GHOST4700
Smash Apprentice
When I was trying out all the grabs, to see how useful they can be. I noticed that jump cancelled grabs and standing grabs look liked they had the same amount of lag. So which one has less lag out of the two?
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Wavedashing takes the amount of time it takes to jump (3 frames; the maximum amount of time for the jump cancel before a grab/the amount of time before you leave the ground), plus 10 frames of landing lag. Therefore the jump-cancel grab is always much quicker. If you're going to do a wavedash->standing grab to grab from a greater range, then you could just boost grab instead (you'd be able to use wavedash grab instead of boost or jump-cancel grab if you want to wavedash backwards though).So is wavedashing into standard more useful or not worth it?