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You should have seen the Pop Quiz thread when it was alive lol.First off, OMG awsome thread, Chris!!! Im not so much the type to do post on the sonic boards but i couldn't resist.
Name: Blue
Region/State: atlantic north, NJ
Main: Sonic
Secondary: Toon Link
Grab Game:Well this is a common thing that has been asked. It was, "What grab can sonic combo with?" The answer to that is imo NONE. All of sonic gabs are out of his range to combo. but because he has the top speed tech chasing is your only option which is a 50/50 depending on your opponents reaction. The grab that is used most in my style is a down throw. it send your opponent the same distanceand easy to continue a tech chase. My other grab i used just as much as the down throw is the grab release. Why? It does wonders for a kill. examples of my grab releases: if my opp. is at a high percent like 160% normal for a sonic in result for quickly dealing the damage, i Grab release the into a Ftilt killing most characters without a decent horizontal recovery. that's about a good amount of the roster. Another is a grab release Fsmash. there are 2 ways to pull this off making it a 50% chance and that would be directly after a grab release (C-sticking would be most effective bc of the time it takes to get your fingers in place) the other is a simi-charged smash attack. If done a lot most would spot dodge so you hold it just long enough to catch the end of the spot dodge pulling off a Fsmash. The other is a simple dash attack why bc sometime they may roll dodge but sonic can dash attack almost immediately after the starting dash tap. The other grabs Bthrow UPthrow Fthrow is used equally for a changing gameplay throwing off a patteren your opponent may be used to and follow up with a punisher based on my opponents reaction to a different approach in throws.
i jus saw that lol sry chis. i mean it is common for it to be mistaken. thanks aeghrurLol, no one mentioned the fact that it was Chis no Chris?
Ohhhh, that scrub Chis ain't gonna be happy about that.
Jk Chis, Jk. xD
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im glad you decided to contribute, i learned a few things that i will be putting into action at my tourney tomarrow.
Im glad you decided to stop by, Im working on my Omni-style, and my Blue style could use some work...
Speed:Im beyond the slowest sonic mainer to date. I Do know as any other sonic mainer, Speed is your top advantage. I just believe it's how you manipulate that advantage to make it unbeatable and hard to catch on and read. My speed ability is used for the purpose of catching others in a mistake and using my speed to exploit that mistake quickly and effectively dealing the most damage possible then retreat back to my normal slow speed. I move with caution watching mine and my opponents moves making them play at my pace. being able to force your opponent to play at your speed also gives you the upper hand bc you are more relaxed than pressured allowing you to think properly with a less ratio for mess-up's
Offence:My offense is rather slow as well. My moves and unique technique in fighting style is smoothe and percise. I dont throw out a barrage of attacks but look closely at what my opponents reactions to my moves and then tech chase occordingly. My style is all about reading moves then, using speed, punish the mistake. my offense isn't much of a pressuring offense which in return has it's up's and down's allowing my opponent to think also.
Defense:My defense, is excellent, imo. I developed ways to properly counter attacks. making it easier to play MK, marths and lucario's. this in turn, is my specialty and would like to share some tips. Please do.
I, for one, Fair, A LOT!!!
So Im NOT the only one.
but i became so defensive that i learned to back up my own attacks with still a defensive manuvoir and style. Example: when playing a dedede, i love to Fair just a little above his head to avoid the blast ridding chaingrab. Most experienced brawlers know how to shieldgrab or Shield counter attack. I stop that with a Fair footstool.
is this full jump or short hop, cus i didnt know you could double jump out of a SF f-air.
i can retreat away if a failed attempt or to be a lil more fancy Fair and if missed again footstool Dair. it is a 100% hit bc of the lag from the footstool. One other example is a simple counter attack.
...sexy.
i play MK's alot bc of where i live like M2K and more others. i have beaten M2K's MK in a friendly but it was accomplished XD, but shield tilting. meta knight has about the same range as sonic's Ftilt. it forces my opponent away to avoid being pressured. Which also has decent knockback imo. I love my defensive style and yet to find another who shares my vision of using your head above using speed to do your dirty work lol.
I used to say that the only moves that were worth doing against MK were f-tilt and up smash...
Mind Games:That's a tough one because i think a lot when i play and so very defensive that mindgames is all in it's own of my style, meaning it's a mindgame by itself when you play defensive. countering your opponent constantly makes them second guess yours and thier own moves to avoid the same result. staying calm in a match is always a mindgame. you dont show weakness or fustration to a combo you can't stop or avoid. you dont make things you are vulnerable to or even excel in noticable. you are a mystery to your opponent when playing defensive bc you are sure to see them or force your opponent to make a vital mistake. You would, without force, push your opponent into their own pressure. So for mindgames my answer to it is i dont forcefully play mindgames. i dont have any in my style like spin cancel. i more so use that if it was a failed spindash attempt protecting me or stoping on a dime while almost running into a smash attack. none is done to mess with my opponents mind. not a strong point in my style.
just like with any sonic, its good to deviate from your usual style every now and than, throwing some feignts and being agressive sparringly can really be beneficial for you in throwing your opponents off their game.
