KnightmareTheGreat
Smash Rookie
- Joined
- Jan 4, 2019
- Messages
- 3
So I've been playing Smash since Melee came out when I was a kid, but I never got seriously into it or got very good so forgive me if this is dumb. I get that a lot of Ridley's game plan involves getting enemies off of the stage and then using the fireballs to gimp people when they approach from below. That's been working well against characters with weaker recoveries but for characters that recover high or get launched pretty far upwards, what's the best way to keep them off stage if they approach from above rather than below? Snake especially has been difficult for me to keep offstage since cipher takes him so high and still lets him use air attacks afterwards.
I'm also finding myself needing to get enemies up around 150-200 before I start getting any real launching power out of any of my attacks. Do I need to take more risks with smash attacks to get kills? Or am I just not spacing my aerials/tilts to get tips properly?
I'm also finding myself needing to get enemies up around 150-200 before I start getting any real launching power out of any of my attacks. Do I need to take more risks with smash attacks to get kills? Or am I just not spacing my aerials/tilts to get tips properly?