a chance to attempt recovery. I walked him to the edge until he went into the "keeping his balance" animation.
If the KO% is "U" it means I didn't bother trying to figure it out, probably because of linked hitbox animations or too high percent for it to matter.
I still have to test the 3333 Special set for Tallest/Middleweight Brawler, and the entire moveset for Tallest/Thickest, but I've been working on this for months and only got so far, so I figured some accountability would get me to finish it.
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