Grab Game:Well this is a common thing that has been asked. It was, "What grab can sonic combo with?" The answer to that is imo NONE. All of sonic gabs are out of his range to combo. but because he has the top speed tech chasing is your only option which is a 50/50 depending on your opponents reaction. The grab that is used most in my style is a down throw. it send your opponent the same distanceand easy to continue a tech chase. My other grab i used just as much as the down throw is the grab release. Why? It does wonders for a kill. examples of my grab releases: if my opp. is at a high percent like 160% normal for a sonic in result for quickly dealing the damage, i Grab release the into a Ftilt killing most characters without a decent horizontal recovery.
i wonder if this is a combo, cause we havent done much testing with the grab releases outside of figuring out we can chain ness
that's about a good amount of the roster. Another is a grab release Fsmash. there are 2 ways to pull this off making it a 50% chance and that would be directly after a grab release (C-sticking would be most effective bc of the time it takes to get your fingers in place) the other is a simi-charged smash attack. If done a lot most would spot dodge so you hold it just long enough to catch the end of the spot dodge pulling off a Fsmash.
lol ive done this on pure reaction a couple times but ive never done it on purpose
The other is a simple dash attack why bc sometime they may roll dodge but sonic can dash attack almost immediately after the starting dash tap.
never thought of this
The other grabs Bthrow UPthrow Fthrow is used equally for a changing gameplay throwing off a patteren your opponent may be used to and follow up with a punisher based on my opponents reaction to a different approach in throws.
i think you should experiment more with your different throws, it will help in your mindgames department
Recovery:DI is adverage on my style. when recovering i use a side spindash immediately after my launch saving my second jump. if no second jump as available i would immediately spring Fair allowing me time to think and recover. if falling over the stage while recovering i would Dair if at proper distance without a lag landing. but mix it up eachtime depending on the situation such as a Dair turned into a Bair Nair or air dodge. you fall at an extremely fast rate most of the time unable to be read or countered. other recoveries would be a Dair for a fast fall and grabing the ledge (know and time the distance for a successful attempt) Recovery is an easy thing probably a strong point in my style.
before your other options, weve discovered that its optimall to use a forward air as soon as you get hit, and than right after that, do your down/side b
Gimping:Gimping to me is like a must have trait when your character has limited kill moves and needs to be saved for a final hit. So i more likely Chain Fair's off the ledge even using my second jump while off the ledge to continue and finishing off with a homing attack. That's a simple gimp. One that is used most often is a run off Fair while opponent is just below the ledge. im able to drag them further down and about 90% of the time not catching the final part of the Fair allowing me to immediately use my second jump to Bair stage spike. not sure if that is along the lines of a gimp but it's definately useful.
its counts as a gimp, and its pretty sexy when you pull it off. Everyone, learn from M2K and blue, sonic, has awesome recovery, use it to the fullest, and go allllll the way out there to gimp the opponent if need be
My best attributes of the 7, in top order, would be:
1: Defense
2: Grab Game
3: Recovery
crap, responding in a quote makes it like, hard to quote your response.im glad you decided to contribute, i learned a few things that i will be putting into action at my tourney tomarrow.
sounds good. i too have a tourney tomorrow. so i'll use it and report back with info. also i, glad to get a great response to further betr our individual style. you Temki and Da K.I.D. have given me for the first time excellent feed back. i'll be sure to post more on the sonic boards.crap, responding in a quote makes it like, hard to quote your response.
- anyway, yeah, rising SH F-air finishes before you can land. one of the "boxcancel" techs was to start side-B before you land from F-air. Using a grounded footstool (?) to prevent a counterattack sounds pretty hardcore, but there's still a slight deadtime after Sonic's F-air.
- Me and Phoenix Dark have messed around with grab-release followups. Most non-Earthbound characters will be able to shield at the same time you can start to move, but you can catch alot of people off-guard out of a grabrelease with buffered D-tilt. Some characters, like Ike for example, will be too far to reach, and you'll only be able to hit them if they try to move towards you or attack with something slow.
What's cool about doing buffered D-tilts from grabrelease is that you can get your opponent accustomed to it, and you can start doing really evil things out of it, like if they like to shield, then you can just buffer a dashgrab and regrab, like you would to chaingrab Ness. If they like to spotdodge, you can go for a slight-charge F-smash. If they like to roll, you can go for a reverse/chasing F-smash, or even a D-smash.
Some characters like Peach can usually jab you before you can do an attack though. So ifthey start attacking, then shield ASAP and punish OoS.
Why thank you.^^ hmm, glad to hear you put Sonic's throw game to good use.... and ASC, spinshot, etc....... but I really wanna see you actually use pivot walking for stuff lol, I'm still a bit skeptical of how that can be used...... (mostly cuz I haven't taken the time to learn how to do it lol)
black text is hard to read, yo
also your sig is hilarious
Well when I use pivoting its mostly for mindgames, but it's can really confuse someone when you rub then pivot walk then walk into a run. It was hard for me to use it at first, but i made my L button attack so say after I bair my opponent I hold be a pivot a bit.dark_Illusion_hokage: hmm, glad to hear you put Sonic's throw game to good use.... and ASC, spinshot, etc....... but I really wanna see you actually use pivot walking for stuff lol, I'm still a bit skeptical of how that can be used...... (mostly cuz I haven't taken the time to learn how to do it lol)
black text is hard to read, yo
also your sig is hilarious