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Remove jumping lag gecko code?

SuperLuigi231

Smash Rookie
Joined
Jul 21, 2016
Messages
3
Is there a code that shortens the animation when jumping off of the ground? I found a similar code that removes the aerial landing lag, perhaps it can be modified to remove the lag from jumping:
No aerials landing lag [standardtoaster]
04FC27E0 00020000
04FC27E8 00020000

These codes may also help, but I couldn't figure them out:
Frame Speed Mod Engine V2 [spunit262]
C2766C20 00000010
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820030 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000
Based on codes originally by Phantom Wings

Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is [spunit262]
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applyed (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can’t modify Mario’s standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it’s the second part of the first line “Frame Speed Mod Data”. The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.

Thanks!
 

NinXDani

Smash Cadet
Joined
Aug 29, 2018
Messages
52
You can go to the FitFighter.pac with psa, psa compressor, brawlbox 0.68b, etc and edit the atributtes.
 

SuperLuigi231

Smash Rookie
Joined
Jul 21, 2016
Messages
3
Thanks for the help! I got it working.
I opened the FitFighter.pac in PSA, clicked on attributes, and set the Jump Startup Time to 0.
 
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