Akko is my dear daughter!
- Jan 5, 2013
Game: Teleroboxer (Virtual Boy 1995)
Harry the Robot is a character from an obscure fighting game called Teleroboxer. The game takes place in the 22th century where humans can control robots to punch and snab each other in a game of boxing. Harry is controlled by a human, as they overcome many other robots in many types of difficulties.
Harry could represent Nintendo's first 3D platform, as an obscure, but important part of history. He fits right into the Smash criteria, although he probably won't have lots of players wanting to buy the game. Again he is an important part of Nintendo's time, as his game is the most well known on this system. He has the chance of being the next WTF in the next Smash Bros game, being unique for being a fighting bot (Unlike R.O.B., Harry is humonoid shape).
What his Attributes could be:
Harry is a unique character himself, he has moves that are powerful enough to KO an opponent on the low 80%s. Although he lacks agility and big jumps, he has a slightly defensive super armor that accompanies him greatly to not feel the weakest attacks. Mastering Harry requires plenty of strategy. (to be continued..)
Size: First things first, his size will obviously be scaled down to Ganondorf's height.
Weight: I think he could be pretty heavy (probably around Wario's).
Speed: He'd probably be very slow, but slightly faster than Bowser.
Jump: He has very low jumps, probably near Bowser's.
(to be continued..)
Gameplay of Teleroboxer:
Old Brawl Support Thread for Harry:
Music of Teleroboxer:
Commercial for Teleroboxer:
I will add more stuff into Harry's moveset soon, in the meanwhile discuss about Harry here.
I was thinking in a new moveset potential with Harry.
Harry start with 120% of strength each time he gets 50% damage his abilities are reduced 10% for each 50% loss.
Standard B (Final Boss Rage): Harry goes in defense pose each time Harry gets hit (direct or projectile) in this pose he accumulate rage power at three hits he becomes so angry that its charged of fury, the next time you press B he unleash a big powerful fist that make 35% of damage to the enemy. Each time Harry receive damage in the defense pose is reduced in half, it can be direct hit from a enemy or any projectile. Interesting facts each time Harry accumulates hits he starts turning red and black and increase in those colors with more hits (in allusion of the Virtual Boy).
Inspiration for this move, I remember as a kid that a lot of bosses when they take damage start going faster and change they're pattern and even become angry so thats where my inspiration comes.
Up B (Kangaroo Hit): Harry charges his fists from a few seconds after the charge he unleash a deadly uppercut making him jump, function of recovery move and hard hit damage of 25%.
Inspiration: One of his enemies was a Kangaroo.
Side B (Feline Mix): Harry starts going forward making a mix of hits:
S(side) + S(side) + S(side) (Harry start with a right hit, then with a left hit to finish again with a left hit) (low damage).
S(side) + S(side) + S(up) (Harry start with a right hit, then with a left hit and finish with a uppercut with the right) (medium damage).
S(side) + S(side) + S(down) (Harry send a right hit, then a left hit to finish with a duck) (low damage with counter).
S(side) + S(side) + S(normal) (Harry start with a right hit, then a left hit and finish with a right) (heavy damage but really slow).
Inspiration: One of his enemies was a Cat.
Down B (Iron Wall): Harry get a high defense with his two arms up, every missile or object that is send flying towards him is reduced in a half and don´t produce rebound, if a enemy hits him with his guard up the enemy is stunned for two seconds so Harry can start a combo with his specials.
Inspiration: A high defense move with a open for a combo for his specials.
Supporters from the 21th century: