.Fade
Smash Journeyman
- Joined
- Jul 27, 2009
- Messages
- 345
Animation Collaboration
Basically, a really big list of EVERY animation there is. I'll eventually update the list with all of the names when I'm bored and have more time. But otherwise, post any descriptions of universal animations you know of, especially the weird ones.
000 Wait1 - Standing still on the ground, no button commands. The basic stance.
001 Wait2 - A mini-taunt after a few seconds of standing still. Loops back to Wait1 once finished.
002 Wait3 - Same as above, different stance.
003 Wait4 - Same as above, different stance.
004 Wait5 - Same as above, different stance.
005 WaitItem - Standing still with an item in hand.
006 ItemHandPickUp - What your hand bones look like when picking up an item.
007 ItemHandHave - Hand bones when holding an item.
008 ItemHandGrip - I'm assuming your hand bones when holding a battering item.
009 ItemHandSmash - Hand bones when holding a Smash Trophy.
00A WalkSlow - VERY slightly tilted forward. Character walks slowly.
00B WalkMiddle - Slightly tilted forward. Walks a little faster.
00C WalkFast - Tilted even more. Walks fast.
00D WalkBrake - Split second animation when you stop walking.
00E Dash - D-Stick is tapped forward. Character begins the run.
00F Run - After Dash, when character reaches their maximum velocity. Can no longer dashdance.
010 RunBrake - Braking after running, D-Stick no longer held forward.
011 Turn - Tilt D-Stick in the other direction. Character turns around.
012 TurnRun - Tapping the other direction while running. Character swivels around.
013 TurnRunBrake - Letting go of D-Stick while running and turning. Character breaks.
014 JumpSquat - The squat...just before the jump.
015 JumpF - Jump forward.
016 JumpF - Same, not sure which is short hop and which is high jump.
017 JumpB - Jump backwards.
018 JumpB - Same concept as 16.
019 JumpAerialF - Jump forward when in the air.
01A JumpAerialB - Jump backwards when in the air
01B JumpAerialF - Aerial Jumps for multi-jump characters.
01C JumpAerialF2
01D JumpAerialF3
01E JumpAerialF4
01F JumpAerialF5
020 Fall - Falling straight down.
021 FallF - Falling, D-Stick held forward.
022 FallB - Falling, D-Stick held back.
023 FallAerial - Falling straight down after using an aerial attack.
024 FallAerialF - Same, but falling forwards.
025 FallAerialB - Same, but falling backwards.
026 FallSpecial - Falling disabled after a B move.
027 FallSpecialF - Same, held forward.
028 FallSpecialB - Same, held backward.
029 DamageFall - I think it's tumbling in the air after getting hit.
02A Squat - D-Stick tapped down. Starting lag of crouch.
02B SquatWait - Holding D-Stick down. Crouching.
02C SquatWait2 - An idle pose if you squat long enough, i.e. Mario looking around.
02D SquatWaitItem - Crouching while holding an item.
02E SquatF - Crawl forward.
02F SquatB - Crawl backwards.
030 SquatRv - Standing up from a crouch.
031 LandingLight - Hitting the ground after falling normally.
032 LandingHeavy - Hitting the ground after fastfalling.
033 LandingFallSpecial - Hitting the ground after falling disabled.
034 StepJump - Startup animation of footstooling someone. Transitions to jump animation.
035 StepPose - Starting animation of getting footstooled on the ground.
036 StepBack - Ending animation after getting footstooled on the ground, i.e. standing straight up again.
037 StepAirPose - Getting footstooled in the air.
038 StepFall - Falling after getting footstooled.
039 GlideStart
03A GlideDirection
03B GlideWing
03C GlideAttack
03D GlideEnd
03E GlideLanding
03F GuardOn - Split-second startup lag when shielding.
