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R.O.B. 3.5 Changes Discussion

Sluigi123

R64/Brawl- Dev; AI Coder; Balancer
Joined
Jan 18, 2011
Messages
365
Location
Bowling Green, Ohio, USA
NNID
Sluigi123
Since 3.5 came out since Saturday morning and nobody brought this up yet, I'll might as well put this up, so you guys can discuss about R.O.B.'s changes on PM 3.5.

R.O.B. Changelist

Aerials
-Up Aerial
--Boosted damage decreased on all hits from +2 to +1.
-Down Aerial
--Initial momentum stall reduced by about 23%. Decayed stalls unchanged.

Specials
-Neutral Special (Robo Blaster)
--Fully charged damage increased from 9 to 13. Knockback compensated.
-Ground Side Special (Arm Rotor)
--Grounded endlag has been increased by 5 frames.
-Up Special and Air Side Special (Robo-Booster)
--ROB can no longer airdodge if he has no boosts remaining.
--Final Boost has unique graphical and sound effects.

Others
-Shield size is 10% bigger than v3.02.
-Vertical ledge grab range decreased from 12.5 to 8.0.
 

BBOY15

Smash Apprentice
Joined
Nov 18, 2014
Messages
149
Location
Maine
He feels about the same to me. I do like the new Dair. Feels more gangster to drop while doing it instead of floating in place.
 

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
Compared to some of the other nerfs Rob has it easy
 
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