• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Media Regarding Bayonetta’s parameter

Xendam

Smash Rookie
Joined
May 3, 2021
Messages
14
Location
Japan
Changes from SSB4
-walk_speed_max has been increased from 0.9 to 0.945.
-ground_brake has been increased from 0.055 to 0.11.
-dash_speed has been increased from 1.7 to 1.936.
-ground_brake has been increased from 0.055 to 0.11.
-run_speed_max has been increased from 1.6 to 1.76
-air_speed_x_stable has been increased from 0.97 to 1.019.
-Whight has been decreased from 84 to 81.
-Short Hop Height has been increased from 21.354742 to 21.45.

Changes data of attacks except Special move
Jab 1: Total frame has been incresed from 25F to 31F.
Jab 1: The damage has been decreased from 1.5% to 1.4%.
Jab 2: Total frame has been decreased from 30F to 31F.
Jab 2: The damage has been decreased from 1.5% to 1.4%.
Jab 3: Total frame has been increased from 33F to 39F.
Jab 3: Frame Startup has been changed from 11F to 7F.
Jab 3: The damage has been decreased from 2.7% to 2.2%.
Rapid jab: The damage has been decreased from 0.5% to 0.2%.
Finisher: The damage has been decreased from 1% to 0.5%.
Dash Attack: Total frame has been decreased from 46F to 42F.
Forward Tilt 1: The damage has been decreased from 3.5% to 3.0%.
Forward Tilt 3: The damage has been decreased from 8.5% to 7.0%.
Up Tilt: Total frame has been increased from 26F to 31F.
Up Tilt (Hit 1) (ground): The hitbox active has been changed from 7-10F to 9-11F.
Up Tilt (Hit 1) (ground): The damage has been decreased from 5% to 1.5%.
Up Tilt (Hit 1) (air): The hitbox active has been changed from 7-8F to 9-11F.
Up Tilt (Hit 1) (air): The damage has been decreased from 5% to 1.5%.
Up Tilt (Hit 1) (air): The hitbox active has been changed from 9-19F to 12F.
Up Tilt (Hit 2) (ground/air): The hitbox active has been changed from 11F to 15F.
Up Tilt: Frame Startup has been decreased from 7F to 9F.
Down Tilt: Total frame has been increased from 26F to 28F.
Down Tilt: The damage has been decreased from 6%/7% to 5%/6%.
Forward Smash: Up-angled/Down-angled could have been used.
Forward Smash: Frame Startup has been decreased from 19F to 17F.
Neutral Air: The damage has been decreased from 4.5% to 3%.
Neutral Air: Disadv has been increased from 10F to 18F.
Forward Air 1/2/3: Disadv has been decreased from 14F to 12F.
Forward Air 1: Total frame has been increased from 26F to 37F.
Forward Air 1: The damage has been increased from 3% to 4%.
Forward Air 2: Total frame has been increased from 31F to 39F.
Forward Air 2: The damage has been increased from 2.2% to 3.3%.
Forward Air 3: Total frame has been increased from 39F to 46F.
Forward Air 3: The damage has been increased from 6% to 7%.
Back Air: Total frame has been increased from 29F to 34F.
Back Air: Disadv has been decreased from 12F to 10F.
Up Air: The damage has been decreased from 9.0% to 7.5%.
Up Air: Disady has been decreased from 12F to 8F.
Up Air (Bullet Arts extension): The damage has been decreased from 4% to 3%.
Up Air (Bullet Arts extension): Disady has been increased from 12F to 12F.
Down Air: Total frame has been increased from 47F to 52F.
Down Air (hitbox active): The damage has been decreased from 8%/9% to 7%.
Down Air: Disady has been increased from 28F to 30F.
 
Top Bottom