040 Guard - Shielding.
041 GuardOff - Letting go of shield.
042 GuardDamage - Getting hit while shielding.
043 EscapeN - Sidestep.
044 EscapeF - Roll-dodge forwards.
045 EscapeB - Roll-dodge backwards.
046 EscapeAir - Air dodge.
047 Rebound - Running into a wall. [?]
048 Attack11 - First jab.
049 Attack12 - Second jab following first jab.
04A Attack13 - Third jab following second jab. Only a few characters have this.
04B Attack100Start - Startup lag to multi-hit jab.
04C Attack100 - Multi-hit jabs. Hold down A to loop.
04D AttackEnd - Ending lag to jabs.
04E AttackDash - Dash attack.
04F AttackS3Hi - F-Tilt angled upwards.
050 AttackS3S - F-Tilt, no angle.
051 AttackS3S2 - Second hit of F-Tilt. Exclusive to Metaknight and Snake.
052 AttackS3S3 - Third hit of F-Tilt. Exclusive to Metaknight.
053 AttackS3Lw - F-Tilt, angled downwards.
054 AttackHi3 - U-Tilt.
055 AttackLw3 - D-Tilt.
056 AttackS4Start - Startup lag to F-Smash.
057 AttackS4S - F-Smash, angled upwards.
058 AttackS4S - F-Smash, no angle.
059 AttackS4S2 - Second hit of F-Smash. Exclusive to Link and Toon Link.
05A AttackS4S - F-Smash, angled downwards.
05B AttackS4Hold - Charging animation to F-Smash.
05C AttackHi4Start - Startup lag of U-Smash.
05D AttackHi4 - U-Smash.
05E AttackHi4Hold - Charging animation of U-Smash
05F AttackLw4Start - Startup lag of D-Smash.
060 AttackLw4 - D-Smash.
061 AttackLw4Hold - D-Smash.
062 AttackAirN - Neutral Air
063 AttackAirF - F-Air
064 AttackAirB - B-Air
065 AttackAirHi - U-Air
066 AttackAirLw - D-Air
067 LandingAirN - N-Air landing lag.
068 LandingAirF - F-Air landing lag.
069 LandingAirB - B-Air landing lag.
06A LandingAirHi - U-Air landing lag.
06B LandingAirLw - D-Air landing lag.
06C Catch - Grab.
06D CatchDash - Running grab.
06E CatchTurn - Turning and grabbing.
06F CatchWait - Holding your grabbed opponent.
070 CatchAttack - Pummel
071 CatchCut - Releasing the grabbed opponent.
072 ThrowB - Throw backwards
073 ThrowF - Throw forward
074 ThrowHi - Throw up.
075 ThrowLw - Throw down.
076 ThrownB
077 ThrownF
078 ThrownHi
079 ThrownLw
07A ThrownDxB
07B ThrownDxF
07C ThrownDxHi
07D ThrownDxLw
07E CapturePulledHi - Initial animation when grabbed by a tall character, i.e. when pulled in by Link or ZSS.
07F CaptureWaitHi - Held in grab by tall character.
080 CaptureDamageHi - Pummeled by tall character in grab.
081 CapturePulledLw - Grabbed by short character, i.e. Pikachu.
082 CaptureWaitLw - Held by short character.
083 CaptureDamageLw - Pummeled by short character in grab.
084 CapturePulledSnake
085 CaptureWaitSnake
086 CaptureDamageSnake
087 CapturePulledSnake
088 CaptureWaitSnake
089 CaptureDamageSnake
08A CapturePulledDxSnake
08B CaptureWaitDxSnake
08C CaptureDamageDxSnake
08D CapturePulledDxSnake
08E CaptureWaitDxSnake
08F CaptureDamageDxSnake
090 CapturePulledBigSnake
091 CaptureWaitBigSnake
092 CaptureDamageBigSnake
093 CapturePulledBigSnake
094 CaptureWaitBigSnake
095 CaptureDamageBigSnake
096 CaptureCut - Breaking away from a grab, staying on the ground.
097 CaptureJump - Breaking away from a grab, jumping backwards into the air.
098 DamageHi1 - Small flinch when getting hit in the head.
099 DamageHi2 - Head knocked back a little when hit.
09A DamageHi3 - Body reels backwards when hit.
