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R.O.B. in Brawl-

SaltyKracka

Smash Lord
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Oct 12, 2008
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San Diego, CA
So I'm part of the Brawl- project, and we're coming up on our deadline for an alpha release, but we have a problem. We don't know **** about how to break R.O.B. Literally nothing. We had a sorta-build, but it was ****tarded and absolutely worthless, so we're going to scrap it. So how can R.O.B. be broken, and gain a very special, interesting new style while doing so? Where are buffs most needed/most obvious, what do you guys want most?

Please keep in mind that we're not looking for OHKOs, instant easy 0-death chains, or conventional chaingrabs.
 

A2ZOMG

Smash Legend
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Okay, I have some ideas off the top of my head.

Make ROB's F-tilt more spammable than it already is.
F-air hits at a lower angle that combos into itself while ROB is drifting (assume no DI), making gimps easier and more lethal.
Reduced startup on lasers and more knockback on the strong laser.
More damage on those attacks that use his thruster, and a hitbox on Up-B that spikes.

Those I think should be the main gimmicks.
 

Syde7

The Sultan of Smut
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1) Make his side B go from his most useless move, to one of his most broken. Since it is sort of a robo-copter thing, make it work similar to MKs tornado.

2) Give U-smash a horizontal hitbox (like... a big disc around his base) instead of directly above. Or like.... Snake U-tilt size (for comparison purpose)

3) Eliminate all landing lag from his aerials

4) Fully charged laser breaks shield

5) fully charged gyro breaks shield

6) possible to attack while doing up+B (eliminate the start up lag thing...) and airdodge

7) reduced start up and ending lag on laser/gyro

8) D-air comes out absurdly fast.


just some things to kick around.
 

N.A.G.A.C.E

Smash Champion
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Mar 30, 2008
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NY (LI)
how about when ever rob uses his neutral B it takes as long for it to recharge like in v-brawl but it is always at full laser power.

i read f-tilt was a kill move in a build keep it a kill move.

up-tilt should combo like crazy

d-tilt until high dmg should always lead to grab

f-smash is faster and has more range and kills sooner

up-smash gets a hitbox on the side of it not just above

i read fair spiked in a build thats cool i would like that to still be in (if not ether a stronger fair ot a fair the knocks opponent into a bad spot that kill lead to him being combo-ed

bair: maybe a little stronger

upair-nothing really needs to be changed but maybe un di-able

dair-a bit faster and all parts spike

up-throw kills sooner

d-throw-leads into other moves

f-throw-is fine maybe slightly more dmg

b-throw-also fine maybe kill sooner/slightly more dmg

down-B: if u can let us have two tops out/ if not possible maybe more dmg from the top maybe faster charge time

side B- idk maybe faster more knockback

up-B: maybe airdodge while useing it/ more fuel

i think i covered everything not sure: just make sure rob has more kill power, no more blind spots, more range on some moves, maybe have his up-B still grab the edge easily
 

Silhouette

Smash Lord
Joined
Apr 16, 2007
Messages
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Location
Springfield/Athens, OH
I love Brawl-, just recently started playing it.

1. Double his amount of fuel

2. a) If you could basically turn his side B into MKs nado it would be ironic in so many ways.
b) The Brawl+ side B with the 'lunge' and have it destroy shields.
C) You can auto cancel out of side B into anything.

3. Fair and Dair (or Nair) are much faster

4. Bair has a much stronger 'push' to it, increasing offstage mobility.

5. a) Gyro can auto cancel into anything, and always has med/high charge.
b) possibly multiple gyros but that would increase spam (Though it would make for some insane Gyro antics, talk about a new style?).

6. a) Charged laser breaks shields/has shorter charge time.
b) His laser switches between different elements (fire laser, ice laser, electric laser, dark laser, etc.) each having relative knockback and power.
c) The empty laser hits like a falcon punch, still has tiny hitbox.

