Skootarius
Smash Cadet
Alright, so with recent changes to Took Link in 3.5 the most drastic change (maybe apart from his Nair) is his recovery which in my opinion received both a buff or nerf depending on your play level. On the one hand, you have auto-bomb-jumping (Bomb-Jumping that does not require AGT). This makes his recovery easier to preform, and more difficult to mess up. This is a buff to the newer player, but to the experienced AGT fanatic like myself who can't seem to throw a bomb without it, it's a pretty sizable nerf. In my experience thus far with the new version bomb jumping over a distance is harder given the diminishing returns of the AGT. SO!!!!! With that said...
What creative ways have you all come up with to improve (vertical or horizontal), or mix up, Toon Link's Recovery. Between Bomb Jumping, Areal Glide Tossing, Tethers, wall jumps, and a reasonably hard to edge-guard Up-B, I still think Tink's recovery is one of the most versatile in the game so experiment and let me know what you come up with.
What creative ways have you all come up with to improve (vertical or horizontal), or mix up, Toon Link's Recovery. Between Bomb Jumping, Areal Glide Tossing, Tethers, wall jumps, and a reasonably hard to edge-guard Up-B, I still think Tink's recovery is one of the most versatile in the game so experiment and let me know what you come up with.