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Quick question: what has more lag jump cancelled grab or standing grab?

GHOST4700

Smash Apprentice
Joined
Oct 20, 2014
Messages
145
Location
Uk, Bristol
NNID
MeatloafLP794
When I was trying out all the grabs, to see how useful they can be. I noticed that jump cancelled grabs and standing grabs look liked they had the same amount of lag. So which one has less lag out of the two?
 

Random23

Smash Cadet
Joined
Oct 23, 2013
Messages
30
Location
Southampton, UK
They're exactly the same - Jump cancelling your dash into a grab just makes you do the standing grab instead of the dash-grab, which is always favourable for sheik outside of boost grabbing.
 

Stride

Smash Ace
Joined
Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
A jump-cancel grab is a standing grab (it's not a "jump cancelled grab", it's a jump-cancel->grab; you're cancelling your dash with a jump and then cancelling the startup of the jump with a grab before you actually leave the ground); the jump cancel just lets you do a standing grab out of a dash. The jump adds a minimum of 1 and a maximum of 3 frames (other characters can take longer) depending on how late you input the grab.

So is wavedashing into standard more useful or not worth it?
Wavedashing takes the amount of time it takes to jump (3 frames; the maximum amount of time for the jump cancel before a grab/the amount of time before you leave the ground), plus 10 frames of landing lag. Therefore the jump-cancel grab is always much quicker. If you're going to do a wavedash->standing grab to grab from a greater range, then you could just boost grab instead (you'd be able to use wavedash grab instead of boost or jump-cancel grab if you want to wavedash backwards though).
 
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