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Midwest [Sep 12, 2015] Comfy and Easy to Wear X: The Grapes of Poliwrath (Louisville, KY)

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Comfy and Easy to Wear X


Alright guys, here we go again! We're going to be running Brawl at this event, alongside Smash 4! We're also going to be pushing the start times for all of the events forward a little bit, so keep that in mind if you're only showing up for Smash 4 Singles!

Bluegrass Magic
5629 Outer Loop, Louisville, KY 40219

Bluegrass Magic is a card shop on Outer Loop in Louisville, KY. They specialize mostly in trading card games like Magic or Yu-gi-oh, but are letting us use a good portion of their venue for our tournaments! However, our available outlets for setups are limited. We'll be making the most use of what we have, but this means we won't be able to run Melee at our events.


Event Information
Venue Fee - $5
Super Smash Bros. for Wii U Singles- $10
Super Smash Bros. for Wii U Doubles - $10 per player
Super Smash Bros. Brawl - $5

General Information
[collapse=Tentative Schedule]
Schedule
This is all tentative. However, no event will start before the time listed.

12:00
  • Registration for all events begins.
12:45
  • Registration for Doubles ends, with final adjustments to brackets being made.
1:00
  • Doubles begins.
1:45

  • Registration for Brawl ends, with final adjustments to brackets being made
2:00

  • Brawl Singles Begins

3:00
  • Registration for Singles ends, with final adjustments to pools being made.
3:30
  • Singles Pools begins; May be delayed based on progression of Wii U Doubles
6:00
  • Singles Bracket begins; May be delayed based on progression of Wii U Singles Pools.
[/collapse]
[collapse=Payouts]Payouts
Prizes will be determined by the number of entrants. We'll be using the following system:

Singles:
50+ Players/Teams: Top Eight
25-49 Players/Teams: Top Six
16-24 Players/Teams: Top Four
12-15 Players/Teams: Top Three
Under 12 Players/Teams: Top Two

Top Eight Payout:
1st: 38%
2nd: 26%
3rd: 16%
4th: 8%
5th: 4%
7th: 2%

Top Six Payout:
1st: 40%
2nd: 28%
3rd: 16%
4th: 8%
5th: 4%

Top Four Payout:
1st: 45%
2nd: 30%
3rd: 15%
4th: 10%

Top Three Payout:
1st: 50%
2nd: 30%
3rd: 20%

Top Two Payout:
1st: 60%
2nd: 40%
[/collapse]
[collapse=Setup Information and Waived Venue Fees]
Setup Information
Anyone who brings in a full setup for Wii U or Brawl will have their venue fee waived! A setup consists of the following:

Wii U

  • A Wii U with all of the appropriate cables
  • Super Smash Bros. for Wii U
  • HDTV
  • Gamecube Adapter (Mayflash is not accepted as a viable alternative)*


Brawl

  • A Wii with all of the appropriate cables
  • Super Smash Bros. Brawl
  • A CRT TV


*Let us know if you do not have the gamecube adapter! It is possible that one of us has an extra, and we might be able to make it work!

Standby

  • If you only bring a partial setup, you will be placed on Standby.
  • If you bring a full setup, but we don't currently have space or think we will be able to use your setup, you will be placed on Standby.
  • Participants placed on Standby will still pay venue fee, however they may have half or all of it returned, depending on the situation.
  • Participants placed on Standby will be recorded on a setup list, ordered according to when they brought their partial setup.
  • For Participants that only brought a partial Setup, whenever another player arrives that brought the other piece(s), the refunded venue fee will be split among the players.
  • For Participants that brought a full setup that we decide we will be able to use, you will have your venue fee returned to you.
  • A setup is only valid if you have all of the available characters unlocked, as well as having all available stages.
  • We will be uploading the Recommended Custom Sets to each Wii U at the venue. We ask that you clear out enough custom setups to make room for them.


Do not play friendlies on setups designated for tournament matches
A warning will be given, however future offenders face disqualification. Setups will be designated for friendlies and announced to all players when the active tournament winds down.
Do not play a tournament match on a setup designated for friendlies.
[/collapse]
[collapse=Tardiness]
Tardiness

  • Matches are to be played immediately after they have been announced. If you cannot find your opponent, inform staff so that we can help find the player.
  • After 5 minutes we will issue a warning if the game has not yet been played.
  • After 10 minutes we will issue a game loss to the player that is preventing the game from being played out.
  • After 15 minutes we will issue a set loss to the player that is preventing the game from being played out.


