Was using
a lot yesterday at Xanadu. Started to realize how I was doing things wrong in the
matchup. Logic kept shielding so I eventually did asc down b into him and grabbed for it or jump footstooled.
I love footstools
. Shadofiend style~!
@Espy: I did the thing you were talking about on aim with running side b cancel to grab extremely fast. Worked like a charm. Much safer then
's dash grab. It doesn't make sense how a fast character can have a slow dash grab looool.
I need tips vs
. How do I approach? Spinshot>Bairs till it works?
I'm fairly experienced in this matchup, but I haven't played a top level ZSS yet, so who knows. I don't think nonstop aggro is best for ZSS. You have to keep in mind that if she catches you being even a little bit greedy you can take 20-40 damage very easily or die at some dumb percent like 90-110.
Spindash goes under uncharged blaster shots, but if its even slightly charged, the blaster shot with stop spindash or more than likely WIN and you get get dsmashed, dash attacked or grabbed. For this reason I really like lylat, halberd, yoshi's island and frigate (2nd transformation) vs ZSS. If the ground isn't perfectly straight, you can get past blaster shots very very easily. If you and your opponent both understand this, it pretty much lets you have your pick of BF/SV/FD for game 1 (unless ps1 is on instead of lylat).
Otherwise, a well timed side B still goes through it.
http://www.youtube.com/watch?v=cPXavhAF5iY
Not high level play, but it might give you some ideas about avoiding bull****. Because I don't make reads I just wait to punish stuff and camp and avoid bull****. One thing I'm pretty decent at is gimping that stupid Down B. Its a bit difficult to punish (because our aerials are so slow), but there are times when you can really corner and just wait for it and ledgehop bair and gimp.
I wouldn't even recommend approaching. She is horrible at camping and if you have the lead or aren't down by much I would just wait for her to screw up if the suit pieces are gone.
Her ledge getup attack has ridiculous range so don't ever think you can outspace it no matter how obvious it is.
Close range is dumb because her jab doesn't link properly and neither does ours. Watch our for SHUair OoS, Sonic is definitely tall enough to get hit by it unless you are doing something like dash attack or dtilt.
If you Spindash her shield, I strongly recommend you keep rolling on the ground if there is space behind her. Even if you don't immediately get punished for jump cancelling, its horrible to be int he air vs ZSS.