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Midwest [Sep 19, 2015] GV Grand Prix 5 (Allendale, MIchigan)

T r a n

Smash Cadet
Joined
Apr 16, 2014
Messages
42
Location
Holland, MI



GV Grand Prix 5
A Super Smash Bros. Melee and Project Melee Tournament
September 19, 2015
Allendale, MI

The Grand Valley State University Super Smash Bros. Club is running yet another tournament this coming fall!


  • Our venue has enough space to support well over 100 unique entrants and plenty of setups.
  • Just outside of Grand Rapids, Michigan, GVSU has free parking on Saturdays, with convenient parking right next to the building, as well as space across the street, less than 2 minutes away.
  • This GVGP will have double the TO staff commitment that the last one had, ensuring an even better experience, we of course are always looking for more.
  • Pre-registration instead of at the door registration will ensure the tournament runs on time.
  • We will have Melee Singles Pools, Melee Singles Bracket, Melee Doubles Bracket, and Project M Singles Bracket, Guaranteeing plenty of tournament sets for newcomers.
  • There will be plenty of time for friendlies and spectating.
Pre-registration:

This semester we're running pre-registration to ensure a more well organized tournament. Prospective attendees may register at:

https://smash.gg/tournament/grand-valley-grand-prix-5/

The following fees are:
$5 Venue Fee - Refunded at the venue if you bring a Melee or Project M 3.6 setup including CRT TV BEFORE the game's event starts!!
$10 Melee Singles (with pools)
$5 Melee Doubles (bracket)
$5 Project M Singles (bracket)

Registration will close at 12:01 AM on Sep. 17, or AKA midnight on the Wednesday before the tournament.

Schedule:

*****Tentative Schedule (Subject to change for now - Will post in the Facebook event page and edit this if any changes are made):

11 AM - Venue Opens

12 PM - Melee Doubles and PM Singles Bracket

3 PM - Melee Singles Pools Wave A

4:30 PM - Melee Singles Pools Wave B

6 PM - Melee Singles Bracket

11 PM - Venue Closes

Payouts:

For all events:
If <32 entrants, 60/30/10 pay out to winners.
If 32-79 entrants, 50/25/15/10 pay out to winners.
If >80 entrants, 45/25/15/10/2.5(x2) pay out to winners.

IF YOU BRING A SETUP, PLEASE READ THIS:

  • Melee setups must be either GameCube with Melee disc/memory card, a Wii with Melee disc/memory card, or a Wii with vanilla Melee ISO/memory card. NO HACKED VERSIONS, INCLUDING 20XX. If you bring these, you must have a vanilla Melee ISO also on the Wii, or else you will not be eligible for the venue fee refund.
  • PROJECT M SETUPS MUST BE VERSION 3.6!!!!
  • No custom texture hacks or stages allowed for any smash game. Custom music is fine.
  • Full setups for the venue fee refund must be one of the above with a CRT TV. All equipment is recommended to bring to help us run the tournament, however.
  • Power Strips/surge protectors and/or extension cables if you have them, not mandatory though.

Food:

We recommend you get food during the pool wave you are not in or during Melee doubles/PM singles if you chose not to enter the events. We will disqualify you if you hold up the bracket or your pool. There is a subway down on the bottom floor that most smashers used at the last tournament. There are also countless of other restaurants (fast food and sit down) less than 2 miles away on Lake MI drive.

What to Bring:

  • A setup and/or equipment if you can :)
  • Your own controller, the GVSU Smash Club has spare controllers, but there are a limited amount.
  • A carpool if possible
  • Phone, keys, wallet, lol
  • A good attitude
Ruleset:

[collapse="General Rules"] - Players who fail to report to their match within 5 minutes of it being announced will lose their first game of the match. After 10 minutes without reporting to their match, players will be disqualified from the tournament.
- NO COACHING IN GAME, OR BETWEEN GAMES. Leave it to before and after tournament sets please.
- Bracket matches take priority over friendlies and money matches. The TO reserves the right to prematurely end any match.
- Non-first party controllers must be inspected by TO staff before use in tourney.
- Wireless controllers are discouraged due to interference and unreliability.
- Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (such as interfering with recovery), the person who initiated the pause loses two stocks. If there is any doubt in the ruling of a pausing incident, stop what you are doing and CALL ONE OF THE TOs TO YOUR MATCH.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks or mods applied to a setup may be inspected by a TO, who reserves the right to have those hacks disabled if they are deemed inappropriate for tournament play.[/collapse]
-All of top 8 for Melee Singles will be BO5. Winners finals, Losers finals, and Grand finals will be BO5 for both Melee doubles and PM Singles. All other matches are best of 3 unless specified by the TOs.

[collapse="Project M and Melee Rules:"]
Project M and Melee Rules:
- Items set to OFF and NONE.
- 4 stock, 8:00 timer
- Friendly Fire ON (doubles).
- Sets are played best two out of three games, with Loser's Finals, Winners Finals, and Grand Finals matches being played best three of five.
- Dave's Stupid Rule - Players may not counterpick any stage that they won on. Winners may choose not to invoke DSR.
- Gentleman's Clause - Players may play on any stage if agreed on by all players.
- If a game times out, the winner is determined by stock, and then percentage. If both stock and percentage are the same, the game should be replayed in full.
- If Sudden Death occurs at the end of the game, play a one stock, three minute game with the same characters and stage.
- Giga Bowser, Master Hand, etc. are banned.

Playing a Set
1. Best of one Rock Paper Scissors for port priority if requested.
2. Double Blind character selection if requested.
3. Highest port priority strikes first. (Gentleman Rule)
4. Strike order (number refers to which player is striking):
Melee: 1-2-1
Project M: 1-2-1
[Play Game]
5. Winner bans stages. Bans may be reapplied per game.
6. Loser selects stage.
7. (Optional) Winner selects character.
8. Loser selects character.
9. Repeat steps 5-8 until set is complete.

Melee Specific Rules
- Wobbling is allowed.
- Bans: Winner may ban one stage per game.
- No bans in best of 5 sets

Project M Specific Rules
- Input assist OFF.
- Bans: Winner may ban 3 stages per game
[/collapse]

Stages (Subject to change):
[collapse="Melee Stages "]
- Battlefield
- Final Destination
- Yoshi's Story
- Dreamland 64
- Fountain of Dreams
- Pokemon Stadium (singles counterpick only)
[/collapse]

[collapse="Project M Stages "]
Starters
- Battlefield
- Dreamland
- Yoshi's Story
- Pokémon Stadium 2
- Smashville

Counterpick
- Yoshi's Island (Brawl)
- Green Hill Zone
- Distant Planet
- Final Destination
- Fountain of Dreams
- WarioWare
-Norfair
[/collapse]

Near the area? Join our Facebook group:
https://www.facebook.com/groups/370922183056265/
 
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