Data Shulk's Research Notes - Shulk Data Thread

notyourparadigm

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#2
First observation:


Shulk appears to be able to select an art both by cycling and by using the instant select.

If MALLC is still in, the cycling option will still be nice as you can input an aerial before the art activates. Otherwise I see the latter option as being purely optimal as the art seems to activate almost immediately after selection, rather than the current 46 frames we have to wait after you cycle to the art you would like.
 

Idon

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#4
Shulk has a new overhead arcing slash instead of that janky 2-hit stab upwards.
Hopefully more of his moves rely less on the gimmick of him turning on the Monado which just lets people fall out of the Smash randomly.

I'm curious about the new Art wheel and if it flips depending on which way I'm facing. I definitely know I'll mess up if I have to start thinking in terms of left and right instead of forward and back.
 
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erico9001

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#5
Shulk has a new overhead arcing slash instead of that janky 2-hit stab upwards.
Hopefully more of his moves rely less on the gimmick of him turning on the Monado which just lets people fall out of the Smash randomly.

I'm curious about the new Art wheel and if it flips depending on which way I'm facing. I definitely know I'll mess up if I have to start thinking in terms of left and right instead of forward and back.
Hey do you have a video of this move?
 

notyourparadigm

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#7
Sorry, I misinterpreted the Snake vs. Shulk gif.
I thought the ending frames of his Nair were a new Uair, but on closer inspection, they just buffed his Nair to spin 360 much faster.
Hey, I'm glad it was fast enough to mistake for a new aerial :D I smell buffs incoming
 

Masonomace

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#8
praying usmash1 doesn't have an awful linking hitbox. Hoping that airslash is actually frame 7 BLESS.

Uthrow gaining 10 more frames of endlag? EWWWWWW

Define frame 24 for airslash2. Like as in, you can transition on that frame during as1, or, as in, startup is on frame 24 instead of 15 like in smash4?

EDIT: by the way, dair2 startup looked about as fast as smash4 bair. So, it might be frame 17-19!

Inb4 I fall victim to placebo
 
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Ffamran

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#10
These videos are 60 fps. Gfycat has a frame skipping button.
YouTube also allows you to view videos frame-by-frame. Use , to move back a frame and . to move forward a frame. They're also the < and > keys on most keyboards.
 

Tremendo Dude

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#11
YouTube also allows you to view videos frame-by-frame. Use , to move back a frame and . to move forward a frame. They're also the < and > keys on most keyboards.
It does, but it's significantly slower and clunkier, as the next frame takes half a second to load on YouTube while it's instant on Gfycat. Or, at least it is on my computer...

Monado Art Cycle activation now occurs on frame 30 (instead of frame 45), as seen in the Direct.
 

erico9001

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#12
It does, but it's significantly slower and clunkier, as the next frame takes half a second to load on YouTube while it's instant on Gfycat. Or, at least it is on my computer...

Monado Art Cycle activation now occurs on frame 30 (instead of frame 45), as seen in the Direct.
Hey Tremendo Dude, this gif I consistently get 22 frames for both Monado Shield and Monado Speed. Can you link your source for your frameskipping?
 

erico9001

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#14
Hey everyone, I removed one of the gifs because it was in 45 fps for some reason. Monado Arts and Air Slash were updated with the source video to confirm Air Slash is still frame 10 and Monado Arts are frame 30.

Now I'm recounting the gifs to account for hitstun, and making several changes based from that.
 

Tremendo Dude

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#16
If it applies to Shulk, it wouldn't be that game changing tbh. It'd only serve to preserve the safety that Shulk had in spades in Smash 4 thanks to MALLC and shield stun.

If Bair or Nair get lower landing lag, though, that'd be kinda nice. As it stands, Nair landing lag looks the same from the footage we saw, but anything can change from now til release.

Honestly, I'm just hoping for Fair to get startup/cool down buffs. If Fair is exactly the same as in Smash 4, Fair > Fair will be impossible thanks to hitstun cancelling now being possible 5 frames sooner. At best it'd always be a 50/50.
 
