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roll or shorthop airdodge?

Gillyboat4

Smash Rookie
Joined
Dec 6, 2018
Messages
1
Yoshi's roll is sub-average, from what I have seen, (fresh) it is 44 frames total with frames 5-16 intangible, but please correct me if I'm wrong.
Short hop airdodge to a the side no up or down tilt takes around 36 frames total has up to 19 frames of intangibility, 6 - 25 if you do it right (3 frame jump squat + 3 startup + 19 frames intangability + 18 frames landing lag = 43 optimal max), but can be cut short by angling down. Also, airdodges don't get stale to my knowledge. This should make it clear that shorthop airdodge is superior. Just don't airdodge off the stage, OK
 
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