7. Ftilt is much faster and has larger hit boxes

8. You can auto cancel his dash attack (similar to lucas and sheiks, putting him into a very fast slide)

9. His pummel has electric hitboxes.

10. Have there be an 'explosion' at the end of his Usmash, dealing fire damage and increasing knock back.

11. His over smash has much larger hitboxes, and a short 'stun' animation, making it like a weaker knee.


Overall he is lacking in mobility, the auto canceling dash attack, side B (with increased momentum), and increased fuel would be key to improving this.
 

Sudai

Stuff here
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Baton Rouge, Louisiana
Things that would break him:

Up-B
-Make it so we can air dodge during it.
-Pump up how much fuel he has by 3-4 times.
-Allow him to refuel when grabbing the ledge.

Laser
-Make it like Olimar's Pikmin Toss in that it's impossible to power shield. If possible, have it still do shield damage, though. Not sure how possible it is to do both parts, but I imagine it wouldn't be too hard to make it un-powershield-able.

NAir
-Increase hitbox size.

FAir
-More horizontal angle, less knockback.

UAir
-Pulls people downward, unSDIable, and autocancels whenever you land with it.

USmash
-Just give it some kind of horizontal hitbox.

DTilt
-Auto trip always

FTilt
-Larger disjoint size.
-Less end lag.

Grabs
-Make UThrow kill sooner
-Make B/FThrow more horizontal and more powerful.


Would be my perfect ROB.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
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24,416
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Philadelphia
Make his laser always fully charged
Decrease start up lag and ending lag for his laser

Give him unlimited gas for upB

Give his down smash an ice element similar to giga bowser

Three gyros on the stage at once

Make an explosion happen if possible when he uthrows someone (like when he slams them into the ground) making it stronger and adding fire element

Increase the hitbox (and reflect box) of side B


If you make all these changes I might drop Brawl for Brawl- haha

edit: (stealing some ideas from sudai and more of my own)

Dtilt always trips

Give grab attack electric element like hes shocking them

Make laser do shield damage

Whenever ROB run he leaves behind a little bit of ground fire like Mario's final smash
 

CJTHeroofTime

Smash Lord
Joined
Jan 26, 2008
Messages
1,542
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Albany, NY
Make his neutral-air ridiculously fast and much more powerful.

Give his d-smash black-hole physics. Reduce all end lag on the d-smash.

Is there any way you can make an explosion hit box around ROB whenever he uses up-b? Not that thats necesary, that would make me laugh.

Maybe ice on his u-air? So it would lead into another u-air.

Auto-canceled FF fairs?

Definitely some side-b mayhem like everyone else said.

Hit stun/ set knockback from d-throw?

Guaranteed d-tilt>grab would be great.
 

Silhouette

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edit: (stealing some ideas from sudai and more of my own)

Give grab attack electric element like hes shocking them
9. His pummel has electric hitboxes.
Sudai?:confused:

>_>

Make an explosion happen if possible when he uthrows someone (like when he slams them into the ground) making it stronger and adding fire element
10. Have there be an 'explosion' at the end of his Usmash, dealing fire damage and increasing knock back.
c'mon you almost got me word for word on that one :laugh:
 

Overswarm

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May 4, 2005
Messages
21,181
Make his nair repeat its animation nonstop at 5x the speed and autocancel.

Infinite fuel.

always fully charged laser and gyro.

lunge over-b that has shield breaking effects.

Make his u-tilt strong hitbox be the strength of his u-smash.

Make his d-tilt trip 100% of the time.

Make his back-air shoot him forward ala over-b in brawl+

make his u-throw slam them into the ground like DK's over-b

make all his moves shield breaking moves

increase the damage by his d-smash
 

Tin Man

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Belconnen, ACT, Australia
I'm not sure about the infinite fuel thing, isnt that broken (or is that the point of brawl-, making all characters broken o.O)

Up-B
-Make it so we can air dodge during it.
-Allow him to refuel when grabbing the ledge.

Laser
-Make is so that it has a shorter animation, and u get the fully charged laser after 5 seconds.

Side-B
-Make it like G&W's Bair so it traps people while moving, and knocks them away when the move is done, also so that it eats shields.

