Pummeling?

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#1
Does anyone out there pummel when they grab? And more so do you like it? be honest
 

crazybenjamin

Smash Apprentice
Joined
Aug 25, 2019
Messages
92
Switch FC
SW 2794 0568 0108
#2
Pummeling can be the difference between a successful KO and an unsuccessful one. But sometimes, when I grab a highly damaged opponent, I forget I can pummel and just throw the opponent immediately.
 

channel_KYX

Smash Apprentice
Joined
Jan 29, 2019
Messages
192
#3
I pummel a lot, to the point were I sometimes grab for the pummel and then grab release as a mixup. I mostly use it to refresh other moves.
Great thing to have in the game.
 

Spiny Top

Smash Cadet
Joined
Jan 5, 2019
Messages
26
#4
At low percent don’t pummel, at mid percent pummel 1-2 times, at high percent 3-4 times, at very high percent 5-6 times.

You are otherwise just robbing yourself of free damage, or getting to greedy and risking them escaping your grab.
 

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#5
I pummel a lot, to the point were I sometimes grab for the pummel and then grab release as a mixup. I mostly use it to refresh other moves.
Great thing to have in the game.
I like the way you think! We need to play sometime...
 

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#6
At low percent don’t pummel, at mid percent pummel 1-2 times, at high percent 3-4 times, at very high percent 5-6 times.

You are otherwise just robbing yourself of free damage, or getting to greedy and risking them escaping your grab.
You're right. There is also a little indicator where the enemy starts to flash yellow when they're about to escape. I always just pummel until they flash yellow because sometimes I catch my opponent not mashing and get like double the damage on the grab
 
Joined
Apr 16, 2015
Messages
928
Location
Somewhere in this Universe
NNID
MrGameguycolor
Switch FC
7681-9716-5789
#8
It varies from character to character, usually, it's preferred to make the throw if it has a fast animation to avoid DI.
Mario's D-Throw and Bowser's B-Throws are great examples of this.
If you're at high percents with a slower, more reactable throw that you know won't kill, then you might as well tack on the extra damage.
 
Last edited:

Spiny Top

Smash Cadet
Joined
Jan 5, 2019
Messages
26
#9
It varies from character to character, usually, it's preferred to make the throw if it has a fast animation to avoid DI.
Mario's D-Throw and Bowser's B-Throws are great examples of this.
If you're at high percents with a slower, more reactable throw that you know won't kill, then you might as well tack on the extra damage.
Good point. Also true if you are going for a bury throw. As ROB (my main) I never pummel when down throw burying because I want to give them as little time as possible to mash before comboing into up smash or SH Uair.
 

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#11
You certainly can feel out your opponent to see if you can get away with that. Someone on point with their mash would probably get away. A lvl 9 CPU would
Actually with characters like shiek or toon link, at least one pummel is always guaranteed. Even on a lvl 9
 

BitBitio

Smash Apprentice
Joined
Jul 8, 2019
Messages
188
#12
I don’t pummel because I prefer to practice with CPUs, which means they mash really fast but I really should because it actually can make a noticeable difference.
 

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#14
I don’t pummel because I prefer to practice with CPUs, which means they mash really fast but I really should because it actually can make a noticeable difference.
Especially with Kirby. The pummel is so fast
 

Arthur97

Smash Champion
Joined
Jun 7, 2016
Messages
2,383
#17
The grab release could be used as a mix up you know. Especially against me, I have no clue what to do if I'm ever released from a grab so i just end up eating follow ups
Maybe if I was expecting said release and knew what to do with that fighter upon the release. As it stands, Yoshi is about the only one I can do much of anything with it.
What's the point of pummeling at a high percent? Why not just kill them with a throw?
Well, it might secure the stock by making sure their damage is high enough, but it can also unstale other moves as pummels count in the staling queue.
 
Last edited:

Lusitania

Smash Rookie
Joined
Jul 26, 2009
Messages
17
#18
Sorry, I've been out of the loop for a while, haha. Returning to Smash after 10 or so years.
What do you mean by "unstale"?
 

BitBitio

Smash Apprentice
Joined
Jul 8, 2019
Messages
188
#19
Sorry, I've been out of the loop for a while, haha. Returning to Smash after 10 or so years.
What do you mean by "unstale"?
Stale move negation is a mechanic that causes attacks to be weaker the more you hit opponents with them. The “staleness” of an attack is measured by its number of appearances in an internal queue. This queue has nine slots. The more appearances an attack has in this queue, the weaker it is. “Unstaling” refers to the use of attacks other than the one you are trying to unstale. So if you grab an opponent and your back air is in the first slot of the queue, pummeling them once will move the back air one slot down the queue to the second slot and put the pummel in the first slot. You can remove the back air from the queue by attack the opponent enough times with other attacks to move it out of the queue. This mechanic is meant to encourage using a variety of attacks and also makes it wise to save your KO moves until the opponent is at kill percent to ensure that it will deal the maximum damage and knockback. It may also be used as a combo strategy, as it may cause an opponent to not be launched as far by an attack so you follow up with more ease. Beefy Smash Doods made a YouTube video about it, it’s called Stale Move Negation and I would highly recommend it as it explains it better than I can.