09B DamageN1 - Light hit in the torso.
09C DamageN2 - Medium hit in the torso.
09D DamageN3 - Heavy hit in the torso.
09E DamageLw1 - Light hit at the feet, like a semi-trip.
09F DamageLw2 - Medium hit at the feet.
0A0 DamageLw3 - Heavy fit at the feet; often standing character hit the floor on all fours.
0A1 DamageAir1 - Light hit while in the air.
0A2 DamageAir2 - Medium hit while in the air.
0A3 DamageAir3 - Heavy hit in the air; character reels backwards.
0A4 DamageFlyHi
0A5 DamageFlyN
0A6 DamageFlyLw
0A7 DamageFlyTop
0A8 DamageFlyRoll
0A9 DamageElec - Body shaking from an electrical attack.
0AA DownBoundU
0AB DownWaitU - Lying down, facing up.
0AC DownDamageU
0AD DownDamageU3
0AE DownEatU - Eating food while down, facing up.
0AF DownStandU - Standing up when down, facing up.
0B0 DownAttackU - Attacking when down, facing up.
0B1 DownForwardU - Rolling forward when down, facing up.
0B2 DownBackU - Rolling backwards when down, facing up.
0B3 DownBoundD
0B4 DownWaitD - Lying down, facing down.
0B5 DownDamageD
0B6 DownDamageD3
0B7 DownEatD - AE, facing down.
0B8 DownStandD - AF, facing down.
0B9 DownAttackD - B0, facing down.
0BA DownForwardD - B1, facing down.
0BB DownBackD - B2, facing down.
0BC DownSpotU
0BD DownSpotD
0BE Passive - Ground tech.
0BF PassiveStandF - Ground forward tech.
0C0 PassiveStandB - Ground backwards tech.
0C1 PassiveWall - Walltech, no jump.
0C2 PassiveWallJump - Walljump.
0C3 PassiveCeil - Ceiling tech.
0C4 PassiveWall - walltech...again?
0C5 FuraFura - Looped animation when dazed.
0C6 FuraFuraStartD - Starting animation of daze, standing up when facedown.
0C7 FuraFuraStartU - Starting animation of daze, standing up when face-up.
0C8 FuraFuraEnd- Snapping out of the daze.
0C9 FuraSleepStart - Starting animation of falling asleep.
0CA FuraSleepLoop - Sleeping.
0CB FuraSleepEnd - Waking up from sleeping.
0CC Swallowed - Swallowed by Dedede or Kirby.
0CD Pass - Uhh...a weird animation where the character spins, as if in a sideways cyclone.
0CE Ottotto - Stumbling over an edge.
0CF OttottoWait - Waiting over an edge.
0D0 WallDamage - Slamming into a wall while flying, then rolling forward.
0D1 StopCeil - Hitting your head on a ceiling.
0D2 StopWall - Running into a wall.
0D3 StopCeil
0D4 MissFoot - Falling backwards off a platform.
0D5 CliffCatch - Grab ledge.
0D6 CliffWait - Hanging on ledge.
0D7 CliffAttackQuick - Attack off ledge, damage <100%
0D8 CliffClimbQuick - Climb up the ledge, damage <100%
0D9 CliffEscapeQuick - Roll onto stage, damage <100%
0DA CliffJumpQuick1 - Push off ledge and jump, damage <100%
0DB CliffJumpQuick2
0DC CliffAttackSlow - Attack off ledge, damage >100%
0DD CliffClimbSlow - Climb up the ledge, damage >100%
0DE CliffEscapeSlow - Roll onto stage, damage >100%
0DF CliffJumpSlow1 - Push off ledge and jump, damage >100%
0E0 CliffJumpSlow2
0E1 SlipDown
0E2 Slip - Slipping in place. Obviously.
