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Rate your play style

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
???

Delete the stuff in yellow... and replace them with you're own words while answering the question...

Speed~How do you use Sonic's speed within your game? Do you run, walk and what effect do you think this has? Pivots? Delayed DAC? Fox trot?

Offence~ Do you feel punishment game better then you aggression game or the other way round and which do you think is more important? What is you're most common way of approaching?

Defence~ How would you rate your defence game? Do you fall for other peoples mind games, DI well and know how to avoid attacks?

Mind games~ The meaning of mind games: Doing something which you know how the opponent will react to it and taking advantage accordingly.

How good are you at reading? Are you usually successful at it?

Grab game~ How do you normally follow up your throws? How do you rate your grab game.
Forward:
Back:
Down:
Up:

Recovery ~ How do you normally recover defensively and normally? How do you deal with edge guards and how successful are you at recovering? Your pattens? Do you get gimped?


Gimping~How much of a part those gimping characters play apart in your game? How success are you normally and what methods do you use?


Finally which seven categories are your strongest from best to 3rd best.
1.
2.
3.

Ah, forgot something

Turn this into a spam, meme or flame fest and you'll be reported.
 

SonicX580

Smash Lord
Joined
Sep 5, 2008
Messages
1,649
Location
Orlando,FL
Well here is how I rate myself though other people might have a diffrent opinion here is my rating.

3.Grab Game: I like to grab people it's unpected and helpful also I got a good combo with grabs.

2.Offense: I like to agreesive the more agreesive I'am the more damage I have can give to my opponent so I can quickly take out my opponent.

1.Speed: It's kinda oblious Sonic is all about speed and so am I this is one of the crucial elements to Sonic and me but I do also know how to play good with half of Sonic's speed.
 

Napilopez

Smash Lord
Joined
Feb 16, 2008
Messages
1,775
Location
Columbia University, NY
Speed~ I use it, like, alot. I'm not as flowing as Puffball's Sonic, but I try to always keep on the move. Most recently I've been trying to space myelf appropriately, thinking of what move my opponent is likely to use next, the speed/lag/range of the move, and seeing what distance is best for me to space with Sonics speed. I punish with shield grabs as if my life depended on it, which in game, it kinda duz, lol.

Offence~
I think we should include tilt usage in this section. Recently I've become much more proficient in tilt strings. I play a more offense oriented Sonic. I wait for the opening force, then am relentless until my opponent finds an opening to break me up
. I RAR alot too, something I don't see enough Sonics do nowadays.

Defence~
I pretty much stink at DI, and am trying to implement it more into my game. I only DI well if the attack is slow and obvious. I rarely fall for simple mindgames anymore, though.
I can powershield very well at least.

Mind games~
I tend to read my opponents very well, at the expense of making myself readable sometimes as well. SideB cancelling, ASC cancelling, spring cancelled multiple dairs, run past my opponent doing anything, you name it =P

Grab game~
My grab game quite rocks, all thanks to having played Tenki and Puffball. I tech chase like crazy. Run to powershield+grab or run to SideB Cancel powershield into grab are like, my specialties. I rarely pivot grab though, but I'm trying to implement B revesal pivot grabs. I don't use Fthrow enough, and I should have better followups from Uthrow at low percentages.

Recovery ~ My recovery game is sweet and Sour. On the sour note, I don't DI very well, usually just the plain old hold towards the stage. And I've only recently bagan implementing aerials to regain my momentum, which has helped immensely at high percentages. Also, I always forget to use SideB to recover. On the sweet note, I'm quite proficient at using HA to recover. And I'm great at recovering from below both with HA and spring. Recovering from below is usually how I go, because I find it so safe for me, and don't run the risk of getting edgeguarded as I would recovering horizontally. Uair beats out any spike there is in the game, and if they go for the grab release, I just use Uair to "hug" the edge as I go up, and the first hit will usually hit them without them grabbing me because it is so disjointed.


Gimping~ My gimping ability is quite good I must say. I know how to use the HA very effectively, and will use all of y aerials as gimping methods, except for Uair. But still, nothing spells "gimped" to me more than stage spikes. I predict my opponents moves when approaching the ledge very well, and usually get a stage spike at least once or twice in every set I play.


