• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Reverse Late Hit of Nair2 Combos / Kill Confirms / Footstool

MGK

Smash Apprentice
Joined
Aug 31, 2014
Messages
109
Today I was labbing the reverse late hit of Nair2 and discovered a fair amount. It's a combo, kill confirm and even leads into footstool combos! These results were against Mario, so %'s will be different for each character.

Combos

Near the ledge / Offstage:

- Reverse late Nair2 > Bair (25%) this combo works between 17 - 27%
- Reverse late Nair2 > Uair (22 - 19%%) this combo works between 20 - 34%
- Reverse late Nair2 Fast Fall > Double Jump Bair (25%) this combo works between 28 - 36%
- Reverse late Nair2 > Double Jump Bair (25%) this combo works between 37 - 52% (at 46% is when it kills from the ledge)
- Reverse late Nair2 > Ganoncide (Death) Not sure if this is true but it looks like it.


Mix Ups:
- Reverse late Nair2 > Double Jump Uair - This can steal your opponents Double Jump and leave your opponent wide open for a early edge guard.

- Reverse late Nair2 > Double Jump Dair - For the kill!

*Side Note*
- The Reverse Late Nair2 > Bair Combo seem to stop at 54 (Floaties) - 62% (Heavies).
- The Reverse Late Nair2 > Bair kills at the ledge at around 42 - 50% at the ledge.


Here is a clip, explaining from the ledge:

https://www.youtube.com/watch?v=k9A6pMziBLs


Here is a clip, explaining covering jumps / ledge jump:

https://www.youtube.com/watch?v=pP9aq8xADxI

Here is a clip, explaining the Nair2 > Ganoncide:

https://www.youtube.com/watch?v=x-l_u-GwzTI

*Side Note*
- Against the heavies you can use just use reverse hit box of Nair and it'll link into Bair. (36%)


Footstool set up:

This footstool set up works between 0 - 10 against Mario and 0 - 7 against Shiek.

*Side Note*
- You can use the Front Hit Box of late Nair2 but tricky to land cos of Nair1.


Example against Shiek:

https://www.youtube.com/watch?v=FnpwLgGI7Uw


- Reverse Late Hit Nair2 > Footstool > Dair > Jab Lock Tipman > Dair > Up Smash

Example against Mario:

https://www.youtube.com/watch?v=8hRYicC98yo

- Reverse Late Hit Nair2 > Footstool > Jab Lock Dair > Dair > Footstool > Dair > Nair

Example against DK (Most Heavies get hit by this 0 - 90% Combo):

https://www.youtube.com/watch?v=b-1j3oTviiY


Footstool Set Up From Reverse Nair

You can also use the reverse hit box of Nair and get a footstool, Only works at 0% though. This one is a little bit more tricky to land, depending on the character your vsing but defiantly possible on most.

2 Examples of this against DK:

Example 1: https://www.youtube.com/watch?v=ICi8-tCz1A0


Example 2: https://www.youtube.com/watch?v=bQRav64QgkU

Conclusion:

I think this Combo / Kill confirm will be great to further Ganondorf's kill power! I am sure there are many ways to use this combo to our advantage since Nair does linger for so many frames and can even beat out air dodges. So with the right read on stage or off stage, this combo / kill confirm will be most reliable to finish off a stock.
 
Last edited:

TM 023

Smash Cadet
Joined
Nov 13, 2015
Messages
51
Location
Brazil, AM
3DS FC
2015-1144-0090
Now we need to find a way to get this combo/kill confirm. Thanks for sharing this xD
Does this work against ledge jump?
 

Litany

Smash Apprentice
Joined
Feb 3, 2016
Messages
143
Location
Ontario, Canada
NNID
Brushfire11
Switch FC
SW-6201-5293-0444
In theory it can cover both ledge jump and regular getup thanks to how long the hitboxes last.
 

mgleed

Smash Apprentice
Joined
Sep 23, 2012
Messages
154
Location
Glendale, AZ
NNID
mgleed
It's good on platforms, too. Here's a string I got on Zaibatsu, though I screwed up one of my follow-up dairs.
There was a problem fetching the tweet
 

TM 023

Smash Cadet
Joined
Nov 13, 2015
Messages
51
Location
Brazil, AM
3DS FC
2015-1144-0090
So, I was labbing this and I've found some sweet stuff.

First of all, RAR Nair is amazing. We can punish a roll away from a non-teched Flame Choke to get these sweet combos. Yay, we found a way to setup these combos now xD


If they DI away, they can escape, unfortunately.

One more stuff: at mid %s, RAR Nair onstage forces a tech situation. If the opponent doesn't tech, they can be hit by sour dash attack, that can combo into other stuff:

That's it for now.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
I like it. I feel it can be a low risk -- high reward when using it against ppl's ledge options.
 

MGK

Smash Apprentice
Joined
Aug 31, 2014
Messages
109
Thank you TM 023 for the info. Just on the DI thing, the Nair2 is hitting at 62% and the Bair just misses. So if they do DI away, the % isn't too much different. Bair would connect even with DI away maybe at 56 - 58%. Which is still amazing.
 
Top Bottom