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Meta Road to Stardom - Mario Metagame Thread (v1.1.1)

HeroMystic

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The Road to Stardom:
Mario MetaGame Discussion


This thread is used for...
  • Any new techniques found for Mario
  • Any new applications of existing techniques for Mario
  • Discussing Mario's viability within the competitive scene
  • Theorycrafting Combos, strings, and other applications of Mario's moveset.
Previous Thread: http://smashboards.com/threads/marios-metagame-thread.380735/
 
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Gidy

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Mario's Up B now reaches the top of the battlefield platform. Better recovery is what I've found so far, but thats it.
 

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Just did some testing on FD. No changes. At least we weren't nerfed!
 

A2ZOMG

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Can characters still interrupt Mario's D-air with 3 frame aerials? That's the one I'm most curious about, personally.

Haven't updated my game yet because I'm processing some replays today.
 

Macedonian

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honestly with top tiers having of kill options nerfed i think this patch is fantastic for the competive future of mario.
 
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HeroMystic

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Can characters still interrupt Mario's D-air with 3 frame aerials? That's the one I'm most curious about, personally.

Haven't updated my game yet because I'm processing some replays today.
I tested this before going to work. D-air can still be interrupted.
 

Zero Meddler

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I tested this before going to work. D-air can still be interrupted.
That's a bit of a letdown... I'm getting a little more use out of Mario's D-Air. Ah well, at least nothing has changed with him thus far.
 

smasher1001

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HeroMystic

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I can confirm that.

Mario's B-throw now kills SUPER EARLY.

It kills Mario at the edge of FD at 117% (No DI, not rage).

117%!

We literally stole Sonic's B-throw.
 
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smasher1001

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I'm assuming its 117% at the edge as mario, so does anyone know what it killed at prepatch?

That sounds wick awesome though.
 

PadWarrior

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Tried up tilt on 3ds against Mario in training seems to be no change. Will try on wii u when I get home in a hour
 
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HeroMystic

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False Alarm.

[5:41:10 PM] HeroMystic: Okay, I see where the issue is.
[5:41:18 PM] HeroMystic: From now on I'm just going to test kill percentages at the respawn point.
[5:41:41 PM] HeroMystic: Because the KB angle affects B-throw's kill power too much.
[5:41:41 PM] Jonathon Lewis: So was it buffed or not???
[5:41:55 PM] HeroMystic: It was not buffed.
[5:42:35 PM] HeroMystic: Unless you're at the very edge of the stage, it's still not a good kill option until 145%.
[5:42:54 PM] HeroMystic: It can kill at 120% if your opponent is standing at the very edge of it
[5:43:17 PM] HeroMystic: But if you're even a character model away from the ledge the kill percent jumps by about 10%.
[5:45:01 PM] T25XL: oh ok XD
[5:45:20 PM] HeroMystic: The angle that B-throw uses really squanders it's kill potential.
[5:45:37 PM] HeroMystic: That's why we fell for the placebo effect
I also tested the 3ds version because I had it pre-patched. kill percents are the same pre-patch and post-patch. B-throw is still the same.

Tried up tilt on 3ds against Mario in training seems to be no change. Will try on wii u when I get home in a hour
U-tilt's knockback is best tested as using it a kill move. It's the same pre-patch and post-patch.
 
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Hard_Sprinkle

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I've been testing his B-Throw KP on the 3DS version. I'm playing FD on the very edge against Cpu's. With no Rage, Stale, or DI into consideration, I get consistent kills against these characters at

Mario - 132%
Bowser - 155%
Jiggs - 116%
Pit - 129%
Ganon - 135%
G&W - 121%

I couldn't tell you pre-patch numbers even if I tried, but Ganon being killed at 135 is a pleasant surprise.
 
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HeroMystic

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On Mario, pre-patch numbers were the same.

B-throw's kill power is extremely neutered by it's knockback angle and even further his KBG. The closer you are to the blast zone, the more "powerful" B-throw will look because the angle becomes less of an issue, but it becomes much weaker the closer to the center you get.

For instance, Mario won't die at center stage of 3DS FD from B-throw until 194%.
 

M@v

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FYI vs Mewtwo : Disable (Down b) can be caped, and when you cape it, it stuns mewtwo instead. So use the cape if you read a disable for a free punish/kill :)
 
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mario123007

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On Mario, pre-patch numbers were the same.

B-throw's kill power is extremely neutered by it's knockback angle and even further his KBG. The closer you are to the blast zone, the more "powerful" B-throw will look because the angle becomes less of an issue, but it becomes much weaker the closer to the center you get.

For instance, Mario won't die at center stage of 3DS FD from B-throw until 194%.
I don't know if it's a good thing or a bad thing that Mario isn't changed. So far I think Mario is pretty balanced.

Question: Who B-throws Mario? I thought different characters B-throw knockbacks will be vary, so who's B-throw knockback is the strongest in this patch? I know that Sonic's backthrow knockback has been reduced.
 
