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She hits Snake with it after the match ends. It looked like it knocked him straight upward, which is strange. Also, was that a wall tech by Jiggs at 1:29?Jiggs doesn't use rest in the video though?
regardless, we know how it appears... I wouldn't mind it being more like the SSB64 rest which was a bit weaker but much easier to hit withWell, we don't know much about rest until we see jiggly play on a normal stage and not at the end of the match.
there's a really clear wall tech (well, ceiling) at 1:05She hits Snake with it after the match ends. It looked like it knocked him straight upward, which is strange. Also, was that a wall tech by Jiggs at 1:29?
Also, the Final Smash and Straw Hat outfit are both so **** adorable...
EDIT: I'm not sure if it's because it was at the end of the match, but when Jiggs nails Snake with the rest at the end, he doesn't rack up any damage.
Also, we don't really see how much knockback it has since the game slows down afterward. However, the knee had decent knockback still, so I doubt that the rest would be nerfed much...
its not... that't the beauty of it... LOOK at how she only has to touch DDD to use it. in melee, she had to have the center of their bodies overlap... in brawl, like 64, she just has to touch yourest is THE reason that i mained the jiggzter, so if rest is any harder to pull off, or if it's weaker, then i'm giving up jiggs and maining ROB
True.its not... that't the beauty of it... LOOK at how she only has to touch DDD to use it. in melee, she had to have the center of their bodies overlap... in brawl, like 64, she just has to touch you
Pretty much agree with what you said.@ shipoffools.
- it's more like 2 seconds now.... if that... and since so many characters are so floaty, even if not KOd, they might not be able to reach jiggly before she wakes up, and if jiggly hasn't taken any damage yet, the rest might be worth the tradeoff
@ KishPrime
-that just means we'll have to find new ones
-also, since the hitbox is so big, comboing into rest ain't as necessary
Edit: Sorry, I reviewed the vid and found I neglected to subtract one of the pounds from the %. In total, rest did about 40%.I’m not glad rest received the downgrade. Though, how much the move was nerfed is hard to say. Rest is no longer a one-hit KO, that much is obvious given the distance DDD flew (at 44%) in the training mode video. Knock-back is minimal, but overall damage seems to be increased. DDD accumulates something around 50% in total from the attack, 15% from the initial rest and another 35% from the 8 seconds DDD has a flower sticking out of his head. With characters dieing at higher percentages in Brawl, having 50% of whop a** in your arsenal might not be such a bad thing. Jiggs just has to rely more on her smashes to finish people.
factor in the fact that kiggly is a heck of a lot heartier now, and you have a mive that isn't so punishible anymore...As an exclusive jiggs main, I love this. The reduced knockback is a small price to pay if it is STRICTLY VERTICAL!
The fact is, jigg's counterpick stages all have low ceilings. If your opponent takes jiggs to a stage with a low ceiling in brawl, they only make rest that much more powerful! Jiggs in melee was very dependent on the stage in many cases, this balances her out across them.
Furthermore, every rest kill will be off the top of the screen. NO RESPAWN PUNISHMENT.
This is FANTASTIC.
EDIT: Also, now that everyone is slightly floatier, not only are vertical kills more likely, but with the time it takes them to fall it will be harder to optimally punish a non-lethal rest for many characters; most will be able to get a dair or uncharged f-smash tops.