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Short hop peanut auto cancel

ForgottenLabRat

Smash Journeyman
Joined
Nov 18, 2014
Messages
241
Location
Lafayette CO
So while I was messing around with Diddy I noticed that if you do a short stop peanut gun but don't fast fall it, it will auto cancel allowing you to run after it which seems good in neutral. I don't really have anyone to play with at the moment so I can't test this in battle but it seems useful.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
You can waveland/AGT before you land too. This is important to know because it makes peanut safer (short hop peanut at them and waveland back, a la Wolf lasers), and it also gives the potential for a lot of projectile pressure (short hop peanut and AGT your banana at them, so they have two projectiles flying at them, then approach). You can also SH peanut so that you'll land near a banana on the ground, so you can waveland and pick it up.
 

ForgottenLabRat

Smash Journeyman
Joined
Nov 18, 2014
Messages
241
Location
Lafayette CO
You can waveland/AGT before you land too. This is important to know because it makes peanut safer (short hop peanut at them and waveland back, a la Wolf lasers), and it also gives the potential for a lot of projectile pressure (short hop peanut and AGT your banana at them, so they have two projectiles flying at them, then approach). You can also SH peanut so that you'll land near a banana on the ground, so you can waveland and pick it up.
Cool, I will try this.
 
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