0E3 SlipTurn - Slip while turning.
0E4 SlipDash - Slip while running.
0E5 SlipWait - Sitting in place after slipping.
0E6 SlipStand - Standing up after slipping.
0E7 SlipAttack - Attacking after slipping.
0E8 SlipEscapeF - Roll forwards after slipping.
0E9 SlipEscapeB - Roll backwards after slipping.
0EA AirCatch
0EB AirCatchPose
0EC AirCatchHit
0ED AirCatch
0EE SwimRise - Swimming upwards.
0EF SwimUp - Staying afloat above the water.
0F0 SwimUpDamage - Flailing above the water.
0F1 Swim - Swimming underwater.
0F2 SwimF - Slowly swimming forward.
0F3 SwimEnd - Ending animation of swimming forward.
0F4 SwimTurn - Turning in the water.
0F5 SwimDrown - Sinking in the water.
0F6 SwimDrownOut - Drowning, helpless state.
0F7 LightGet
0F8 LightWalkGet
0F9 LightEat - Eating food.
0FA LightWalkEat - Eating while walking.
0FB HeavyGet - Lift a crate.
0FC HeavyWalk1 - Walking with a crate.
0FD HeavyWalk2 - Same as above.
0FE LightThrowDrop - Tossing the item behind you on the ground.
0FF LightThrowF - Throw item forward.
100 LightThrowB - Throw item backwards.
101 LightThrowHi - Throw item up.
102 LightThrowLw - Throw item down.
103 LightThrowF
104 LightThrowB
105 LightThrowHi
106 LightThrowLw
107 LightThrowDash - Throw item while dashing.
108 LightThrowAirF - Throw item forward in the air.
109 LightThrowAirB - Throw item backwards in the air.
10A LightThrowAirHi - Throw item up in the air.
10B LightThrowAirLw - Throw item down in the air.
10C LightThrowAirF
10D LightThrowAirB
10E LightThrowAirHi
10F LightThrowAirLw
110 HeavyThrowF - Throwing a crate forward.
111 HeavyThrowB - Throwing a crate backwards.
112 HeavyThrowHi - Throwing a crate up.
113 HeavyThrowLw - Throwing a crate down.
114 HeavyThrowF
115 HeavyThrowB
116 HeavyThrowHi
117 HeavyThrowLw
118 SmashThrowF - Throwing an ST [Smash Trophy] forward.
119 SmashThrowB - Throwing an ST backwards.
11A SmashThrowHi - Throwing an ST upwards.
11B SmashThrowLw - Throwing an ST down.
11C SmashThrowDash - Running while throwing an ST forward.
11D SmashThrowAirF - Throwing an ST forward in the air.
11E SmashThrowAirB - Throwing an ST backwards in the air.
11F SmashThrowAirHi - Throwing an ST up in the air.
120 SmashThrowAirLw - Throwing an ST down in the air.
121 Swing1 - Jab with battering item.
122 Swing3 - F-Tilt with battering item.
123 Swing4Start - Starting animation to F-Smash with battering item.
124 Swing4 - F-Smash with battering item.
125 Swing42 - Second swing after F-Smash, only available to a few characters.
126 Swing4Hold - Charging an F-Smash with the battering item.
127 SwingDash - Dash attack with a battering item.
128 Swing1
129 Swing3
12A Swing4Bat
12B SwingDash
12C Swing1
12D Swing3
12E Swing4Start
12F Swing4
130 Swing42
131 Swing4Hold
132 SwingDash
133 Swing1
134 Swing3
135 Swing4Start
136 Swing4
137 Swing42
138 Swing4Hold
139 SwingDash
13A Swing1
13B Swing3
13C Swing4Start
13D Swing4
13E Swing42
13F Swing4Hold
140 SwingDash
141 ItemHammerWait - Standing with a hammer.
142 ItemHammerMove - Running with a hammer.
143 ItemHammerAir - In the air with a hammer.
144 ItemHammerWait
145 ItemHammerMove
146 ItemHammerAir
147 ItemDragoonRide
148 ItemScrew
149 ItemScrew
14A ItemScrewFall - Falling after a Screw Attack.