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HeroMystic

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:4ness::4villager::4tlink::4bowser::4dk::4peach::4drmario::4luigi::4sonic::4megaman::4falcon::4robinm::4bowserjr:

These characters all have killing B-throws, from strongest to weakest.
Should be noted that :4mewtwo::4marth::4link: have killing U-throws and :4shulk: has a killing D-throw in Smash Arts.

Update: Deceptive List. Scroll down to chart below.
 
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mario123007

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:4ness::4villager::4mewtwo::4megaman::4dk::4luigi::4drmario::4peach::4diddy::4falcon::4tlink::4falco::4sonic::4robinm:

These characters all have killing B-throws, from strongest to weakest.

Should be noted that :4mewtwo::4marth::4link: have killing U-throws and :4shulk: has a killing D-throw in Smash Arts.
"Sigh" Sonic used to have a great back throw...
Really? I'll try Shulk's D-throw more often next time.
 

Xeze

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:4ness::4villager::4mewtwo::4megaman::4dk::4luigi::4drmario::4peach::4diddy::4falcon::4tlink::4falco::4sonic::4robinm:

These characters all have killing B-throws, from strongest to weakest.

Should be noted that :4mewtwo::4marth::4link: have killing U-throws and :4shulk: has a killing D-throw in Smash Arts.
Where would Mario's back throw be on that list? After Doc?
 

HeroMystic

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Where would Mario's back throw be on that list? After Doc?
I went ahead and experimented on this.

Test involves using Training Mode to experiment with character's back throws vs Mario to find their kill percents.

Stage: FD
Location: Respawn Point (middle of Wii U FD)
-No Fresh/Rage Bonuses; No DI (CPU set to Control)
-Red Lightning Effect confirmed when KO'd.

Rank | Character | Percentage
1 | :4ness: | 121%
2 | :4villager: | 150%
3 | :4tlink: | 165%
4 | :4bowser: | 179%
5/6 | :4dk: | 180%
5/6 | :4peach: | 180%
7 | :4drmario: | 182%
8 | :4mario: | 185%
9 | :4luigi: | 186%
10 | :4sonic: | 189%
I also went ahead and testing their Backthrows on the ledge within the same criteria. It's quite different.

Rank | Character | Percentage
1 | :4ness: | 87%
2 | :4tlink: | 110%
3 | :4villager: | 113%
4 | :4luigi: | 116%
5 | :4bowser: | 118%
6 | :4mario: | 119%
7 | :4dk: | 120%
8 | :4drmario: | 121%
9 | :4falcon: | 125%
10 | :4peach: | 126%
Mario is ranked 8th @ the middle of FD, and 6th @ the ledge of FD.


-----

More about Mario's B-throw, and an addendum about DI.

Here's a list of Mario's B-throw Kill Percents with Rage Scaling.

Stage: FD
Location: Respawn Point (middle of Wii U FD) and at the edge of FD's ledge.
-Fresh(+ .5% Damage)/Rage Bonus included; No DI (Player 2 Controller)


This is vs Mario.

Rage% | KO% @ Respawn | KO% @ Ledge
0% | 179% | 118%
50% | 169% | 114%
100% | 155% | 95%
150% | 136% | 83%

About DI: Anyone who knows how to DI will immediately do it vs Mario's B-throw (animation is too long for them to not react to it). So I tested it with DI taken into account. I'm happy to say you can simply add 15% to all KO percentages. The inverse is true when accounting for Poor DI (i.e, holding right or up when being thrown rightwards).
 
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MarioMeteor

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Oh, Mystic. I think it will pleasure you to know that after testing, I've found that Mario's up smash KOs at 121% in 1.0.4 with no DI accounted for on Robin at FD, at 116% in 1.0.6 with no DI accounted for on Robin at FD.
 

HeroMystic

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Oh, Mystic. I think it will pleasure you to know that after testing, I've found that Mario's up smash KOs at 121% in 1.0.4 with no DI accounted for on Robin at FD, at 116% in 1.0.6 with no DI accounted for on Robin at FD.
This is what I was looking for because I noticed the same thing but wanted other people to test it.

Are you able to revert to the previous patch and try it on different stages just to be sure?
 

MarioMeteor

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This is what I was looking for because I noticed the same thing but wanted other people to test it.

Are you able to revert to the previous patch and try it on different stages just to be sure?
If by "previous patch" you mean 0.4, then yeah, that won't be a problem. I don't have access to any patch before 0.4, though.
 

HeroMystic

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If by "previous patch" you mean 0.4, then yeah, that won't be a problem. I don't have access to any patch before 0.4, though.
That's perfect. I want to take into account that FD's ceiling might have changed, so I'd like for you to test it on Battlefield and Smashville (or Yoshi's Island if you're using the 3DS version).
 

MarioMeteor

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That's perfect. I want to take into account that FD's ceiling might have changed, so I'd like for you to test it on Battlefield and Smashville (or Yoshi's Island if you're using the 3DS version).
Yes, sir, Mr. Mystic, sir.
Edit: 1.0.4 - Yoshi's Island
Main stage: KOs at 117% (no DI).
Platform : KOs at 106% (no DI).
1.0.4 - Battlefield
Main stage: KOs at 122% (no DI).
Topmost platform: KOs at 104% (no DI).
 
