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Data Roy Hitboxes and Frame Data

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Part of the on-going Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Aizen and standardtoaster
Image Editing + Uploading: X1-12 and standardtoaster

All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up.

Jab

Total: 31
Hit: 4-7
IASA: 26

F Tilt

Total: 40
Hit: 9-13
IASA: 40

D Tilt

Total: 57
Hit: 8-10
IASA: 20 (cannot interrupt with shield)

U Tilt

Total: 45
Hit: 7-13
IASA: 40

Dash attack

Total: 57
Hit: 12-15
IASA: 40

F Smash

Total: 57
Hit: 12-14
Charge Frame: 3
IASA: 54

U Smash

Total: 62
Hit: 15-24 (several hitboxes)
Charge Frame: 8
IASA: 46

D Smash

Total: 74
Hit: 6-8, 23-25
Charge Frame: 3
IASA: 72

N-Air

Total: 57
Hit: 7-8, 17-20
IASA: 50
Auto cancel: <6 32>
Landlag: 20
Lcanceled: 10

U-Air

Total: 52
Hit: 5-10
IASA: 49
Auto cancel: <4 30>
Landlag: 18
Lcanceled: 9

B-Air

Total: 45
Hit: 8-10
IASA: 43
Auto cancel: 34>
Landlag: 24
Lcaceled: 12

D-Air

Total: 68
Hit: 7-10
IASA: 64
Auto cancel: <6 55>
Landlag: 32
Lcanceled: 16

F-Air

Total: 38
Hit: 5-7
IASA: 35
Auto cancel: 30>
Landlag: 20
Lcanceled: 10

Grab

Total: 30
Grab: 7-8

Running grab

Total: 40
Grab: 10-11

Counter

Total: 59
Counters: 8-20

Double Edged Dance (1, Forward)

Total: 29
Hit: 6-8
Window for the next move: 8-26

Double Edged Dance (2, Forward/Neutral/Down)

Total: 40
Hit: 14-16
window for the next move: 17-33

Double Edged Dance (2, Up)

Total: 40
Hit: 12-15
Window for the next move: 17-32

Double Edged Dance (3, Forward/Neutral)

Total: 46
Hit: 11-14
Window for the next move: 16-37

Double Edged Dance (3, Up)

Total: 46
Hit: 13-17
Window for the next move: 18-37

Double Edged Dance (3, Down)

Total: 46
Hit: 16, 18, 20, 22
Window for the next move: 23-35

Double Edged Dance (4, Forward/Neutral)

Total: 50
Hit: 23-26

Double Edged Dance (4, Up)

Total: 50
Hit: 20-25

Double Edged Dance (4, Down)

Total: 60
Hit: 13-15, 19-21, 25-27, 31-33
37-38

Flare Blade


Time to start charge: 11 frames
Hit (from release of B): 5-10
Max charge time: 211 frames

Blazer

Total: 48
Hit: 9-21 (several hitboxes)
Invulnerable: 9
Time to alter angle: 9
time to change direction: 10
Can grab edge as soon as 32
Landlag: 30
Landfallspeciallag: 30

Air dodge

Invulnerable 4-29 out of 49

Spot Dodge

Invulnerable 2-18 out of 27

Roll Forward

invincible 4-19 out of 35

Roll Back

invincible 4-23 out of 35
7th longest roll (thx M2K)


Jump: airborne on frame 6

Air time: 48
Earliest FF: 25
FF air time: 35

SH air time: 29
Earliest FF: 16
SH FF air time: 19

2nd jump earliest FF: 22
 
Last edited:

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
The hitbox is different in the air?


I will ask knihT for it, It'll probably get uploaded at the same time as the rest of Roy's hitboxes
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
I'm afraid not, this whole project has slowed due to schools/colleges starting again, next in the pipeline is Samus, but I do think someone is doing the patch on roy but when we will see the finished product? I don't know
 

shadow1moon

Smash Journeyman
Joined
Jun 9, 2010
Messages
226
Location
In a House
I think the Foward air should be slowed down, I can tell there is a little hitbox by his left shoulder but i cant get an accurate fix on it. Does any1 know what it does?
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
should just be able to dl the image pack imo

i have roys airdodge, dash grab, roll back, roll forward, spotdodge, grab, dash attack and a lot of his side B **** but not all of it
 
Joined
Aug 6, 2008
Messages
19,346
Aerial Flare Blade plzplzplzplzplzplz.
X1-12: I'm not sure it is, but I think so. I'm relatively sure it hits lower, but that's why I want it--to see for sure.
Flare Blade does hit lower in the air. Just put ganon under a platform in BF to see the difference yourself.
 

exarch

doot doot doot
Joined
Feb 15, 2005
Messages
3,333
Location
Usually not playing Brawl. Location: Enterprise
Ok so I'm a bit late, I'd hoped this would keep itself alive, but obviously not. So stickied this.

That said I'm considering unstickying a few others, since there's now 8 stickied threads.
Considering unstickying Mookie's Character Specific (that's going in matchupchart thread now,) Roy Finder (last updated '08 and those aren't really used anymore,) and the Roy FAQ (last updated '06 and linked to in fear the fire.) Any objections lmk, I may or may not listen.
 

Sethlon

Smash Champion
BRoomer
Joined
Apr 20, 2004
Messages
2,553
Location
Dallas, Texas
Could we get dash attack images too? I'm really curious just where those hitboxes are hiding. <3<3
 

darkoblivion12

Smash Lord
Joined
Jun 24, 2009
Messages
1,102
Location
Buffalo
Could we get dash attack images too? I'm really curious just where those hitboxes are hiding. <3<3
Well, one is in your armpit... one isn't on the end of the sword... one is on your face... there's probably one in your foot... or something dumb like that.

Roy for best hitboxes ever.
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
Does anyone else feel like the fsmash should light opponents on fire. It would look sick even if it had no practical use.
Roy's wavedash is so much more laggy than Marths. Arg.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,630
Roy's WD is the same as every single other characters. 10 frames of lag
 
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