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R.O.B. Matchup Analysis #36 - Charizard

Pixel_

Smash Ace
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Mar 28, 2015
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881
- :4charizard: does terrible against projectiles
- :4charizard: is juggled easily
- This

Basically, it looks terrible for Charizard.

EDIT: lol I got too excited, read the below posts
 
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Crome

#ROBSquad
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Very interesting MU for R.O.B. I'm still learning it myself, so I'll just throw out random **** I know instead of trying to write a guide. This MU is not easy like most will suggest.

At low % you can dthrow > uair and then use up b to chase and get another uair. Not 100% guaranteed I believe, but his double jumps suck and you can read airdodges easily.

Charizard has the longest non-tether grab in the game, also the longest jab. His dthrow leads into fair, and his uthrow is our old one. His jab 3 is a kill move. A lot of charizards will do jab 1 > 2 and then try to go for a grab. Then they'll pummel you, and if you break out, go for the jabs again and repeat.

If he does his fire breath, just up B out of it.

Im not 100% sure about his side b, but I'm sure there is someway we can use gyro to deal with it. He does have super armor in the beginning, so be careful to time laser right.

Custom Moves

The automatic giant firebreath one, whatever the name is

When he does it he has to do 3 of them, then he can hold it as long as he wants. He is required to do 3, so if you dodge the first one it is an easy punish. If you get caught, up B out. A smash thrown fully gyro will go through the flames and will hit him. An uncharged one shot directly will disappear, and a fully charged one will be knocked away.

His custom multi hit side B is easy peezy. Gyro on the ground stops him, gyro being thrown at him in anyway stops him. It's really easy to deal with and he probably shouldn't use it.


I have a really good set against an awesome charizard I'll post here once the streamer uploads it.

- :4charizard: is juggled easily
- This

Basically, it looks terrible for Charizard.
Not in the slightest. Charizard has rock smash which makes it very dangerous to chase him if he has time to react. I also doubt that that "ultimate combo" is legitimate. Even if it was it's not a huge match up changer.

@The Real Inferno has a lot of good knowledge about this MU.
 
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InsaneSanity

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I'll just copy what I posted in another post before

Sure! I'll share everything I can think of here.

- Respect his Nair. It's much like ROB's but possibly better. I'm not completely sure but it seems like it comes out faster thus breaking some combos or approaches. I've also seen my friend picking up the landing technique of fast falling Nair similar to how ROB does.

- His jab! Comes out super fast and has good range. My friend likes to grab > pummel > release > jab. Not sure if that is a legit tactic but its not too bad. You can shield right after the release.

- Mix-up how you return to the stage. Charizard has many options for edge-guarding. He can stay at the edge and use Flamethrower to completely cover the edge so you can't grab it. He can go deep and Fair you off close to the side blast zones getting an early kill. If you recover low watch out for his spikes because ROB's recovery leaves you wide open. If you recover high watch out for Charizard's Up-B which can kill us vertically. I suggest prolonging the time off stage by alternating between Fairs and Up-B similar to how MisterEric does in his videos.

- His Kill Throw! Watch out when he has rage! Charizard is super scary with rage for many reasons and this is one of them. Be wary of stages with high platforms like Battlefield and ESPECIALLY Duck Hunt! Charizard can get super early kills off the tree.

- His Combo Throw! His down throw can lead into a guaranteed Fair at low percents. I've seen Styles combo throw into a Flair Blitz but I'm unsure if it was a down throw or a back throw. Which brings me to my next thing...

- Flare Blitz! A force to be reckoned with! Always be prepared for it because you can be ahead but all Charizard needs is a Flare Blitz to take the lead or the set. Flare blitz can eat through lasers and sometimes gyros! If you can hit Charizard just as he primes the move you can still stop him with laser or gyros. But that window is small, after that RU, do something! This move makes me want to out camp Charizard with projectiles so much but because the move is so fast it closes space so efficiently and catches me off guard. I am not completely sure about this but, if you place a gyro on the ground between you and Charizard the gyro will eat the Flare Blitz hit and will end the move. It happened a couple times during our friendlies but at some point I would like to confirm that this is true.

- ROCK SMASH. Freaking Rock Smash is annoying because it renders Beep Boop useless at high percents. If you have rage and Charizard is at high percents he can just Rock Smash our Uair absorbing it. It also launches us upwards possibly killing us. I think the key is to try to hit Charizard in the back. He wtill wont be launched but the hit box is in front of Charizard so we should be in a safer position.

I hope this helps. These are just some things I've passively noticed and picked-up on as my friend and I played. He just revealed this new main so I'm learning this MU as I go. Doesn't help that Charizard has been receiving lots of buffs lately ><

Good luck on your match!
 

GooberGaming

Smash Apprentice
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Sep 11, 2015
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I had a match last week against a Charizard who used side-B A LOT. One thing I noticed during the match is that a full charged gyro can knock Charizard out of Flare Blitz IF you time the gyro to hit them at the beginning of the animation.

Big thing I found with this match up is to use Charizards big body against him by walling him out with projectiles and following up with fairs and nairs.
 

elitegrovyle

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Ok this Mu can either be one sided to ROB or it can be a little rough for ROB.

If you manage to successfully keep charizard away(which can be difficult since he does have the 8th fastest dash speed and flare blitz), then, you win the Mu. But if zard manages to get in, then, ROB will have to play very well due to zard's jab and dash attack giving him an advantage. Zard can, also, rock smash right through ROB's U smash and if you do it on shield zard can punish with fly which kills reliably at 100%

Zard has a similar nair and fair as ROB only slower and fair kills offstage and nair comboes into jab which can lead to the likes of fly, grab and if you finish it, potentially another nair. Zard can, also, combo with dthrow > fair and at like 0% b throw > fair for like 4% more damage.

Zard can edgegaurd ROB to get atleast 10% minimum just from flamethrower alone. Zard can also go for bair if you plan to recover below the stage for a stage spike and the same can be said for fair if you recover high. And zard's dsmash covers alot of range and covers roll, get up and get up attack if well spaced. U smash covers ledge jump and it comes out frame 6(might be more than frame 6).

ROB should go for FD as no platforms can benefit ROB in this MU aand platforms on stages like BF simply benefit zard more for early u throw kills, u tilt comboes and u smash platform pressure(similar to ROB in a way lol)ROB just needs to play defensive and be careful when doing the beep boop(dthrow > uair) because you can get hit by rock smash

I believe flamethrower eats up Gyro and flare blitz goes through laser so you need to be smart in your projectile use or else zard will get in. Spacing with fair and nair when zard starts getting close is a good idea just try to not be predictable cause you will be punished HARD.

I want to say the Mu at best is 60:40 ROB and at worst 50:50 even

And sorry in advance for all the randomly placed information I'm not good at doing these kinds of things
 

Crome

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Just a random note: If he upthrows and it lands on gyro, it will only do half the knockback to us. The killing hit of uthrow will hit anything near it, and it divides the knockback depending on the number of entities hit. So if you're at uthrow kill percent, putting a gyro on platforms might be a good idea.
 

Waael

The PK Thunder Ω Specialist
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It is 0:100 in R.O.B'S favor, I have put much research and experience and so I am very credible. Discuss.
 
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