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#18
That's a nice offer but there is already a huge Shulk Smash 4 server where there currently talk about smash 5 shulk.
 
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#19
Hey everyone. Good to see you all again! Been a while.

Maybe y'all have posted these tidbits somewhere already, but the direct gave us actually a decent chunk of Shulk clips that I'd figure I'd post here. I used YouTube's frame skip to count the startup frames, so hopefully that's the proper way to do that?

FTilt (frame 12)
https://gfycat.com/SimilarAnchoredCuckoo

Bair (beam lights up frame 18, hits on around 20/21) and Air Slash (reaffirming that it is frame 10)
https://gfycat.com/HandyIdioticGannet

Dash Attack (looks to be 14/15?) UTilt (frame 11) and Jab (frame 5)
https://gfycat.com/EnragedComfortableDouglasfirbarkbeetle

So from the looks of things, at least in the start-up department, Shulk is pretty similar to Smash 4 so far. Seems like the main buff so far is the instant art selection.
 

Pyrofruit

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#20
that's a shame, although I am really grateful for the Monado changes, I hope they give Shulk some better frames before release.
 

monadoboyy

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#22
We’ve got some Shulk gameplay from FICOMIC 2018 in Spain! https://youtu.be/_nebIpBtf5M

I’ll probably break it down more when I have time, but the at a glance, obvious stuff is that his NAir is quicker, Monado Art switching is as quick as the trailers made it look, and there’s now a gauge showing how much longer the art lasts.
Is this video on 60 fps? Otherwise his aerials got much faster, unless I'm doing something wrong. I might, never done this stuff
 

Nstinct

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#23

Mr Gentleman

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#24
from the little footage I've found Shulk is looking nice! looking forward to playing him and he's one of the serious contenders for being my new main in ultimate!
 

Masonomace

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#29
I see that Eric has quite the scrumptious data. I'll pitch in my data I was doing from labbing just now:

Jab1 Frame 5
Damage 2.4%
TF 26
-Held A Jab1 loops on frame 14 (Frame 14 = Frame 1 jab1 animation)

Jab2 Frame 5
Damage 1.8%
TF 34
-transitions on Frame 11 of Jab1

Jab3 Frame 6-8
Damage Frame 6-7 is 6.0%, Frame 8 is 5.0%
TF 45
-transitions on frame 13 of Jab2


Ftilt Frame 12-13 Damage 16.2% / 14.4%

Utilt Frame 11-23 Damage 12.0 / 10.8%

Dtilt Frame 10-11 Damage 11.4% / 9.0%

Dash Attack Frame 12-13 Damage 15.0% / 13.2%

Fsmash1 Frame 14-15 Damage 6.6%
Fsmash1↓ Frame 14-16
Fsmash1↑ Frame 14-16
Fsmash2 Frame 23 Damage 15.6% / 13.8%

Usmash1KU Frame 18-21 Damage 5.4%
Usmash1 Frame 18-29
Usmash2 Frame 30-33 Damage 16.2%

Dsmash1 Frame 18-19 Damage 16.8% / 13.2%
Dsmash2 Frame 23-24 Damage 14.4% / 12%
Dsmash3 Frame 28-29 Damage 12% / 9.6%
Dsmash4 Frame 35-36 Damage 9.6% / 7.2%
Dsmash5 Frame 41-42 Damage 7.2% / 4.8%

Nair Frame 13-30 Damage 8.6% / 7.6%

Fair Frame 14-18 Damage 8.1% / 6.6%

Bair Frame 19 Damage 15% / 12.7%(19-20) / 8.6%(22)


Back Slash Frame 22- Damage: 12% / 10.8% | 19.2% / 16.8%
Landing Frame 1 Damage: 12% / 10.8% | 18% / 15.6%
Back Slash slams on ground: Frame 32
Back Slash TF: 40


Air Slash1 Frame 10-17 Damage: 7.2%(10-11) / 6.0%(12-17)
Air Slash2 Frame 9-10 Damage: 6.6%
Air Slash2 Hit Window: Frame 10-42
 
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