Finally which seven categories are your strongest from best to 3rd best.
1. Speed
2. Grab Game
3. Offense
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
as far as i can tell my defense is trash tier...

im good at running away from counter attacks. but my SDI and multi hit DI is horrible, but i get better every time i play the game. i need to learn to f-air in hitstn more often. im good at springing and choosing my down airs. but even though im a competant power shielder, i need work on using it to counter attack

i gimp about 1 out of every 4 lives, but i think thats more because my area is really good at recovering...

everything else, im straight amazing at... no lie
 

MarKO X

Smash Champion
Joined
Mar 18, 2008
Messages
2,542
Location
Brooklyn
NNID
legendnumberM
3DS FC
2595-2072-2390
Switch FC
531664639998
Speed~ I love using Sonic's speed, but I do sometimes switch it up and decide to not use the speed. Admittedly, the fast I'm going, the better the quality of my game.

Offense~ Directly proportional to how well I decide to space my attacks and how much I don't play with Marth. I'm also better at killin on the ground because I've learned to keep my fsmash fresh, courtesy of djbrowny

Defense~ Defense is easy, press upB. (obviously my defense sucks with Sonic)

Mind games~ My mind games don't allow me to get a particular reaction but instead allow me to confuse the opponent. Not great, but good enough, because opponent hurts itself in confusion.

Grab game~ Some of my grabs do get predictable

Forward: Standard kick, rarely do I do anything spectacular out of it.
Back: it's a semi-beautiful set up for a gimp. It also kills if ur at the edge of FD and it's fresh at about 140% I think... try it.
Down: Because Sonic is so fast, I can use the dthrow tech chase incredibly well
Up: I'm better using it to do damage, combo at low percents, and go for the 185% kill than getting the uthrow to uair kill these days.

Recovery ~ I mainly use homing attack and spring to recover. I throw a spin dash in there just to **** with people who think they know how I'm gonna recover.

Gimping~ My gimp game has been sucking as of late, I haven't got a stage spike in years. but I love that off-screen HA when the situation arises.

Finally which seven categories are your strongest from best to 3rd best.
1. Recovery: I never get gimped. Ever.
2. Dsmash game, if my grabbing isn't predictable.
3. Offense, if i space my attacks well.

In general, I've been slacking with Sonic. I gotta step it up.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
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Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
Speed~ To be honest, I find myself using stuff like SC and SD to get around, unless my opponent happens to be some kind of offensive player/projectile user, then I'll just run normally. I have to admit, this can get preditcable, however I find it easy to work around this kind of stuff. Let's say my opponent starts to pick up on regular SCs that stay grounded, he's gonna charge some kind of smash. Instead of running right into that smash I'll change my game up...sort of... and jump into the air and come down with a HA. I am a very unpredictable little Hedgehog when I want to be.

Offence~ Only time I'll go on the full aggresive is when my opponents are heavy on defense or some kind of non-projectile-friendly character. I'm more of a patient/reactive Sonic. I find Sonic to be more of a defensive player, and many other Sonic's can tell you the same thing. There is a saying out there, something like "the best defense is the best offense". Again not an exact quote, but maybe you might know where I'm trying to get with this.

Defence~ I have a very nice defence if I must say so myself. "Patience is a virtue" somebody wise had said once...it works. I'll usually make my opponents approach me, and let them play right into my hands. Even with somebody like MK will find it hard not to get punished occasionally with me on the other side!

Mind games~ Hehe... let me put this way, if I am more reactive than proactive, I'll retaliate more on instinct. So if I don't have the slightest clue what I might do next, what hope does my opponent have? A real answer would have to be that I just go with the flow, if I see anything I can manipulate, you bet ch'your sweet candy *** I'm going to do it.

Grab game~ My grab game is a bit lacking unfortunatly. I'm pretty straightforward when I do my throws, like B-throw for offstage setups, U-throws for attempt Star K.O.s, and my D-throw is for SC setups and getting my opponent offstage. F-throw will only knock your opponent up and not too far in terms of distance...so I never even use it unless by accident, but maybe I'm just not giving it enough credit.

Recovery ~ My opponents can't hardly do a thing to stop me from getting back on stage. Only time I don't is when I screw it up myself or just get flat-out killed...yeah, Sonic's recovery is just THAT good. If you need an explanation for that, then I think you need to look up some recovery tactics with Sonic, really.

