CaLibUr_1337
Smash Lord

Where to go:
Helensvale Community Centre
31 Discovery Drive Helensvale (About a 10min walk from the train station.)
If you get lost call 0423765351 (Cal)
Events:
The complete line-up of competitions is as follows:
- Quake 3 CPMA 1v1
- Warcraft 3 2v2
- TeeWorlds TDM 3v3
- TeeWorlds FFA
- Trackmania Nations Forever
- Call Of Duty 4 Promod FFA
- Call Of Duty 4 Promod S&D (Hosted by PerformanceGaming.com.au)
- Minecraft Build-Off
- Dead Or Alive 4 1v1 *Xbox 360*
SSBM and SSBB singles and doubles
Catherine
Project M singles
Signups for Melee and Brawl Doubles are at 10:30 and I'll try to kick things off at around 11:00. All single event signups will happen at around lunch which is between 12 and 1pm
Cost:
$15 venue fee at the door or $12 if you pre register on their site which entitles you to play friendlies in any game plus your own spot to setup your PC if you choose to do so.
All Brawl and Melee events will cost $5 to enter whilst Project M and Catherine are free. (This may change slightly depending on overall attendance. For example if no one enters any Melee events then I may bump Project M to $5)
What equipment to bring:
Smash: Bring your own Gamecube controller (or Wiimote/Wiimote Nunchuck/Classic Controller for Brawl if that’s all you’ll be entering in (and if that’s how you roll)
While bringing a Gamecube/Wii setup with a T.V (preferably a CRT screen) is appreciated and sometimes recommended, it is not required. If we feel as though we’ll be short in supply we’ll let everyone know otherwise just let me know that you’ll be bringing one.
A Catherine setup will be provided (one is all that is needed for a tournament usually since games finish really quickly) but if you prefer using a stick over a controller then by all means bring one with you.
For anyone wishing to bring their computers to the LAN I highly recommend you register at:
http://reallifegaming.com.au/
Super Smash Bros Melee Ruleset:
• Items frequency is set to NONE
• The stock is set to 4
• The time limit is set to 8 minutes
• Finals of both winners and losers bracket (including grand) are best of 5, all other sets are best of 3.
• In the event of a dispute, controller ports will be selected by rock-paper-scissors
• No player may counterpick the stage they last won on unless agreed upon by both players
• Timeout matches will be broken by lives, then percentage. In the event of a percentage tie as well, the match will be re-played.
• Master Hand is banned
• Glitches and tactics used to indefinitely forfeit the opponent's control or to indefinitely stall a match are banned. E.g. IC Freeze Glitch, Mewtwo Soul Stunner, etc. | wall-bombing, rising pound, etc. Disputes on indefinite stalling will be settled by the TO (Dif)
• Any banned stage may be played as a counterpick as long as all participants agree
• Set pause to OFF
• Set team attack to ON
• Unless otherwise stated on the day, double elimination brackets are used
Set Format (in order of procedure)
1. Players choose their characters for the first match (double blind selection may be called)
2. The first stage is chosen by stage striking starting with the player from the smallest numbered controller port (i.e. 1 ->2 ->3->4); first player strikes one stage, second player strikes two stages, first player strikes the last stage
3. The winner of the previous match chooses a stage to ban for the rest of the set if the previous match was their first win of the set
4. The loser of the previous match announces the stage for the next match from the Random Stage List or the Counter Stage List (see general rules section for exceptions)
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 3-7 for all proceeding matches
Singles Random Stage List
Fountain of Dreams
Dream Land
Final Destination
Battlefield
Yoshi's Story
Singles Counter Stage List
Pokemon Stadium
Rainbow Cruise
Kongo Jungle 64
Brinstar
PokeFloats
Teams Random Stage List
Pokemon Stadium
Dream Land
Final Destination
Battlefield
Yoshi's Story
Teams Counter Stage List
Kongo Jungle 64
Rainbow Cruise
Brinstar
PokeFloats
Project M ruleset:
Catherine Ruleset:
General Rules
• Finals of both winners and losers bracket (including grand) are best of 5, all other sets are best of 3.
