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Short Notice: 5/12/12 YC Monthlies: The Big One / Yuba City CA

QTP

The "Sonic" of Diddy Kong
Joined
May 3, 2006
Messages
319
Location
NorCal
AiB Link: http://allisbrawl.com/ttournament.aspx?id=13281


Date: May 12th 2012
Time: Signups - 12:00pm, Starts at 1pm.
Where:
Powerplay Internet Game Lounge
861 Gray Ave.
Yuba City, CA 95991


Venue Fee - $5

Bring A Wii: $1 off
Bring a TV: $1 off
Bring Both: $3 off

Brawl Singles - $8
Brawl Doubles - $12/$6 per player
Melee Singles - $5

------------------------------------------------------------------------------------------------------

This is the Japanese Ruleset with one addition: One MK per doubles team.

The Japanese Ruleset:

1. 3 stocks
2. 10-minute timer (Pools matches may run on an 8-minute timer)
3. Best-of-3 sets (WF, LF, and GF will be best-of-5)
4. Double elimination
5. All items off
6. Team attack on
7. Changing controls allowed
8. Pause is turned off

-----------Limiting Rules/Bans-----------
1. No modified controllers
2. No using infinites for stalling purposes
3. No bugs of any kind
4. No Infinite Dimensional Cape (incidental use of IDC is tolerable)
5. Ledge grab limit of 30
6. No scrooging (player may travel under the stage once from the ledge)
* "Traveling under the stage once from the ledge" is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Exceptions to Rule 6:
When one of the players is attacked by the other and takes damage.
[There is one other exception, but I don't understand it. I'll update this once I get a clarification from RAIN, or if someone else can figure out what it means from the Japanese version.]

-----------Set Format-----------
Game 1:
1. Stage-striking order and controller ports are determined by Rock-Paper-Scissors
2. Rock-Paper-Scissors loser strikes one of the three Starter stages
3. Rock-Paper-Scissors winner strikes one of the remaining two Starter stages
4. Players select their characters (players may elect to have a double-blind character selection)

Game 2 (and so on):
1. Loser may select controller port
2. Winner may ban a stage from the Counterpick list
3. Loser selects one of the remaining stages
4. Winner chooses character
5. Loser chooses character
6. Repeat steps 1-5 until the set is decided

-----------Stages-----------
Starter:
Final Destination
Battlefield
Smashville

Counterpick:
Yoshi's Island (Brawl)
Lylat Cruise
Pokemon Stadium 1



Ties/Timeouts will be decided by:
1. Ledge Grab Limit - 30 (If both players exceed, then move to 2)
2. Stocks Left
3. Percent lead

Matches ended by Bowsercide and Gannoncide go to those who initiated the death if it is both players last stock.

Banned/Restricted techniques:
DeDeDe's Standing Chain Grab (Where he does not have to move across the stage) is limited to 6 down throws at a time. If you have questions feel free to ask.

Marth's "Ender Grab" is also banned entirely.
-----------------------------------------------------------------------

Melee Rules:


Neutral Stages:


Final Destination
Dream Land 64
Fountain of Dreams
Battlefield
Yoshi's Story

Counter picks:

Pokemon Stadium


Basic Rules:


4 stock, 8 min, Best of three
Items OFF
Losers Finals, Winners Finals, and Grand Finals will be best of 5
Double Elimination
First Stage is random with one reset allowed
Advanced Slob picks
Dave's Stupid Rule
No Stalling
NO JOHNS

Ties/Timeouts will be decided by:
1. Stock left
2. Percentage left
 

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
Aw man I already committed to the one in Davis. Should have these more often.

Unless the melee turnout in yuba city is *** lol.
 
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