Hopefully that was a satisfactory answer. Also, welcome back! Have a nice day.
 
Last edited:

Furret24

Smash Master
Joined
Feb 28, 2015
Messages
3,575
Location
Antarctica
#23
Pummeling is free damage and unstales moves. Unless you wanna catch people offguard when doing certain throws or are in FFA/teams, I don't see why not. You can get an extra 5-10% per grab, which can add up, and potentially be the difference in a kill/kill confirm or the opponent surviving.
:162:
 
Joined
Nov 27, 2014
Messages
8,297
Location
New Orleans
3DS FC
0662-2900-1492
NNID
BGenius23
#24
If your opponent is above 60%, there’s never a reason not to pummel. It’s literally free damage unless they have mashing speed of the gods.
 

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#26
What's the point of pummeling at a high percent? Why not just kill them with a throw?
Sometimes the throw might not kill just barely, or their di might save them. Pummeling a few times ensures that death
 
Joined
Dec 31, 2010
Messages
935
#28

1. There doesn't seem to be any "OOMP!" in the impacts on the attacks. Because of how fast they move. the animations seem half-a**ed.

2. Repetition. Many of them use their knee(and often the wrong one). Sometimes a headbutt(and using the side of the head instead of the front). Why not bash their skull with your weapon? Or punch them in the face? A Bear Hug? Choke them? Wolf, Bowser, PAC-MAN, K. Rool, & Ridley should bite them!

Zangief from Street Fighter does! and speaking of Street Fighter...

https://www.fightersgeneration.com/nf8/char5/dhalsim-sf2-throw-ken.gif

https://www.fightersgeneration.com/nf/char/gif/dhalsim/dhalsim-sfa3-yoga-punch-ken.gif
 
Last edited:

channel_KYX

Smash Apprentice
Joined
Jan 29, 2019
Messages
192
#29
There doesn't seem to be any "OOMP!" in the impacts on the attacks.
Of course not, they are pretty weak.
Because of how fast they move. the animations seem half-a**ed.
Well, I mean... If an attack is supposed to to only take a few frames, of course they will look somewhat choppy.
Many of them use their knee(and often the wrong one).
There is no wrong knee. Either you use the back one for power or the front one for speed.
Why not bash their skull with your weapon?
Some do, but maybe it's an animation thing. Or maybe it's supposed to be fast and weak and using a weapon might feel odd if they are too fast with it.
Wolf, Bowser, PAC-MAN, K. Rool, & Ridley should bite them!
This I can fully support.
 

Arthur97

Smash Champion
Joined
Jun 7, 2016
Messages
2,383
#30
Why should they bite them? Yes, Wolf is a wolf, but he's also a high tech mercenary. Fox is also a fox and he doesn't bite, nor does Falco peck them.

Bowser is already overly portrayed as monstrous in Smash, we don't really need a bite.

It would be a bit awkward for Pac-Man to bite as a pummel given his body shape.

I'm not sure King K. Rool has ever actually used his mouth to attack despite being a crocodile.

Ridley, maybe, but his tail is also a very important part of his attack set.
 
Last edited:

Saikyoshi

Smash Master
Joined
Jun 26, 2014
Messages
3,909
Location
Being petty
3DS FC
0344-9771-0514
NNID
KarmaPilcrow
#31
I hear a general rule of thumb is that most fighters get around 1 pummel for every 20% damage the opponent has, but don't quote me on that.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,086
Location
Mushroom Kingdom
3DS FC
5327-1637-5096
NNID
TPitch5
#32
While pummeling is weaker in Ultimate than in previous Smash Bros. installments, the small increase in damage dealt can potentially mean the difference between securing the KO, or not. Also, higher damaged targets can't break free from grabs as quickly as those who have low damage, so that gives players a greater opportunity to build up damage before executing the throw.
 

DeadDraco

Smash Rookie
Joined
Mar 3, 2020
Messages
12
NNID
ICan'tMash
Switch FC
SW - 5004 - 1623 - 7046
#33

1. There doesn't seem to be any "OOMP!" in the impacts on the attacks. Because of how fast they move. the animations seem half-a**ed.

2. Repetition. Many of them use their knee(and often the wrong one). Sometimes a headbutt(and using the side of the head instead of the front). Why not bash their skull with your weapon? Or punch them in the face? A Bear Hug? Choke them? Wolf, Bowser, PAC-MAN, K. Rool, & Ridley should bite them!

Zangief from Street Fighter does! and speaking of Street Fighter...

https://www.fightersgeneration.com/nf8/char5/dhalsim-sf2-throw-ken.gif

https://www.fightersgeneration.com/nf/char/gif/dhalsim/dhalsim-sfa3-yoga-punch-ken.gif
Yeah, unfortunately the animations do indeed suck...
 
Top