• In the event of a dispute, controller ports will be selected by rock paper scissors
• No player may counterpick the stage they last won on unless agreed upon by both players
• Any banned stage may be played as a counterpick as long as all participants agree
• Pausing mid-match without good reason results in a forfeit
Set Format (in order of procedure)
1. The first match is played on Underground Cemetary
2. The loser of the previous match chooses the stage for the next match
3. repeat step 2 for all proceeding matches
Legal Stages
Underground Cemetary (normal blocks - simple)
Quadrangle (ice blocks)
Cathedral (normal blocks - complex)
Torture Chamber (spike trap blocks)
Clock Tower (bomb blocks)
Spiral Corridor (black hole blocks)
Banned Stages
Prison of Despair
Inquisition
Empireo
Super Smash Bros Brawl Ruleset:
General Gameplay Rules
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Metaknight, and 50 for all other characters. (If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored).
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Metaknight, and 50 for all other characters. (If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored).
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time via suicide move then the initiator is declared the winner.
o If the match ends with both players at equal percent or if both players die simaltaniously by means other than suicide moves, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is introduced for all characters.
o If the match ends with both players dying at the same time via suicide move then the initiator is declared the winner.
o If the match ends with both players at equal percent or if both players die simaltaniously by means other than suicide moves, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is introduced for all characters.
Modified Rules for Doubles:
1. Team Attack is set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can’t determine a winner and both teams have an equal amount of combined stocks, than whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can’t determine a winner and both teams have an equal amount of combined stocks, than whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure:
1. Player Priority is determined if it can’t be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority:
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List:
Starters:
o Battlefield
o Lylat Cruise
o Pokemon Stadium 1
o Smashville
o Yoshi's Island (Brawl)
o Lylat Cruise
o Pokemon Stadium 1
o Smashville
o Yoshi's Island (Brawl)
Counterpicks:
o Battleship Halberd
o Brinstar
o Castle Siege
o Delfino Plaza
o Final Destination
o Frigate Orpheon
o Brinstar
o Castle Siege
o Delfino Plaza
o Final Destination
o Frigate Orpheon
Conduct Rules:
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
o Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
o The BBR-RC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion. [/LEFT]
o The BBR-RC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion. [/LEFT]
The Brisbane All Brawl Tournament!
Newcomers:
If you're new to the tournament scene here are a couple of frequently asked questions!
"I'm not very good, should I still come?"
These tournaments are open to everyone who is interested in playing Super Smash Brothers Brawl. It is a friendly atmosphere, with players of all skill levels competing. Everyone has to start somewhere
"How old is everyone?"
We have people from all ages attending. The majority of players are between 15 & 24, but this doesn't mean if you fall outside of this age group you shouldn't attend. All players are very welcome.
"What do I need to bring?"
The most important thing to bring with you is your controller, as it can be hard to provide controls for players. It also helps to bring Wii's & Copies of Brawl to the tournament, but if you can't, don't worry about it. Don't forget to label your things with your names as well.
"What if I get lost, who do I contact?"
Call AD3PT (Matt) on 0437 483 135 or contact me via private message on Smashboards.
Ruleset:
QUEENSLAND BRAWL MODIFIED RULESET
General Gameplay Rules
Modified Rules for Doubles:
Set Procedure:
Determining Player Priority:
Stage List:
Starters:
Counterpicks:
Conduct Rules:
Tournament Details:
Where:
AD3PT's House (Luigi's Dungeon). Send me a message on Smashboards, or give me a call on 0437 483 135 if you are attending and need the address
What:
Super Smash Brothers Brawl Singles & Doubles.
How Much:
$10 for singles per person.
$5 for doubles per person.
No venue fee.
Start times for the tournament & events will be posted on here as each tournament date is announced.
Important Notes:
Luigi's Dungeon Tournaments:
As I will be holding these tournaments from my own home, I ask participants to respect a few simple house rules to ensure the enjoyment of all who attend.
1. When attending, feel free to help yourself to a drink from the fridge or snacks like chips etc from the pantry. However, as this can become understandably costly, I ask that participants to please bring their own food & drinks or 1 item to share amongst the group.
2. Keep noise to a minimum after 8pm. I live in close quarters to other houses so please maintain a comfortable noise level without taking away to much of the fun
.
3. Respect all property. I understand accidents happen, but please insure to take care when engaging in activities in the household.
