Robert of Normandy
¯\_(ツ)_/¯
- Joined
- Jun 24, 2012
- Messages
- 9,478
- Location
- Crossbell City
- NNID
- shinpichu
- 3DS FC
- 2251-3915-5139
- Switch FC
- SW-4957-7233-2307
Well, this is a thing, I guess.
For those who don't already know, a "reverse recruitment" hack of an FE game reverses the order in which you recruit characters, also adjusting their stats to match whatever point they join at.
The patch is something I made myself. Part of the whole point of doing this is to debug the patch, so I won't release it until at least after I finish.
All that aside, let's not keep the two people who are somehow interested in this waiting anymore.
For those new to FE3, the game features two Books. The first is a slightly shortened remake of FE1, and the second is an original story. I will be playing both books.
I won't have much to say about the story since it's not really relevant to this playthrough, but I will highlight some of the weirdness that results from swapping characters around. Case in point, Lawrence here marching right across a ****ing mountain, because movement pointers in this game don't care about your class's movement type.
Our starting crew. Let's see what we've got.
Growth rates:
HP 50% Strength 10% Skill 50% Speed 60% Luck 80% Weapon Level 90% Defense 10%
Our lord for this run, replacing Marth. For those of you who have played FE11or FE1, you may be wondering why this isn't Gotoh. Well, FE3 Book 1 actually cuts a few characters from the original game, and Gotoh is one of them. Who else might be cut? We'll have to wait and find out. You may also be wondering what's up with that Wlv stat, or why I didn't list a Resistance growth. FE3 predates the Weapon Rank system of modern FE, and instead has a single "Weapon Level" stat that determines what weapons a character can use. As for Resistance, every character in the game has a resistance growth of 3%, so listing it for every character would be pointless.
As to Elice herself, he bases aren't that stellar, but they don't really need to be since all she'll be doing for a long time is healing. Her growths are good enough so by the time her stats matter more, she should be much better off.
Growth rates:
HP 50% Strength 70% Skill 70% Speed 70% Luck 60% Weapon Level 70% Defense 20%
Est, fittingly enough replacing Abel. She actually lost 4 levels in the switch, making her stats somewhat lower than her original stats, but still serviceable. There are plenty of other characters who got hit harder by the debuff bat, as we'll see. Being Est, her growths are stellar, so she'll turn out fine.
Growth rates:
HP 50% Strength 30% Skill 10% Speed 40% Luck 30% Weapon Level 30% Defense 30%
Replaces Cain. His stats don't really matter since he'll just be copying the stats of another unit. Unlike in the DS remakes, in FE3 Xane doesn't gain EXP while transformed. Kinda lame, but again his personal stats don't matter much.
Growth rates:
HP 80% Strength 50% Skill 90% Speed 90% Luck 90% Weapon Level 0% Defense 0%
Replacing the point chokerDoga Draug. Her stats went down a bit in the reshuffling, but it's nothing major. She'll gain a significant boost once transformed, but I'll get into that later.
Growth rates:
HP 50% Strength 50% Skill 30% Speed 40% Luck 40% Weapon Level 50% Defense 10%
Replacing Gordin, His growths aren't too bad considering he was originally a prepromote, but unfortunately that actually works against him here - he got hit by the debuff bat hard. Well have to see if the RNG helps him out.
Growth rates:
HP 70% Strength 30% Skill 20% Speed 20% Luck 50% Weapon Level 70% Defense 20%
Replacing Jagen, so he gets to keep his lategame prepromote stats. Because in FE3 all stats cap at 20 (Except HP and movement), he's actually only 3 points away from capping speed. His growths are pretty bad, but with bases like these who cares about that?
Growth rates:
HP 70% Strength 50% Skill 70% Speed 20% Luck 50% Weapon Level 70% Defense 20%
Oof. That's about all I have to say about Lorenz. Unfortunately, being Caeda's replacement he's our recruit bot, so we'll actually have to make some use of him. You might think his defense is a saving grace, but that's actually going to work against him for a while.
