Ridley's Recovery

Basseidon

Smash Cadet
Joined
Nov 21, 2014
Messages
35
Location
Jackson, Mississippi
NNID
Baaseidon
#1
Maybe I've missed something already know but has anyone else had trouble with his recovery?

Specifically his up-B into a forward diagnoal upword path.

After labbing with it for a bit, my friend and I discovered you can't go that path with his up-B. You can do a forward diagonal downward or even backwards diagonal upwards up-B, just not forward and upward.
 

Forblazen

Smash Rookie
Joined
Dec 9, 2018
Messages
12
#3
Protip: you can cancel sideb's endlag with a jump, so when you get hit offstage do side b first and you have a huge window to recover. (And you got 2 midair jumps so you can mixup when you side b)

I genuinely think he has one of the best recoveries
 

Pixel_

Smash Ace
Joined
Mar 28, 2015
Messages
877
#4
Ridley's Up B has 4 angles: up, forward, back, and down.
Forward is always angled down, backwards is always angled up, and down is always angled forward -- that's just how it works.

If you want to use backwards Up B to recover, you can't use b reverse / turnaround b (afaik anyway), so you should do a turnaround jump (press backwards + jump at the same time).

Luckily Ridley has a bit of magnet hands, so even if you're off a bit, Ridley can still grab the ledge.
 

BlackCephie

Smash Journeyman
Joined
Dec 8, 2014
Messages
203
#5
Yeah after I realized there are only four angles ( i was inputing diagonals and getting inconsistent results) I actually dont think his recovery is weak. Yes, up b has some startup, but thats really the only vulnerability. Its very hard to challenge once it starts. Plus, knowing that down always goes down forward really frees your mind to pull off some nice edge guarding and recovery options.
 

Iwan

Smash Ace
Joined
Feb 12, 2008
Messages
826
Location
Leesburg, VA
#7
Jason (M2k) did a video about this a day ago on his MVG YouTube channel, went pretty in depth with it. Would link to it if I wasn’t at work/on my phone, but essentially - don’t use the 45 degree directions. Like mentioned above, straight up, down, forward, and back are the only angles to that actually give you the same, consistent trajectories.
 

Dibble

Smash Cadet
Joined
Aug 20, 2018
Messages
56
#8
From the little I've played I feel like Ridley's recovery options aren't too bad. He can usually make it back to stage from most distances however I believe it might be a lot more impossible in higher levels of play. The main trouble is that you have to be directly underneath the ledge if you're below floor level, meaning that if you're out of double jumps and just need to get a slightly diagonal angle to get up, you're screwed.
I'm loving Ridley so far, but his up-B seems unnecessarily unituitive. It should be changed to be completely directional or at the very least give us more angles for each direction.
 

S-bow64

Smash Cadet
Joined
Jul 28, 2016
Messages
50
#9
I thought it was bad at first but like some of you said Ridley has a big ledge snap range and I hardly got challenged while using it.

Can someone confirm if Ridley has wing intangibility or something along those lines ? I managed to negate a lot of moves and projectiles with it using the forward and backward ones.

Also did anybody manages to spike with the backward one, the tip is saying it's possible so I tried to challenge recoveries by turning my back to the ledge but with no success. I just want to dunk somebody with it haha.
 

S-bow64

Smash Cadet
Joined
Jul 28, 2016
Messages
50
#11
ahh nevermind, must have been a misread, I don't know why I thought the tip said backward instead of downward.

That a shame but at least it can spike.
 

Ridley_Prime

Proteus Geoform
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AlphaWarDragon87
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#12

Good rundown in addition to what's already been said.
 

Crome

#ROBSquad
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sboles66
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#13
Forward is always angled down, backwards is always angled up, and down is always angled forward
This reads like a god damn riddle lmao

Ridley's recovery is great as long as you don't get your 2nd jump eaten. Being able to turn around mid air is essential to recovering from deep.
 
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