5. If you use a cup, either clean it up straight away, or keep it for the rest of the day. With so many people in one household, cups tend to disappear pretty quickly.
6. When a new tournament is posted, please do your best to confirm attendance before the day on this thread, so I am aware of the number of people coming.
7. Have fun and improve your Smash Brothers Brawl skills
I don't believe all this is to much to ask, given the free venue and situation. Hope to see many faces, new & old at the next tournament.

Newcomers:
If you're new to the tournament scene here are a couple of frequently asked questions!
"I'm not very good, should I still come?"
These tournaments are open to everyone who is interested in playing Super Smash Brothers Brawl. It is a friendly atmosphere, with players of all skill levels competing. Everyone has to start somewhere
"How old is everyone?"
We have people from all ages attending. The majority of players are between 15 & 24, but this doesn't mean if you fall outside of this age group you shouldn't attend. All players are very welcome.
"What do I need to bring?"
The most important thing to bring with you is your controller, as it can be hard to provide controls for players. It also helps to bring Wii's & Copies of Brawl to the tournament, but if you can't, don't worry about it. Don't forget to label your things with your names as well.
"What if I get lost, who do I contact?"
Call AD3PT (Matt) on 0437 483 135 or contact me via private message on Smashboards.
Ruleset:
QUEENSLAND BRAWL MODIFIED RULESET
General Gameplay Rules
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Metaknight, and 50 for all other characters. (If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored).
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Metaknight, and 50 for all other characters. (If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored).
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is introduced for all characters.
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is introduced for all characters.
Modified Rules for Doubles:
1. Team Attack is set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can’t determine a winner and both teams have an equal amount of combined stocks, than whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can’t determine a winner and both teams have an equal amount of combined stocks, than whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure:
1. Player Priority is determined if it can’t be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority:
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List:
Starters:
o Battlefield
o Lylat Cruise
o Pokemon Stadium 1
o Smashville
o Yoshi's Island (Brawl)
o Lylat Cruise
o Pokemon Stadium 1
o Smashville
o Yoshi's Island (Brawl)
Counterpicks:
o Battleship Halberd
o Brinstar
o Castle Siege
o Delfino Plaza
o Final Destination
o Frigate Orpheon
o Brinstar
o Castle Siege
o Delfino Plaza
o Final Destination
o Frigate Orpheon
Conduct Rules:
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
o Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
o The BBR-RC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
o The BBR-RC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
Tournament Details:
Luigi's Dungeon IV
Saturday, 19th November 2011
Doubles starting at 11am, and Singles starting after doubles.
Will run until late Saturday night.
Brawl Singles, Brawl Doubles, & Brawl Random Only Tournament
Saturday, 19th November 2011
Doubles starting at 11am, and Singles starting after doubles.
Will run until late Saturday night.
Brawl Singles, Brawl Doubles, & Brawl Random Only Tournament
Where:
AD3PT's House (Luigi's Dungeon). Send me a message on Smashboards, or give me a call on 0437 483 135 if you are attending and need the address
What:
Super Smash Brothers Brawl Singles & Doubles.
How Much:
$10 for singles per person.
$5 for doubles per person.
No venue fee.
Start times for the tournament & events will be posted on here as each tournament date is announced.
Important Notes:
Luigi's Dungeon Tournaments:
As I will be holding these tournaments from my own home, I ask participants to respect a few simple house rules to ensure the enjoyment of all who attend.
1. When attending, feel free to help yourself to a drink from the fridge or snacks like chips etc from the pantry. However, as this can become understandably costly, I ask that participants to please bring their own food & drinks or 1 item to share amongst the group.
2. Keep noise to a minimum after 8pm. I live in close quarters to other houses so please maintain a comfortable noise level without taking away to much of the fun
3. Respect all property. I understand accidents happen, but please insure to take care when engaging in activities in the household.
5. If you use a cup, either clean it up straight away, or keep it for the rest of the day. With so many people in one household, cups tend to disappear pretty quickly.
6. When a new tournament is posted, please do your best to confirm attendance before the day on this thread, so I am aware of the number of people coming.
7. Have fun and improve your Smash Brothers Brawl skills
I don't believe all this is to much to ask, given the free venue and situation. Hope to see many faces, new & old at the next tournament.
