Combos:
-0%: Dtilt -> Dtilt
-0%: weak hit Nair fastfall -> usmash
-0%-40%(ish): weak hit Nair fastfall-> utilt (if you read DI/if opponentis big) -> uair
-50%-80%(ish): weak hit Nair fastfall -> any aireal depending on DI except Dair. (<bread n butter)
-0%-30%(ish): Dthrow Fair/pivot Bair (Pivot Bair is frame-perfect)
-Any% on fastfallers/heavies: Inhale-> turnaround+hold up on c-stick. When they mash out its a guarenteed utilt (D3 tech called BIRD check out discord for more)
-10%-80%(ish): Uthrow SH/FH Uair (kill setup on some characters)
-0%-60%(ish): weak hit Nair fast fall-> weak hit Nair fastfall -> Hard Nair
Mixups:
(NOTE: None of these are true)
-For opponents who airdoge down after you use U-tilt: Usmash, uncharged Jet hammer
-For when you use the jab combo alot: Jab1 -> spot doge -> Dsmash or Jab1-> spotdoge -> Jab1, Jab2 multiJab
-For opponents who mash out of grabs: Grab (pummel until mashout) -> Dash attack/Dsmash
Ledge trap moves: (after up-gordo)
-Jet Hammer
-Fsmash, Dsmash, Usmash
-Ftilt
-Dtilt
-Inhale
-Runoff Fair
Gordo stick on Ledge moves:
-Fair
-Fsmash
-Dair
-Up-B
-Inhale
This is a montage someone made in smash 4 but it still is the same principle and gives you a general Idea on how to do it.
https://www.youtube.com/watch?v=4C0POiUCYMk