multigrain_cheerios said:
I'm not the best at the game (yet, haha) but I feel like I have a good grasp on most matchups. Except mother****in sheik. No matter what happens, the same thing happens: I get tilted to a bad position, I get grabbed, I die. Repeat.
How am I supposed to DI out of all of Sheik's moves that combo Link so god damn easily?
EDIT: Melee. And PM, I guess
From a Melee perspective:
This is one of Link's top three hardest MUs to deal with (Space animals too). Make sure you're mixing up your DI on dthrow, and know KO percents - if you're on the top platform of Battlefield, uair might KO while fair won't, so DI where uair can't get you - similarly, on the edge at the base of the stage, DI so that Sheik's correct follow-up is uair.
I play Link some still, and he used to be my main, but this MU is... it's just dirty how nasty Sheik is to deal with.
You should be able to nair out of tilt combos at low percents, I think... at least at zero, if you miss the CC, mash nair, since hitstun [for me] seems to be low enough to just nair her out of it, at which point you L-cancel and retreat or attack.
Link's dthrow doesn't set up for combos properly until higher percents, so go with uthrow (Sheik doesn't have the best landing options). Unfortunately utilt -> dair won't KO on Dreamland and doesn't KO a lot on most stages outside of Yoshi's because the utilt's KBG is too high for it to link reliably at percents where dair will KO. It's still not a bad way to get some damage, but Sheik's not a spacie so you can't go for this at like 110% and KO her off the top. Dthrow -> utilt should start working [if they don't DI properly? They may be able to DI and escape this, but no one I've ever faced has] at about 60%-ish, which can give you follow-ups (especially if you eat her jump).
But yeah, CCing (but be wary of dsmash) and mixing up DI on her dthrow makes this a little less ridiculous - she at least shouldn't be able to keep zero-deathing you. Also, if you bounce on a tech and she tries to jab reset you, SDI up to escape it. if you notice she's jabbing you early, mash jump or nair or both, you can probably escape the grab instead of getting jab-> grab because you weren't using a fast move to escape.