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Random Lab Notes

Geese

Smash Cadet
Joined
Jan 30, 2016
Messages
35
Location
Park City, Utah
Here is a list of all the notes I have written when in the lab, some of then are definitely obvious and I would not be surprised if some are just wrong, anyway thought it might be helpful to share them

Count the amount of jumps you have used for the uair combo, if you drop it early the ko is usually not gonna happen

Uair will always combo into shuttle loop

Holding in on the loop sends them higher but has a harder time connecting

Dthrow usmash is true at 0

Dthrow stairway is true with di at 20, if they di get 1 uair and fair or nair

1st 2 hits of bair spike and almost always jablock

Dtilt is real good out of shield and easy to follow it with a dash grab

Uthrow kills at 170 on fd, has high bkb, but only 70 kbg

Dthrow jump shuttle loop is true at some percents but can be DIed, kills light characters at 90

Nair or dair out of shield works, but dair has more landing lag

Dtilt dimensional cape can work around >100

Dimensional cape is a good way to get through projectile walls

Shuttle loop is real good for reading air dodges

Dimensional cape cant be 2 framed

Utilt goes higher than usmash

Fsmash hits real ****ing hard, but has a lot of end lag

Back end of dsmash hits harder and has higher knockback

Dsmash comes out real fast and can be used as an out of shield option if they are behind you

Never drill rush or dimensional cape when if missed you could fall off

Never Tornado offstage, doesnt snap to ledge and bounces you off

Tornado for ledge get up punish

Edgeguard by hover dairing or nairing, try to only do 3-4

Shuttle loop snaps to ledge on first up if done right, easy to learn, also helps if slightly under the stage, the safest option wheb going to ledge because of speed

Ftilt 1 combos into shuttle loop

Always mix up recovery between cape, drill and shuttle loop

Cape cannot be 2 framed since its a tele

If loop hits them when recovering, sometimes hold down to hit then with the second part

Drill should only be used if you are going to land on stage, some stages dont let you snap to ledge and you will die

Ladder usually starts at 30-40 for average fallers, 15-25 floaties, 45-65 fast fallers

Tip of dash attack is the worst angle, fewest followups and is unsafe on shield, mid foot sends bit further up and can convert to uairs, ankle is easiest to make something out of and is safe on shield

Fair is safe on shield

Can stage spike with nair if facing towards the stage

Bthrow is a kill throw at the ledge at 160

Dtilt has a 25% to trip

Utilt can link to uair, but can be DIed

Dimensional cape punishes smashes charges at the ledge super good when youre recovering

Utilt can be used after a dash attack, can usually get 2 off at lower percents

Approaching with dtilt is usually unsafe since it doesnt hit directly in front of you and will sometimes put you past them with it

Jab can be edge cancelled which is super helpful because it has real bad endlag and you commit to around 60 frames just by pushing the A button

You can change the horizontal positioning of Shuttle Loop, but if held away from them will cause the second hit to miss unless they DI into it, better to just drop your controller than doing it for abything but to recover

Only bad MUs are ZSS, Samus, and Sheik

Can actually challenge Cloud in the air because of the ridiculous air mobility from jumps

Actually has very low air acceleration, similar to fox

Dair is a great oos option since it covers a good distance, but need to use the cstick for it cause it has a lot of landing lag

Shuttle loop is a good oos option since it has 8 frames of startup and is a really strong kill move around 90

Hanging onto ledge to cover low recoveries with bair lets you spike to footstool if you land 1-2, or kill around 90 with 3rd hit

No moves work as a ledge get up with drop down jump into aerial since the jumps dont go high enough

Even though aerials onto stage from ledge dont work, drop drop and flying higher to cape or something onstage is a good option

Landing drill into the ground on battlefield and dreamland will put you right onto the platform if done right under it (doesnt work on middle one)

Drill can be used as a kill move at the edge, but of you miss there is a good chance you will die from it

If you want to safely drill at the edge, hold up and you will curve back making it way safer

Can footstool a dthrow around 13-34% but does less damage, lower chance of killing and more unreliable

At higher percents go with the dthrow dimensional cape mix up, isnt true though
 
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