Preventing the Game from Being Played Out

  • This could out could range anything from putting it off to leaving the venue.
  • A game loss will be given regardless of whether or not the player was in the venue to hear the warning.
  • If both players are absent for the 10 minutes of the disqualification process, both players will receive a game loss, and the last game of the match will be played on a neutral, decided by stage strike.
  • If both players are absent for the 15 minutes of the disqualification process, the set win will be given to the first player to report to staff.
  • If your opponent is taking too long to start a particular match, inform a member of staff and a timer will be set in place. After five minutes from this point, a game loss will be issued towards the player that is preventing the match from being played. This is to prevent players from taking too long searching for a 3DS and prolonging the match.
  • If you are found playing friendlies (whether it be on console or 3DS) while you have a tournament match to play, you face disqualification.
  • 5 Minutes after the match has been called, if a player is found playing friendlies, we will issue a game loss to that player.
  • 10 Minutes after the match has been called, if a player is found playing friendlies, we will issue a set loss to that player.
  • If both players would be considered disqualified by this means, the first player to report to staff will be given the set win.
  • Even if you cannot find your opponent, do not decide to start playing friendlies.
  • If two players are to be disqualified for different reasons, it is up to the Tournament Organizer's discretion to decide whom to give the set win to. In most instances, being absent from the venue will be a heavier offense than others.

[/collapse]
Rule Sets
[collapse=Wii U Rules]

  • 3 Stocks
  • 8 Minutes
  • Handicap: Off
  • Damage Ratio: 1.0x
  • Team Attack: On
  • Items set to Off and None
  • Pause set to Off
    • If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
    • If the game is paused by a player in doubles that no longer has any stocks remaining, the opposing team may deem that the player’s partner’s stock forfeit. The player that paused the game, in this case, cannot take a stock, and the player’s teammate must forfeit their current stock.
  • Sets are best of 3
    • Grand Finals, Winners Finals, and Losers Finals are best of 5
  • Custom Specials are allowed
  • Custom Equipment is not allowed
  • Mii Fighters are allowed
  • Random is not allowed.
    • Random not only gives the character random Custom Specials, but also random Custom Equipment.
  • Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same.
  • If a player wins on a stage during the set, they are not allowed to counterpick that stage for the remainder of the set.
    • A player that loses on a stage is still allowed to pick that stage during the set, as long as they have not also won on that stage during the set.
    • If a player wins a game on Final Destination or an Omega Stage, they cannot counterpick Final Destination or an Omega Stage for the remainder of the set.
    • If a player wins a game on Battlefield or Miiverse, they cannot counterpick Battlefield or Miiverse for the remainder of the set.
  • Coaching and giving advice is allowed between games, but not during.
  • Singles will contain elimination pools. The seeds that players will receive from pools, as well as who will advance to bracket will be decided in the following order.
    1. Who won more sets
    2. Record of wins minus losses out of all games in the pool
    3. Head to head
    4. In the instance of a full tie still existing, the tied players will replay their matches against each other


Custom Specials and Mii Fighters
We will have all of the custom sets from the Recommended Custom Moveset Project on 3DS' and upload them to each Wii U at the venue. Because of this, we don't expect to run into too many situations where a player wants to use a setup not found already uploaded to the Wii U.

If you wish to upload a setup to a Wii U during a tournament, you have five minutes to do so. You are expected to have a 3DS readily available, be it your own or a friend's. It takes less than minute to upload a single characters' custom setup to a Wii U, so you'll have plenty of time.

Before the start of any particular game, you are allowed to ask your opponent if they are using custom specials.
If you are asked if your character has custom specials, you are required to tell the opponent the names of these specials. The same applies to Mii Fighter.