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HeroMystic

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Yes, sir, Mr. Mystic, sir.
Edit: 1.0.4 - Yoshi's Island
Main stage: KOs at 117% (no DI).
Platform : KOs at 106% (no DI).
1.0.4 - Battlefield
Main stage: KOs at 122% (no DI).
Topmost platform: KOs at 104% (no DI).
KO percentages are the same in the updated version.

Seems FD's ceiling just seems to be lower.
 

MarioMeteor

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KO percentages are the same in the updated version.

Seems FD's ceiling just seems to be lower.
Well, that's dissapointing. Ah, well. At least we got out unscathed. Mario's still one of the best characters in the game, even moreso with the recent fall of the Hoo-Ha.
 

Darrman

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I went ahead and experimented on this.

Test involves using Training Mode to experiment with character's back throws vs Mario to find their kill percents.

Stage: FD
Location: Respawn Point (middle of Wii U FD)
-No Fresh/Rage Bonuses; No DI (CPU set to Control)
-Red Lightning Effect confirmed when KO'd.

Rank | Character | Percentage
1 | :4ness: | 121%
2 | :4villager: | 150%
3 | :4tlink: | 165%
4 | :4bowser: | 179%
5/6 | :4dk: | 180%
5/6 | :4peach: | 180%
7 | :4drmario: | 182%
8 | :4mario: | 185%
9 | :4luigi: | 186%
10 | :4sonic: | 189%
I also went ahead and testing their Backthrows on the ledge within the same criteria. It's quite different.

Rank | Character | Percentage
1 | :4ness: | 87%
2 | :4tlink: | 110%
3 | :4villager: | 113%
4 | :4luigi: | 116%
5 | :4bowser: | 118%
6 | :4mario: | 119%
7 | :4dk: | 120%
8 | :4drmario: | 121%
9 | :4falcon: | 125%
10 | :4peach: | 126%
Mario is ranked 8th @ the middle of FD, and 6th @ the ledge of FD.


-----

More about Mario's B-throw, and an addendum about DI.

Here's a list of Mario's B-throw Kill Percents with Rage Scaling.

Stage: FD
Location: Respawn Point (middle of Wii U FD) and at the edge of FD's ledge.
-Fresh(+ .5% Damage)/Rage Bonus included; No DI (Player 2 Controller)


This is vs Mario.

Rage% | KO% @ Respawn | KO% @ Ledge
0% | 179% | 118%
50% | 169% | 114%
100% | 155% | 95%
150% | 136% | 83%

About DI: Anyone who knows how to DI will immediately do it vs Mario's B-throw (animation is too long for them to not react to it). So I tested it with DI taken into account. I'm happy to say you can simply add 15% to all KO percentages. The inverse is true when accounting for Poor DI (i.e, holding right or up when being thrown rightwards).
Wow. Eighth strongest bthrow in the game from centre stage, and sixth at the ledge?! I always knew it was good, but wow. We've got a strong kill throw here, and it's not like speed matters for throws. Yeah, they can DI, but we can just FLUDD or bair them or something. So at 135 up, grab = death. Below that, we can edge-guard them to doom! Very useful info.
 

Gidy

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So last night when I was watching Chokaigi D1 said Mew2king and ZeRo were talking about the possibility of Mario being top 5? I personally don't see it, but what do you all think?
 

HeroMystic

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A lot of people are realizing that Landing D-air is safe on shield with the exception to invincible Up-B's.

Having an aggressive move like that, along with being an fast and aggressive combo master that can also play a pretty solid keepaway game will make a lot of people have the perception he's one of the best.

And he is. However, I'm not seeing Top 5. I can barely see Top 10 and that's only because of the patch.
 

MarioMeteor

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So last night when I was watching Chokaigi D1 said Mew2king and ZeRo were talking about the possibility of Mario being top 5? I personally don't see it, but what do you all think?
No. As much as I love Mario, I can't say with a straight face that he's top 5. The higher ups just give him too much trouble. He has unfavorable matchup against Rosalina, Ness, and arguably Sonic, and a horrible matchup against Sheik. I believe he's top 15, but 5 is stretching it.
 

HeroMystic

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His MU vs Sonic is favorable. I'm not seeing Ness or Rosalina being unfavorable, especially with customs.

Sheik is unfavorable for now (probably even with customs), but you won't really see that unless the Sheik player is extremely safe.
 

MarioMeteor

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His MU vs Sonic is favorable. I'm not seeing Ness or Rosalina being unfavorable, especially with customs.

Sheik is unfavorable for now (probably even with customs), but you won't really see that unless the Sheik player is extremely safe.
I don't know what I was smoking when I said Ness. I do believe that the Rosalina MU is slightly in her favor. Don't forget, unlike most of the higher ups, Rosalina actually has good customs. I don't know enough about Sonic to really gauge the matchup, but he's always been one of my problem characters.
 
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