See, most enemies on this map have 12 Attack, so they can't damage Lorenz at all. This might seem like a good thing, but there's a drawback - the AI is programmed to not attack units they can't damage. So unfortunately this means training Lorenz will be even more of a pain as he'll be gaining basically zero EXP on enemy phase.
There's one random pirate on the map with 13 Attack, meaning he and the boss are the only units who can damage Lorenz. The only other enemies of note on the map are a single Hunter and the thief, who will be dispatched shortly.
We do some weapon swapping to get Est and Iron and slim lance so she can actually double. Javelins are pretty mediocre in this game - having 20 weight means no one using one can double. I derped and forgot I mean to give Lorenz the Steel Lance, but it doesn't really matter as it's not like he needs it right away. Afterwards, Est dispatches the thief.
There's not much to say about the strategy here - most of my units will plug along, and we'll leave Lorenz behind to take care of the pirates who come north of the mountain.
Time to talk about how dragons work in FE3. It's similar to the Laguz from FE9/10 - dragonstones are items that can be used to transform for a certain number of turns, determined by a unit's luck stat and a random number.
Tiki's transformed stats. She's also now over that 12 Def threshold, but unlike Lorenz she won't need help making herself useful.
Breath attacks in FE3 are 1-2 range. Like Javelins they have a weight of 20, so that locks attack speed at 0. Fortunately, breath attacks also completely ignore the defense of non-dragon units. conveniently, Tiki's 21 attack lets her do a good job of softening up units to feed kills to Est and Lorenz.
Oh, and naturally I had Xane mimic Samson.
Est gets the first level. good enough, including a surprise Resistance gain.
Samson is so good he can actually ORKO the pirates on this map with an Iron Sword. The only downside is it means he's not great at setting up kills for others. :/
Pictured: Tiki critting and oneshotting a pirate I really wanted Est to kill. :/
Our boss, a complete joke. He has a whopping 2 points of Strength and one speed over the typical pirates on this map.
Around the time I got to the boss, Tiki's transform timer ran out. Just shy of a level up, but as we have 19 maps ahead of me it wasn't worth wasting a use to retransform here.
The next character to be cut from FE3 is Wrys, being replaced by a vulnerary.Press f to pay respects.
Est gets another good level while fighting the boss.
And down the boss goes.
All that's left is some mopping up.
Lorenz manages to get a level. Not bad, but he'll need a lot more like this to get useful.
And with all the enemies cleared, we can seize the gate.
Prince Marth who? It's Princess Elice's time to shine.
And that's the map. Hopefully at least a few people will find this enjoyable. I'll try to keep this updated a few times a week.
For those who don't already know, a "reverse recruitment" hack of an FE game reverses the order in which you recruit characters, also adjusting their stats to match whatever point they join at.
The patch is something I made myself. Part of the whole point of doing this is to debug the patch, so I won't release it until at least after I finish.
All that aside, let's not keep the two people who are somehow interested in this waiting anymore.
For those new to FE3, the game features two Books. The first is a slightly shortened remake of FE1, and the second is an original story. I will be playing both books.
I won't have much to say about the story since it's not really relevant to this playthrough, but I will highlight some of the weirdness that results from swapping characters around. Case in point, Lawrence here marching right across a ****ing mountain, because movement pointers in this game don't care about your class's movement type.
Our starting crew. Let's see what we've got.
Growth rates:
HP 50% Strength 10% Skill 50% Speed 60% Luck 80% Weapon Level 90% Defense 10%
Our lord for this run, replacing Marth. For those of you who have played FE11
As to Elice herself, he bases aren't that stellar, but they don't really need to be since all she'll be doing for a long time is healing. Her growths are good enough so by the time her stats matter more, she should be much better off.
Growth rates:
HP 50% Strength 70% Skill 70% Speed 70% Luck 60% Weapon Level 70% Defense 20%
Est, fittingly enough replacing Abel. She actually lost 4 levels in the switch, making her stats somewhat lower than her original stats, but still serviceable. There are plenty of other characters who got hit harder by the debuff bat, as we'll see. Being Est, her growths are stellar, so she'll turn out fine.