NAir
-Give it priority = to falco's laser

BAir
-Give it priority = to falco's laser

DAir
-Give it priority = to falco's laser
-No start up lag

FAir
-More horizontal angle, less knockback.

UAir
-Pulls people downward, unSDIable, and autocancels whenever you land with it.

USmash
-Just give it some kind of horizontal hitbox (on both sides).

DTilt
-Auto trip always

FTilt
-Larger disjoint size.
-Less end lag.

Fsmash
-More range (longer hitbox)

Grabs
-Make UThrow kill sooner
-Make B/FThrow more horizontal and more powerful.
-Make Dthrow always send u at the same area, a bit for hit stun if possible (so it can combo into Uair

Ovarall
-Make ROB's hands disjointed so that stuff like Dsmash, Dtilt, Fair, Ftilt, etc is disjointed on his hands
 

SaltyKracka

Smash Lord
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Yeah, all of you with the fuel...no. We're not changing that. Especially not infinite fuel and refueling from ledge. The first is just plain stall (and we hate stall) and the second sounds like planking to me.
 

Overswarm

is laughing at you
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But I wanted to shoot them with a laser and then soar into the heavens. :(
 

Sudai

Stuff here
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I feel refueling on the ledge is a must. ROB is one of few characters that doesn't restore his Up-B from grabbing the edge and the others that share that have 4 solid uses of their Up-B before they run out. On top of this, those characters usually have a decidedly easier time getting back onto the stage from the ledge.

Hell, it doesn't even have to be the same speed as our standard refuel, make it take twice as long, but it's something ROB -needs- if you're amping everyone up.
 

TheMike

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Just make ROB easier to get KOs, give invencibility frames to Dsmash and make ROB a character with a good Air Mobility.
 

ipitydatfu

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2 gyros at the same at the same time please? make it spammable.

ROB sideB = mk tornado
jab = ike's damage output
forward tilt has a tipper like marth

infinite fuel or atleast regen fuel upon grabbing edge.
nair invincibility frames
 

Syde7

The Sultan of Smut
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infinite fuel is a bit much. If you just make it so we can airdodge out of our up+B, and eliminate teh window that we CANT DO ANYTHING, that would be enough for me. SOOOO much fuel gets wasted bc people hit us during that part. It'd be like... almost doubling our fuel, tbh.
 

Silhouette

Smash Lord
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Springfield/Athens, OH
I agree with Dull that eliminating the window of helplessness would be enough, increasing the fuel amount would have little purpose but for stalling, which is what Brawl- is eliminating.
 

Darth Waffles

Smash Lord
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Orefield, PA
Give up-B the constantly rotating hitbox of nair...lol

Side B definitely needs some work, as in eliminating or severely reducing startup and ending lag, making it faster so that it can't be shield-grabbed, or maybe even have it combo into...something.

airdodging immediately after up-B would be nice, and ROB having two gyros is a must. If diddy can have multiple bananas, D3 can have multiple waddle dees, and Peach can have multiple turnips, ROB, modeled on a robot that used two gyros to function, should be able to use them both. A few attacks doing more % would be nice too, which I say because ROB is a big fan of doing 10% or less with almost all of his attacks, and many characters can do much more than that
 

A2ZOMG

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I really think some of you guys are trying too hard to make ROB too broken.

When I gave suggestions, I was trying to be creative and add things to ROB's existing playstyle that would make it better and more interesting.

I don't want ROB to be another character who only gets arbitrary KO power buffs. I want this character to be a broken gimper with broken zoning. Sure he will need a few KO buffs to keep up with the general nature of this game, but his other buffs should focus on other things.

Most importantly, I want ROB's Up-B to spike while the thruster is burning. =)
 

CJTHeroofTime

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I really think some of you guys are trying too hard to make ROB too broken.

When I gave suggestions, I was trying to be creative and add things to ROB's existing playstyle that would make it better and more interesting.
Ok, you're right. You definitely know better than us; we all should have known that EVERY SINGLE SUGGESTION was going to be used and/or taken seriously. Everybody, let's try and be more mature like this guy and actually get creative about this stuff. It's serious business.




