HalcyonDays
Smash Apprentice
- Joined
- Nov 3, 2014
- Messages
- 191
Hi everyone, I was wondering if anyone could please help explain exactly how to resize character models in Brawl Box?
I've been messing around with pre-existing character models for a bit, particularly this lovely Yoko Littner skin which goes over ZSS, but when I first imported her into Project M 3.5, I noticed she was a tad bit too tall in comparison to her PM:ZSS counterpart.
(Doesn't make much sense, since Yoko is supposed to be 15 years old, or something. Despite her...assets. *Cough*)
Anyways, this got me curious about whether or not I could slightly resize her model so she's closer to ZSS's height.
I've tried various methods, like renaming the YRotN bone, and then trying to apply the necessary changes to all her animations, but so far, it hasn't worked out well. It also sometimes screws up a few animations like her jumping animation.
Can anyone please help explain how to properly resize character models, or at least point me in the direction of a good tutorial? Thanks!
I've been messing around with pre-existing character models for a bit, particularly this lovely Yoko Littner skin which goes over ZSS, but when I first imported her into Project M 3.5, I noticed she was a tad bit too tall in comparison to her PM:ZSS counterpart.
(Doesn't make much sense, since Yoko is supposed to be 15 years old, or something. Despite her...assets. *Cough*)
Anyways, this got me curious about whether or not I could slightly resize her model so she's closer to ZSS's height.
I've tried various methods, like renaming the YRotN bone, and then trying to apply the necessary changes to all her animations, but so far, it hasn't worked out well. It also sometimes screws up a few animations like her jumping animation.
Can anyone please help explain how to properly resize character models, or at least point me in the direction of a good tutorial? Thanks!