GwJ
Smash Hero
I'm really fee-getting sick of that joke 












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The gyro's work pretty well against me when I try to approach as Shulk. The frequency that it can be used is quite frustrating whenever I play against a Rob. I am still somewhat inexperienced as a Shulk main and this matchup in general but iirc, Rob's aerials seem to come out faster than Shulk's. So use that to your advantage.From my experience, this matchup is pretty close to even, although Shulk does have an advantage. Many of his attacks clash with the Gyro, making him somewhat difficult to zone out, and all of R.O.B.'s aerials are beaten by all of his. Shulk can also devastate us offstage with Fair chains in Jump mode. He also outranges R.O.B. from a melee standpoint (albeit not by a whole lot), although we can easily harass him with Lasers beyond that range. His recovery isn't exactly the greatest in the game and his recovery options are really easily limited by Gyro and Dair.
Matchup ratio is somewhere around 45:55 or 40:60, Shulk's favor. Again, pretty close to even.
Source: Friendlies with Ze Dewott