So I've tried to do some testing on how Feint Jump controls with and without side direction input but I'm not completely clear on how each component of the move, being the jump and then the kick, are affected by left/right input.
The easy one is left/right on the initial jump, this will make you jump in the direction you're inputting in addition to down. My only question with the initial jump is, on a truly straight down stick, does it jump where you're facing or away?
Beyond that, can you change the kick's direction at all? In the moment I have trouble being sure I'm giving the correct input because now that I think about it I'm holding down to do the kick as well (which I'm not sure is actually necessary). Or is it much simpler than that and it just always goes in the opposite direction of the jump?
The easy one is left/right on the initial jump, this will make you jump in the direction you're inputting in addition to down. My only question with the initial jump is, on a truly straight down stick, does it jump where you're facing or away?
Beyond that, can you change the kick's direction at all? In the moment I have trouble being sure I'm giving the correct input because now that I think about it I'm holding down to do the kick as well (which I'm not sure is actually necessary). Or is it much simpler than that and it just always goes in the opposite direction of the jump?