Gimping~ I have to say my gimp game is average, not the best, but still decent nonetheless. Let's see, if my opponents are anything without a strong vertical recovery, then I'll usually just N/B/Fair them offstage. I don't expect to get kills with that kind of tactic, so it's more like just a harrassment. Now people who can Tether recover, they are all too easy to kill. Let's take Zero Suit Samus for example, to me she probably has the best Tether recovery in the game, but anyway if she is going to have to use it to get back onstage, I'll just prepare a Spring to fall where she will be. If it hits, which it usually does, it's probably going to be one heck of a very humiliating K.O. Finally get somebody with a fantastic recovery like R.O.B., and I'll always just wait on the stage to hit them wherever, for me it's just too hard to gimp K.O. that kind of recovery.

Finally which seven categories are your strongest from best to 3rd best.

In order, I would have to say that I am like a disease, once I catch on you, you won't get rid of me so easily. So my best categories would have to be...


1.Defense
2.Recovery
3.Speed

And just because there wasn't a fourth place, I have to say Mindgames are my next best category.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
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Eh, it's not so much spam as it is a failed attempt to get a cheap laugh.

I give him credit for at least trying however.
 

JayBee

Smash Champion
Joined
Aug 13, 2002
Messages
2,173
Location
Green Hill Zone, MD/VA
NNID
jamesbrownjrva
Smasher: Kojin
Main: Sonic
Secondaries: ROB, MK, D3
Others: Kirby, Luigi, Wolf, Pikachu
Learning: Diddy, DK, Falco
Type: Ground/Grapple/Punish


Speed~"My ability to use his speed is just about complete. my playstyle dictates that I am on the move nearly every second of the match, as i firmly believe that yo be the best way to play him on the ground. I mix with singular foxtrots, Dash Attacks, and Dashdance pivoting to create deception and advantage, as I work my throw game into the mix. I love to bait attacks with my speed and will constantly look for ways to make my opponent chase me or feel uncomfortable with camping in one spot for long."

Offence~ With a thurough understanding of sonic's ground mobility, Kojin has developed a strong punishment game, with emphasis on throws, fakes, and tech chasing. His aerial game is strong as well, understanding, and capable of quickly excecuting ASC, aerial combos, and unorthodox spring setups in quick succession

Defence~ Kojin's defense in more about evasion than anything else. He cosiders being able to understand the character a top priority, to the point of learning several of the games characters to better understand thier styles and tendancies. He has developed strong patience, and tends not to fall for camping, as he easily detects it and changes his styles quicly. By constantly moving, he belives that this is the best defense for sonic.

Mind games~ By learning the majority of the cast of Brawl, Kojin has a set number of moves to bait and lookout for when fighting most players. He has the advantage of knowing what they love to do, while they usually do not know enough about sonic at all, let alone, Kojin's unique style of play. On the ground, Dash dance Pivot has evoled into the primary source of Kojin's mindgames, dashing in and out of an opponents range, baiting an attack. that is the foundation his ground work, which makes the opponent more vulnerable to counter attacks and fakes.

Even so, Kojin's instincts occasionally take over, creating a sonic that is sometimes haphazard and nearly unpredicatble.

Grab game~ 9/10 grab game, it has become a pivitol part of Kojin's arsenal .

Forward: Kojin doesn't ususally use this throw in matches, but will fake a follow up of this throw for a regrab, or quickly fair. 80% of the time, he will fake.

Back: Unless with his back near the edge, Kojin will not this throw often enough for mention

Down: Kojins favorite throw due to the techchasing and possible extra damage, which he loves. if near edge, he will either pummel>drop or D-throw for a gimp attempt, mixed with faking with a FSmash. the possibilties make this is his primary throw

Up: due to DI, Kojin has begun to use this throw less, but will do so occasionaly to those who expect his Dthrow and DI improperly. He will UpB attempt nearly every time, but knowing will test the opponents ability to dodge follow ups with delayed attacks.

Recovery ~ Kojin usually does not get gimped. he has long since stopped constantly Dairing after an UpB, and relies more on the Spin Shot tech. He combines it with a spring if he anticipates a counter attack, and if culnerable, will Dair in hopes of connecting an attack. He uses HA more against those who have more aerial ability, but even so as a last resort.


Gimping~Kojin's gimping ability is standard, not spectacular, but gets the job done on at least one stock a match. He goes for it often, and will fake a gimp in hopes of landing an FSmash on the edge. This may be Kojn's biggest need for imrovement, if compared to his ground game, which he cleary spends more time working on.


long as hell, but i think i did this right...
 