BTW I heard Link's down-air was an amazing KO move
 

Silhouette

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and give him Bowsers Brawl- super armor.

and Falcos Brawl- laser.
I really think some of you guys are trying too hard to make ROB too broken.

When I gave suggestions, I was trying to be creative and add things to ROB's existing playstyle that would make it better and more interesting.

I don't want ROB to be another character who only gets arbitrary KO power buffs. I want this character to be a broken gimper with broken zoning. Sure he will need a few KO buffs to keep up with the general nature of this game, but his other buffs should focus on other things.

Most importantly, I want ROB's Up-B to spike while the thruster is burning. =)
Yeah your right...


he also needs Brawl- Sheiks stealth,

and all of his attacks should hit like Brawl- Yoshis Uair.



=D
 

DiZmY??

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Harlem NY
Make ROB be able to move while using his downsmash horizontally ( Downsmash is about 3 times longer and it has a fire effect)

When ROB Nairs, he spins 5 times and much faster, no ending lag when it hits the ground.

Dtilt is equal to snakes Ftilt - Hence its KO potential.

That Whorenado sounds pretty cool =']

If you have a Whorenado with his Sideb... Make it spike like ganons Dair off stage if caught by the bottom of it.

Make ROB shoot multiple lasers like falco, and they reach farther.
 

Mister Eric

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brawl minus is sooo fun lol. I can't wait until ROB enters it.
 

AfroThunderRule

Smash Journeyman
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Here's my ideas:

Up-B
-Make it so we can air dodge during it
-ROB's Up-B to spike while the thruster is burning

Laser
-Like in this video: http://www.youtube.com/watch?v=I0CQmlDM1pk >_>

Side-B
-What everyone said in this thread. lol

Down-B
-It doesn't disappear when it touches a shield, (and that it has a little sucking effect that brings nearby foes closer to the gyro. I think it's an interesting idea.)

NAir
-When ROB Nairs, he spins 5 times and 5 times faster , no ending lag when it hits the ground. (And If you hold A he can spin non-stop until you release it.)

BAir
-R.O.B's whole body has a hitbox (Weaker than the hitbox on the burner but not by a lot) and the move pushes ROB forward by a lot (Kinda like a misfired Luigi Side B far)

DAir
-Shorten the start up lag
-ROB throws a fat beam (Yes from the burner) downwards that could do a weak spike

FAir
-Less knockback.
-Make it very quick (Like 3 Fairs in a second)
-Lower the angle so the opponent could go slightly downwards. (So it can combo into itself in lower percentages)

UAir
-Pulls people downward, unSDIable, and autocancels whenever you land with it.

DTilt
-Auto trip

UTilt
-Shorten the start up lag

FTilt
-Larger disjoint size.
-Less end lag.

USmash
-Just give it some kind of horizontal hitbox (on both sides).

Fsmash
-Increase the range on this baby (Think like Wolf's FSmash)

Dsmash
-Wind/Sucking effect

Jab
-http://www.youtube.com/watch?v=I0CQmlDM1pk <__<

Grabs
-Make UThrow kill sooner
-Make B/FThrow more horizontal and more powerful.
-Make Dthrow always send u at the same area, a bit for hit stun if possible (so it can combo into Uair

I think this is good enough, it makes ROB broken and fun to play as. :D
 

Zwarm

Smash Hero
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Oh, I forgot to mention that I'm going to a smashfest at Kirk's house tomorrow. He's one of the big Brawl- people, and we're having a B- side tournament. I'll definitely play ROB at let you guys know how he is. =D
 

Silhouette

Smash Lord
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Oh, I forgot to mention that I'm going to a smashfest at Kirk's house tomorrow. He's one of the big Brawl- people, and we're having a B- side tournament. I'll definitely play ROB at let you guys know how he is. =D
I actually already played him in the version that they released last Sat, Hilt had it at Nopes monthly.

Hes pretty legit, laser is too good.
 
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