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Completed Seperate Short and Long Hop Buttons

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
Would it be possible to separate the short and long hop actions or do something to the way the game reads X and Y button inputs (we know it handles the two separately from the develop mode options) so that X would always come out as a short hop and Y as full jump that takes the same amount of startup time?
 

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Code:
$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000

$X = Always Full Hop / Y = Always Short Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000000 48000010
38000001 48000008
801F2340 00000000
 
Last edited:

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
Thank you ever so much, that's exactly what I was after but, unfortunately, I did have a bit of a problem with it.
While it works just right from standing or walking, jump out of dash now triggers a pair of error codes:



I'm not completely sure whether the jump still happens or not because it automatically minimises Dolphin when the first error comes up. The game does, however, continue to run fine after they've both been oked.

Also, the PC = segment is different with the X = Full Hop version.
 

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Thank you ever so much, that's exactly what I was after but, unfortunately, I did have a bit of a problem with it.
While it works just right from standing or walking, jump out of dash now triggers a pair of error codes:



I'm not completely sure whether the jump still happens or not because it automatically minimises Dolphin when the first error comes up. The game does, however, continue to run fine after they've both been oked.

Also, the PC = segment is different with the X = Full Hop version.
Oh, sorry I must've had panic handlers off on my laptop when i made the code. I'll fix it up in a sec.
 

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Thank you ever so much, that's exactly what I was after but, unfortunately, I did have a bit of a problem with it.
While it works just right from standing or walking, jump out of dash now triggers a pair of error codes:



I'm not completely sure whether the jump still happens or not because it automatically minimises Dolphin when the first error comes up. The game does, however, continue to run fine after they've both been oked.

Also, the PC = segment is different with the X = Full Hop version.
Updated the original code post, its fixed now.
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
That solves everything, thank you.

One final question: How do I change the thread title prefix?
Toward the top of the page (a little ways under the search bar) you should see a "Thread Tools" drop-down, like this:

upload_2017-12-4_14-47-44.png


For you it might say "Edit Title" instead. Clicking that should show you a small window with another drop-down to change the thread prefix.
 
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