Fletchking-Team Dream
Smash Apprentice
- Joined
- Apr 29, 2021
- Messages
- 156
Normal:
Jab: Plumber Jab (Unchanged) - Mario punches 2 times and ends with a kick. Origin: Super Mario 64
Dash: Hammer Rush - Mario slams his hammer down multiple times. Origin: Mario Bros.
Side Tilt: Tanooki Tail Swipe - Mario swings his tail while spinning. This move can be used repeatedly. Origin: Super Mario Bros. 3
Up Tilt: Back Flip Kick - Mario backflips and kicks in the air. Origin: Super Mario 64
Down Tilt: Slide Kick - Mario slides on the floor. Can trip fighters. Origin: Super Mario 64 DS
Smash:
F Smash: Boomerang - Mario throws a boomerang. Origin: Super Mario 3D Land
U Smash: Spiny Shell Jump - Mario jumps with a Spiny Shell on his head. Origin: Super Mario Maker
D Smash: Sweep Kick - Mario kicks in a sweeping motion. Origin: Super Mario 64
Aerial:
N Air: Spin - Mario spins and give himself a boost. Origin: Super Mario Galaxy
F Air: Star Bits - Mario throws three star bits. Origin: Super Mario Galaxy
B Air: Tanooki Tail Twirl - Mario sweeps his tail 3 times. Origin: Super Mario Bros. 3
U Air: Power Star - Mario holds a Power Star in hands. Collectible changes depending on the Power-Up. Origin: Super Mario 64
D Air: Key Drop - Mario drops a key that only disappears on the ground. Origin: Super Mario Bros. 2
Grab:
Pummel: Buzzy Beetle Shell - Mario headbutts a fighter with a Buzzy Beetle Shell. Origin: Super Mario Maker.
Side Throw: Clear Pipe Cannon - Mario shoots the fighter of a Clear Pipe Cannon. It can be angled. Origin: Super Mario 3D World
Back Throw: Spin Throw (Unchanged) - Mario spins while holding a fighter by the legs and finishes with a throw. Origin: Super Mario 64
Up Throw: Super Jump Punch - Mario throws and uppercuts the fighter.
Down Throw: Stomp - Mario throws the fighter on the ground and stomps on them.
Specials:
Neutral B: Fireball/ Iceball - Mario throws Fireballs or Iceballs giving an opponent a burn of freeze effect.
Side B: Shell Kick
Up B: Propeller Suit
Down B: ? Block/ Ground Pound - Mario summons a ? Block and gets a one of 15 random Power-Ups. In midair Mario slams his butt on the ground while falling, pressing y/x after the Ground Pound is used will make Mario jump.
Shield B: Fire Flower/ Ice Flower
? Block Power-Ups:
Super Mushroom: Makes Mario larger than normal and boosts his attack power.
Super Star: Makes Mario Invincible.
Turnip: Allows Mario to pluck Vegetables and carry fighters.
Super Leaf: Allows Mario to glide & turn into a statue. Boosts his F Tilt and B Air.
Superball Flower: Allow Mario to throw Superballs.
Cape Feather: Allows Mario to glide and reflect projectiles.
Metal Cap: Turns Mario into encases Mario in metal making him heavy and immune to projectiles temporarily.
F.L.U.D.D: Changes his Dash. Allows Mario to use the Squirt Nozzle and the Rocket Nozzle.
Luma Cap: Boosts N Air and F Air. Allows Mario to spawn cloud platforms.
Super Bell: Allows Mario to scratch, climb and pounce.
Double Cherry: Gives Mario a clone.
Cappy: Changes Mario's F Smash, D Air, Dash and Up B. Allows Mario to throw and jump on Cappy.
Super Hammer: Allows Mario to throw hammers, spawn crates and boosts his Dash.
Pow Block: Gives Mario a POW Block.
Rotten Mushroom: Follows Mario or any fighter who attacks him and poisons them.
Final Smash: Mario Finale
Mario Finale is different depending on what power up you have.
Fireball: Ultra Flame
Ice Ball: Blizzard
Super Mushroom: Mega Mushroom
Cape Feather: Super Dragon Yoshi
Metal Cap: Wing Mario
F.L.U.D.D: Polluted Piranha Plant
Luma Cap: Red Star
Super Bell: Giga Cat Plessie
Cappy: T. Rex Rampage
Super Hammer: Super Mario Maker Madness
Jab: Plumber Jab (Unchanged) - Mario punches 2 times and ends with a kick. Origin: Super Mario 64
Dash: Hammer Rush - Mario slams his hammer down multiple times. Origin: Mario Bros.
