Here's my ideas:
Up-B
-Make it so we can air dodge during it
-ROB's Up-B to spike while the thruster is burning
Laser
-Like in this video:
http://www.youtube.com/watch?v=I0CQmlDM1pk >_>
Side-B
-What everyone said in this thread. lol
Down-B
-It doesn't disappear when it touches a shield, (and that it has a little sucking effect that brings nearby foes closer to the gyro. I think it's an interesting idea.)
NAir
-When ROB Nairs, he spins 5 times and 5 times faster , no ending lag when it hits the ground. (And If you hold A he can spin non-stop until you release it.)
BAir
-R.O.B's whole body has a hitbox (Weaker than the hitbox on the burner but not by a lot) and the move pushes ROB forward by a lot (Kinda like a misfired Luigi Side B far)
DAir
-Shorten the start up lag
-ROB throws a fat beam (Yes from the burner) downwards that could do a weak spike
FAir
-Less knockback.
-Make it very quick (Like 3 Fairs in a second)
-Lower the angle so the opponent could go slightly downwards. (So it can combo into itself in lower percentages)
UAir
-Pulls people downward, unSDIable, and autocancels whenever you land with it.
DTilt
-Auto trip
UTilt
-Shorten the start up lag
FTilt
-Larger disjoint size.
-Less end lag.
USmash
-Just give it some kind of horizontal hitbox (on both sides).
Fsmash
-Increase the range on this baby (Think like Wolf's FSmash)
Dsmash
-Wind/Sucking effect
Jab
-
http://www.youtube.com/watch?v=I0CQmlDM1pk <__<
Grabs
-Make UThrow kill sooner
-Make B/FThrow more horizontal and more powerful.
-Make Dthrow always send u at the same area, a bit for hit stun if possible (so it can combo into Uair
I think this is good enough, it makes ROB broken and fun to play as. :D