Growth rates:
HP 50% Strength 30% Skill 10% Speed 40% Luck 30% Weapon Level 30% Defense 30%
Replaces Cain. His stats don't really matter since he'll just be copying the stats of another unit. Unlike in the DS remakes, in FE3 Xane doesn't gain EXP while transformed. Kinda lame, but again his personal stats don't matter much.
Growth rates:
HP 80% Strength 50% Skill 90% Speed 90% Luck 90% Weapon Level 0% Defense 0%
Replacing the point choker
Growth rates:
HP 50% Strength 50% Skill 30% Speed 40% Luck 40% Weapon Level 50% Defense 10%
Replacing Gordin, His growths aren't too bad considering he was originally a prepromote, but unfortunately that actually works against him here - he got hit by the debuff bat hard. Well have to see if the RNG helps him out.
Growth rates:
HP 70% Strength 30% Skill 20% Speed 20% Luck 50% Weapon Level 70% Defense 20%
Replacing Jagen, so he gets to keep his lategame prepromote stats. Because in FE3 all stats cap at 20 (Except HP and movement), he's actually only 3 points away from capping speed. His growths are pretty bad, but with bases like these who cares about that?
Growth rates:
HP 70% Strength 50% Skill 70% Speed 20% Luck 50% Weapon Level 70% Defense 20%
Oof. That's about all I have to say about Lorenz. Unfortunately, being Caeda's replacement he's our recruit bot, so we'll actually have to make some use of him. You might think his defense is a saving grace, but that's actually going to work against him for a while.
See, most enemies on this map have 12 Attack, so they can't damage Lorenz at all. This might seem like a good thing, but there's a drawback - the AI is programmed to not attack units they can't damage. So unfortunately this means training Lorenz will be even more of a pain as he'll be gaining basically zero EXP on enemy phase.
There's one random pirate on the map with 13 Attack, meaning he and the boss are the only units who can damage Lorenz. The only other enemies of note on the map are a single Hunter and the thief, who will be dispatched shortly.
We do some weapon swapping to get Est and Iron and slim lance so she can actually double. Javelins are pretty mediocre in this game - having 20 weight means no one using one can double. I derped and forgot I mean to give Lorenz the Steel Lance, but it doesn't really matter as it's not like he needs it right away. Afterwards, Est dispatches the thief.
There's not much to say about the strategy here - most of my units will plug along, and we'll leave Lorenz behind to take care of the pirates who come north of the mountain.
Time to talk about how dragons work in FE3. It's similar to the Laguz from FE9/10 - dragonstones are items that can be used to transform for a certain number of turns, determined by a unit's luck stat and a random number.
Tiki's transformed stats. She's also now over that 12 Def threshold, but unlike Lorenz she won't need help making herself useful.
Breath attacks in FE3 are 1-2 range. Like Javelins they have a weight of 20, so that locks attack speed at 0. Fortunately, breath attacks also completely ignore the defense of non-dragon units. conveniently, Tiki's 21 attack lets her do a good job of softening up units to feed kills to Est and Lorenz.
Oh, and naturally I had Xane mimic Samson.
Est gets the first level. good enough, including a surprise Resistance gain.
Samson is so good he can actually ORKO the pirates on this map with an Iron Sword. The only downside is it means he's not great at setting up kills for others. :/
Pictured: Tiki critting and oneshotting a pirate I really wanted Est to kill. :/
Our boss, a complete joke. He has a whopping 2 points of Strength and one speed over the typical pirates on this map.
Around the time I got to the boss, Tiki's transform timer ran out. Just shy of a level up, but as we have 19 maps ahead of me it wasn't worth wasting a use to retransform here.
The next character to be cut from FE3 is Wrys, being replaced by a vulnerary.
Est gets another good level while fighting the boss.
And down the boss goes.
All that's left is some mopping up.
Lorenz manages to get a level. Not bad, but he'll need a lot more like this to get useful.
And with all the enemies cleared, we can seize the gate.
Prince Marth who? It's Princess Elice's time to shine.
And that's the map. Hopefully at least a few people will find this enjoyable. I'll try to keep this updated a few times a week.
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