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I like the way you think! We need to play sometime...I pummel a lot, to the point were I sometimes grab for the pummel and then grab release as a mixup. I mostly use it to refresh other moves.
Great thing to have in the game.
You're right. There is also a little indicator where the enemy starts to flash yellow when they're about to escape. I always just pummel until they flash yellow because sometimes I catch my opponent not mashing and get like double the damage on the grabAt low percent don’t pummel, at mid percent pummel 1-2 times, at high percent 3-4 times, at very high percent 5-6 times.
You are otherwise just robbing yourself of free damage, or getting to greedy and risking them escaping your grab.
Even if I manage a grab at zero, I try to get one pummel in. It's free damage.At low percent don’t pummel
Good point. Also true if you are going for a bury throw. As ROB (my main) I never pummel when down throw burying because I want to give them as little time as possible to mash before comboing into up smash or SH Uair.It varies from character to character, usually, it's preferred to make the throw if it has a fast animation to avoid DI.
Mario's D-Throw and Bowser's B-Throws are great examples of this.
If you're at high percents with a slower, more reactable throw that you know won't kill, then you might as well tack on the extra damage.
You certainly can feel out your opponent to see if you can get away with that. Someone on point with their mash would probably get away. A lvl 9 CPU wouldEven if I manage a grab at zero, I try to get one pummel in. It's free damage.
Actually with characters like shiek or toon link, at least one pummel is always guaranteed. Even on a lvl 9You certainly can feel out your opponent to see if you can get away with that. Someone on point with their mash would probably get away. A lvl 9 CPU would
Especially with Kirby. The pummel is so fastI don’t pummel because I prefer to practice with CPUs, which means they mash really fast but I really should because it actually can make a noticeable difference.
The grab release could be used as a mix up you know. Especially against me, I have no clue what to do if I'm ever released from a grab so i just end up eating follow upsI often do. Sometimes too much and they get out.
Maybe if I was expecting said release and knew what to do with that fighter upon the release. As it stands, Yoshi is about the only one I can do much of anything with it.The grab release could be used as a mix up you know. Especially against me, I have no clue what to do if I'm ever released from a grab so i just end up eating follow ups
Well, it might secure the stock by making sure their damage is high enough, but it can also unstale other moves as pummels count in the staling queue.What's the point of pummeling at a high percent? Why not just kill them with a throw?
Stale move negation is a mechanic that causes attacks to be weaker the more you hit opponents with them. The “staleness” of an attack is measured by its number of appearances in an internal queue. This queue has nine slots. The more appearances an attack has in this queue, the weaker it is. “Unstaling” refers to the use of attacks other than the one you are trying to unstale. So if you grab an opponent and your back air is in the first slot of the queue, pummeling them once will move the back air one slot down the queue to the second slot and put the pummel in the first slot. You can remove the back air from the queue by attack the opponent enough times with other attacks to move it out of the queue. This mechanic is meant to encourage using a variety of attacks and also makes it wise to save your KO moves until the opponent is at kill percent to ensure that it will deal the maximum damage and knockback. It may also be used as a combo strategy, as it may cause an opponent to not be launched as far by an attack so you follow up with more ease. Beefy Smash Doods made a YouTube video about it, it’s called Stale Move Negation and I would highly recommend it as it explains it better than I can.Sorry, I've been out of the loop for a while, haha. Returning to Smash after 10 or so years.
What do you mean by "unstale"?
Cheers, thanks mate.Hopefully that was a satisfactory answer. Also, welcome back! Have a nice day.
What's the point of pummeling at a high percent? Why not just kill them with a throw?
It just pays to err on the side of caution.Pummeling can be the difference between a successful KO and an unsuccessful one.
You already got your reply, but feel free to read up on everything here:What do you mean by "unstale"?
Sometimes the throw might not kill just barely, or their di might save them. Pummeling a few times ensures that deathWhat's the point of pummeling at a high percent? Why not just kill them with a throw?
Which ones?I just don't like many to the animations in Ultimate.
Which ones?
Of course not, they are pretty weak.There doesn't seem to be any "OOMP!" in the impacts on the attacks.
Well, I mean... If an attack is supposed to to only take a few frames, of course they will look somewhat choppy.Because of how fast they move. the animations seem half-a**ed.
There is no wrong knee. Either you use the back one for power or the front one for speed.Many of them use their knee(and often the wrong one).
Some do, but maybe it's an animation thing. Or maybe it's supposed to be fast and weak and using a weapon might feel odd if they are too fast with it.Why not bash their skull with your weapon?
This I can fully support.Wolf, Bowser, PAC-MAN, K. Rool, & Ridley should bite them!
Yeah, unfortunately the animations do indeed suck...
1. There doesn't seem to be any "OOMP!" in the impacts on the attacks. Because of how fast they move. the animations seem half-a**ed.
2. Repetition. Many of them use their knee(and often the wrong one). Sometimes a headbutt(and using the side of the head instead of the front). Why not bash their skull with your weapon? Or punch them in the face? A Bear Hug? Choke them? Wolf, Bowser, PAC-MAN, K. Rool, & Ridley should bite them!
Zangief from Street Fighter does! and speaking of Street Fighter...
https://www.fightersgeneration.com/nf8/char5/dhalsim-sf2-throw-ken.gif
https://www.fightersgeneration.com/nf/char/gif/dhalsim/dhalsim-sfa3-yoga-punch-ken.gif
I like that rule!I hear a general rule of thumb is that most fighters get around 1 pummel for every 20% damage the opponent has, but don't quote me on that.