JayBee

Smash Champion
Joined
Aug 13, 2002
Messages
2,173
Location
Green Hill Zone, MD/VA
NNID
jamesbrownjrva
Why do you speak in third-person PoV?
because Kojin realiezed that doing so in this manner, though annoying to some, is actually quite awesome, dare I say, "steak-like". It was done to turn the feeling of the thread to more of a statistic that you would find in a strategy guide, because, let's face it, you need my help in beating me.

other than that, i have no real reason.
hope that helps...
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
*Hmph* You're quite the cocky one, of course if you're human, you can be defeated...but since this is the Sonic boards, screw it, I don't care, we did it for teh lulz.
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
Speed~ I pivot grab them or Hyphen Smash, but I usually am not far away of them (projectile spamsies).

Offence~ I SDSC approach or Pivot grab. Aerial approach if its a projectile spamsies. Sometimes I walk up to them and just stand there.

Defence~ I always fall for mindgames but I can DI properly. My shield is nice too.

Mind games~ I stand there, they roll, free D-smash for meh!

How good are you at reading? Are you usually successful at it? No

Grab game~ How do you normally follow up your throws? How do you rate your grab game.
Forward: CBA to follow that up.
Back: B-air if placed right.
Down: Walk up to them, they will most certainly roll to you, F-smash!
Up: U-air.

Recovery ~ I only die cause I get knocked off, gimping me is close to impossible.


Gimping~ This is my major killer.


Finally which seven categories are your strongest from best to 3rd best.
1. Rolling
2. Recovering
3. Shielding,
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
my playstyle is **** lol.

but i know how to space things + predict rolls/recoveries pretty well so i manage to get by :)
 

Chis

Finally a legend
Joined
Aug 26, 2008
Messages
4,797
Location
London, England
NNID
ArcadianPirate
Thank you everyone who rated their play style, does anyone else want to rate it? :)
 

Mega Man X 2001

Smash Cadet
Joined
Feb 18, 2008
Messages
34
Location
Kirkland, WA
NNID
Mega_Man_X_2001
3DS FC
2582-8811-1719
My Playstyle...

Speed: I always use his speed to his advantage against other characters. First, I always use his Dash Slicer attack to get the opponent flying a little, then here is what I do for offense.

Offense: I always attack with his Jump Slicer (Upward Smash) and his Dash Slicer attacks to get the damage % up, then I use his Wind-Up Punch attack (Left or Right Smash) to try and knock them off the stage. Then I use his Air Slicer attack (Left or Right Aerial attack) to KO them once their damage % is high enough. Now, here is my defense.

Defense: I always roll or dodge to evade the opponent's attacks, but also use an aerial dodge to evade their aerial attacks as well. And I use my shield too.

Mind games: I don't know what do you mean by mind games, but I'll edit my post ASAP.

Grab games: I rarely use my grabs to attack my opponent.

Recovery: I always try to recover ASAP.

Gimping: I don't know what do you mean by Gimping, but I'll eidt my post ASAP.

Now here is my top three things I use for the game:

1. Speed

2. Defense

3. Offense

Well, what do you guys and gals think?
 

Tenki

Smash Hero
Joined
Apr 3, 2008
Messages
6,966
Location
GA
Speed: I always use his speed to his advantage against other characters. First, I always use his Dash Slicer attack to get the opponent flying a little, then here is what I do for offense.

Offense: I always attack with his Jump Slicer (Upward Smash) and his Dash Slicer attacks to get the damage % up, then I use his Wind-Up Punch attack (Left or Right Smash) to try and knock them off the stage. Then I use his Air Slicer attack (Left or Right Aerial attack) to KO them once their damage % is high enough. Now, here is my defense.

Defense: I always roll or dodge to evade the opponent's attacks, but also use an aerial dodge to evade their aerial attacks as well. And I use my shield too.

Mind games: I don't know what do you mean by mind games, but I'll edit my post ASAP.

Grab games: I rarely use my grabs to attack my opponent.

Recovery: I always try to recover ASAP.

Gimping: I don't know what do you mean by Gimping, but I'll eidt my post ASAP.

Now here is my top three things I use for the game:

1. Speed

2. Defense

3. Offense

Well, what do you guys and gals think?
@ moves:
For attacks, we denote them with F/B/U/D/N for (forward, back, up, down, neutral). So F-air for the forward aerial where he spins around, U-smash for the up smash (what you call "Dash Slicer"), etc. F-smash for the forward smash/windup punch. Tilts are the 'weaker' attacks you get from... tilting the control stick and hitting A, and jabs would be the neutral ground attack.