Side Tilt: Tanooki Tail Swipe - Mario swings his tail while spinning. This move can be used repeatedly. Origin: Super Mario Bros. 3
Up Tilt: Back Flip Kick - Mario backflips and kicks in the air. Origin: Super Mario 64
Down Tilt: Slide Kick - Mario slides on the floor. Can trip fighters. Origin: Super Mario 64 DS
Smash:
F Smash: Boomerang - Mario throws a boomerang. Origin: Super Mario 3D Land
U Smash: Spiny Shell Jump - Mario jumps with a Spiny Shell on his head. Origin: Super Mario Maker
D Smash: Sweep Kick - Mario kicks in a sweeping motion. Origin: Super Mario 64
Aerial:
N Air: Spin - Mario spins and give himself a boost. Origin: Super Mario Galaxy
F Air: Star Bits - Mario throws three star bits. Origin: Super Mario Galaxy
B Air: Tanooki Tail Twirl - Mario sweeps his tail 3 times. Origin: Super Mario Bros. 3
U Air: Power Star - Mario holds a Power Star in hands. Collectible changes depending on the Power-Up. Origin: Super Mario 64
D Air: Key Drop - Mario drops a key that only disappears on the ground. Origin: Super Mario Bros. 2
Grab:
Pummel: Buzzy Beetle Shell - Mario headbutts a fighter with a Buzzy Beetle Shell. Origin: Super Mario Maker.
Side Throw: Clear Pipe Cannon - Mario shoots the fighter of a Clear Pipe Cannon. It can be angled. Origin: Super Mario 3D World
Back Throw: Spin Throw (Unchanged) - Mario spins while holding a fighter by the legs and finishes with a throw. Origin: Super Mario 64
Up Throw: Super Jump Punch - Mario throws and uppercuts the fighter.
Down Throw: Stomp - Mario throws the fighter on the ground and stomps on them.
Specials:
Neutral B: Fireball/ Iceball - Mario throws Fireballs or Iceballs giving an opponent a burn of freeze effect.
Side B: Shell Kick
Up B: Propeller Suit
Down B: ? Block/ Ground Pound - Mario summons a ? Block and gets a one of 15 random Power-Ups. In midair Mario slams his butt on the ground while falling, pressing y/x after the Ground Pound is used will make Mario jump.
Shield B: Fire Flower/ Ice Flower
? Block Power-Ups:
Super Mushroom: Makes Mario larger than normal and boosts his attack power.
Super Star: Makes Mario Invincible.
Turnip: Allows Mario to pluck Vegetables and carry fighters.
Super Leaf: Allows Mario to glide & turn into a statue. Boosts his F Tilt and B Air.
Superball Flower: Allow Mario to throw Superballs.
Cape Feather: Allows Mario to glide and reflect projectiles.
Metal Cap: Turns Mario into encases Mario in metal making him heavy and immune to projectiles temporarily.
F.L.U.D.D: Changes his Dash. Allows Mario to use the Squirt Nozzle and the Rocket Nozzle.
Luma Cap: Boosts N Air and F Air. Allows Mario to spawn cloud platforms.
Super Bell: Allows Mario to scratch, climb and pounce.
Double Cherry: Gives Mario a clone.
Cappy: Changes Mario's F Smash, D Air, Dash and Up B. Allows Mario to throw and jump on Cappy.
Super Hammer: Allows Mario to throw hammers, spawn crates and boosts his Dash.
Pow Block: Gives Mario a POW Block.
Rotten Mushroom: Follows Mario or any fighter who attacks him and poisons them.
Final Smash: Mario Finale
Mario Finale is different depending on what power up you have.
Fireball: Ultra Flame
Ice Ball: Blizzard
Super Mushroom: Mega Mushroom
Cape Feather: Super Dragon Yoshi
Metal Cap: Wing Mario
F.L.U.D.D: Polluted Piranha Plant
Luma Cap: Red Star
Super Bell: Giga Cat Plessie
Cappy: T. Rex Rampage
Super Hammer: Super Mario Maker Madness
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