Starter Stages
Battlefield
Final Destination
Town and City
Smashville
Lylat Cruise

Counterpick Stages
Duck Hunt
Dream Land
Halberd
Delfino Plaza
Castle Siege
Kongo Jungle 64
Omega Stages*
Miiverse*


Ruling on Alternative Stages:

  • Any Omega Stage is to be treated as Final Destination.
  • Miiverse is to be treated as Battlefield.
  • If a player counterpicks an Omega Stage, they are allowed to pick which variation the game will be played on.
  • If a player bans Final Destination, all Omega Stages are banned as well.
  • If a player bans Battlefield, Miiverse is banned as well.
  • An Omega Stage can be selected for the Starter Stage if both players agree to it. Otherwise, Final Destination will be selected.
  • Miiverse can be selected as the Starter Stage if both players agree to it. Otherwise, Battlefield will be selected.
Game Procedure:

First Game of the Set:


  1. If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
    • Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick has will receive the lowest available port.
  2. Players choose their characters. Double Blind may be requested by either player. Custom moves are selected at this point as well.
  3. Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
  4. Players strike stages in a 2-3-1 fashion, with player A striking two stages, player B striking three stages, and then player A striking one last stage. Twenty-Three is Number One.


Following Games:

  1. If the losing player wishes to change port priority, this is done now.
    • Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick will receive the lowest available port.
  2. The winner of the previous game bans up to two stages from the starter or counterpick list.
  3. Stages banned by a player cannot be selected by either player for the remainder of the set.
    1. During a set consisting of five games, each player is still only allowed two bans for the entirety of the set. After a players’ first win, that player may delay one or more of his bans until after his second win, if he wishes.
  4. The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
  5. The winner of the previous game selects the character he or she will play during the next game, as well as any custom moves.
  6. The loser of the previous game selects the character he or she will play during the next game, as well as any custom moves.
[/collapse]
[collapse=Brawl Rules]

  • 3 Stocks
  • 8 Minutes
  • Metaknight is Legal
  • Metaknight's Infinite Dimensional Cape Glitch is Banned
  • Handicap: Off
  • Damage Ratio: 1.0x
  • Items set to Off and None
  • Pause set to Off
    • If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
  • Sets are best of 3
    • Grand Finals, Winners Finals, and Losers Finals are best of 5
  • Ledge Grab Limit: 35
  • Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same.
    • If one player has exceeded the ledge grab limit after the game goes to time, the above is ignored, and the victory is given to the player that did not exceed the ledge grab limit.
  • If a player wins on a stage during the set, they are not allowed to counterpick that stage for the remainder of the set.
    • A player that loses on a stage is still allowed to pick that stage during the set, as long as they have not also won on that stage during the set.
  • Coaching and giving advice is allowed between games, but not during.
  • Any chain grab must be ended immediately after the opponent reaches 300%. Continuing to chain grab the opponent two or more times after they have exceeded this percent will result in the forfeit of the current stock of the player performing the chain grab.

Starter Stages
Final Destination
Battlefield
Smashville
Lylat Cruise
Yoshi's Island
Pokemon Stadium
Delfino Plaza

Counterpick Stages
Castle Siege
Frigate Orpheon
Halberd
Pokemon Stadium 2
Pictochat

Game Procedure:

First Game of the Set:


  1. If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
  2. Players choose their characters. Double Blind may be requested by either player. Custom moves are selected at this point as well.
  3. Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
  4. Players strike stages in a 2-3-1 fashion, with player A striking two stages, player B striking three stages, and then player A striking one last stage. Twenty-Three is Number One.


Following Games:

  1. If the losing player wishes to change port priority, this is done now.
  2. The winner of the previous game bans one stage from the starter or counterpick list.
  3. Stages banned by a player cannot be selected by either player for the remainder of the set.
    1. During a set consisting of five games, each player is still only allowed one ban for the entirety of the set. After a players’ first win, that player may delay his ban until after his second win, if he wishes.
  4. The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
  5. The winner of the previous game selects the character he or she will play during the next game, as well as any custom moves.
  6. The loser of the previous game selects the character he or she will play during the next game, as well as any custom moves.
[/collapse]

Contact Information
DtJ Hilt: (502) 709-0811
Facebook.com/Lixth

Please contact me if you need any information regarding the venue or tournament in general. I implore at least one person from each car group to have my number in their phone in case you're running a bit late. I can add you into the bracket as long as you aren't going to be more than thirty minutes late. But if you don't call and we've already started, we are not going to throw the bracket off balance just for your sake. Put my number in your phone.

Hoping to see everyone here!
 
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