Mind games: Basically, your usage of doing a certain action to bait or limit your opponent's move, with some sort of punishment if they react the wrong way (for example, if you know your opponent likes to airdodge as he's falling towards you, and you jump at him, wait until he airdodges, then attack him with an aerial after the airdodge, then you have succesfully 'mindgamed' your opponent.) This applies only to human players, which is what we discuss.

Gimping: Off-stage, attacking your opponent, either interrupting or sending him too far to be able to recover so you kill at an earlier %.
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
NO IT DOESN'T

nothing to see here, move along :laugh:

token relevant post: uhh, my playstyle is.... bad..... and predictable. I telegraph my moves, the way the SBR thinks all Sonics do. :urg:
 

Camalange

Moderator
BRoomer
Joined
May 12, 2008
Messages
9,420
Location
Seattle
NNID
Camalange
3DS FC
1160-9836-5007
Switch FC
SW-4197-1438-9208
My dash attack still can't pick up bananas...Help plz?
 

Camalange

Moderator
BRoomer
Joined
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Messages
9,420
Location
Seattle
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Camalange
3DS FC
1160-9836-5007
Switch FC
SW-4197-1438-9208
Ah thank you Kinzer, that just solved all my problems. Ever. Forever. For everything.

Until he get's banned.
 

thecatinthehat

Smash Master
Joined
Jul 17, 2007
Messages
3,245
Location
Banned
Cat will momentarily be helpful again.

Go to training and spawn a banana.

Practice.

Kinzer already stated the other method.

:093:
 

Camalange

Moderator
BRoomer
Joined
May 12, 2008
Messages
9,420
Location
Seattle
NNID
Camalange
3DS FC
1160-9836-5007
Switch FC
SW-4197-1438-9208
I was making a joke, lol, but thanks?
I can't believe nobody got the joke...
 

ROOOOY!

Smash Master
Joined
Dec 24, 2006
Messages
3,118
Location
Lincolnshire, England.
NNID
Gengite
3DS FC
5456-0280-5804
My aggressive style is -9000 win points.

My offensive game, more pressuring than anything else, is baaaaaad.
Like, I always seem to be in the right place at the right time and be using the right moves at the right time, but I don't seem to get much purchase lol.

My defensive game's pretty good though. I'm a campy defensive shieldy POS.

Yes that was pointless.
I'm beating Cith to 2000 posts.

:093:
 

Stryk Raishou

Smash Rookie
Joined
Nov 5, 2008
Messages
18
Speed~I certainly use his speed as an advantage... if I hit someone to the other side of the stage, I go and follow up. Likewise for ganking.

Offence~ I think I have a mix of punish and aggression... My most common approach is either dash>shield grab or maybe spin dash into an aerial...

Defence~ I don't spot dodge at all and I roll as a means of defense, but I'm pretty good at 'perfect' shielding projectiles.

Mind games~ I slow down to do tilts and I do spindash-rolldodges occasionally. I also recover with homing attack when I'm close enough to use a spring to recover if I miss.

How good are you at reading? Are you usually successful at it? Good and yes.

Grab game~
Forward: F-air, N-air, or U-air
Back: I usually do this one off an edge, so I follow up with a gank. Otherwise, I follow up with an aerial or hyphen smash.
Down: hyphen smash, N-air (falling to the ground), or a gank if I do it off the edge. Sometimes a spindash.
Up: U-air, b-air, sping u-air, spring b-air... pretty much just aerials, really. That, or I wait for them to land and grab.

Recovery ~ I'll use spring most of the time... and homing attack on occasion. I do use air dodges or f/n/u air when recovering too.


Gimping~ I'll usually try to gimp with f/n/b-air and the spring, the homing attack if they are high up enough and I try to gimp with a d-air if they are low enough or if they are just barely off the stage. If I know they will get back, I try to get in some more damage before they get back.


Finally which seven categories are your strongest from best to 3rd best.
1. Gimping
2. Offense
3. Grab game

I think that's it...
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
I can't put spotdodge into my game, to me it feels like I'm just standing there, and I am invulnerable/safe for a shorter amount of time than I would be if I just rolled to a side.

You know, does anybody have some frame data on this? I think people can input commands faster from a spotdodge, but have less invincibility frames for sure.
 
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