14B ItemKick
14C ItemDragoonGet - Completing a Dragoon, character jumps really high into the air, then comes down.
14D ItemDragoonRide - Riding the Dragoon.
14E ItemBig - Grabbing a Giant Mushroom.
14F ItemSmall - Grabbing a Poison Mushroom.
150 ItemLegsWait
151 ItemLegsSlowF
152 ItemLegsMiddleF
153 ItemLegsFastF
154 ItemLegsBrakeF
155 ItemLegsDashF
156 ItemLegsSlowB
157 ItemLegsMiddleB
158 ItemLegsFastB
159 ItemLegsBrakeB
15A ItemLegsDashB
15B ItemLegsJumpSquat
15C ItemLegsLanding
15D ItemShoot
15E ItemShootAir
15F ItemShoot
160 ItemShootAir
161 ItemShoot
162 ItemShootAir
163 ItemScopeStart
164 ItemScopeRapid
165 ItemScopeFire
166 ItemScopeEnd
167 ItemScopeAirStart
168 ItemScopeAirRapid
169 ItemScopeAirFire
16A ItemScopeAirEnd
16B ItemScopeStart
16C ItemScopeRapid
16D ItemScopeFire
16E ItemScopeEnd
16F ItemScopeAirStart
170 ItemScopeAirRapid
171 ItemScopeAirFire
172 ItemScopeAirEnd
173 ItemLauncher
174 ItemLauncherFire
175 ItemLauncherAirFire
176 ItemLauncher
177 ItemLauncherFire
178 ItemLauncherAirFire
179 ItemLauncherFall
17A ItemLauncherAir
17B ItemAssist - Assist trophy.
17C GekikaraWait - Standing still with curry.
17D ItemScrew - Screw attack.
17E Guard
17F LadderWait
180 LadderUp
181 LadderDown
182 LadderCatchR
183 LadderCatchL
184 LadderCatchAirR
185 LadderCatchAirL
186 LadderCatchEndR
187 LadderCatchEndL
188 RopeCatch
189 RopeFishing
18A SpecialNBittenStart
18B SpecialNBitten
18C SpecialNBittenEnd
18D SpecialAirNBittenStart
18E SpecialAirNBitten
18F SpecialAirNBittenEnd
190 SpecialNDxBittenStart
191 SpecialNDxBitten
192 SpecialNDxBittenEnd
193 SpecialAirNDxBittenStart
194 SpecialAirNDxBitten
195 SpecialAirNDxBittenEnd
196 SpecialNBigBittenStart
197 SpecialNBigBitten
198 SpecialNBigBittenEnd
199 SpecialAirNBigBittenStart
19A SpecialAirNBigBitten
19B SpecialAirNBigBittenEnd
19C SpecialHiCapture
19D SpecialHiDxCapture
19E SpecialSStickCapture
19F SpecialSStickAttackCapture
1A0 SpecialSStickJumpCapture
1A1 SpecialSDxStickCapture
1A2 SpecialSDxStickAttackCapture
1A3 SpecialSDXStickJumpCapture
1A4 ThrownZitabata
1A5 ThrownDxZitabata
1A6 ThrownGirlZitabata
1A7 ThrownFF
1A8 ThrownFB
1A9 ThrownFHi
1AA ThrownFLw
1AB ThrownDxFF
1AC ThrownDxFB
1AD ThrownDxFHi
1AE ThrownDxFLw
1AF GanonSpecialHiCapture
1B0 GanonSpecialHiDxCapture
1B1 SpecialSCapture
1B2 SpecailAirSCatchCapture
1B3 SpecialAirSFallCapture
1B4 SpecialAirSCapture
1B5 SpecialSDxCapture
1B6 SpecailAirSDxCatchCapture
1B7 SpecialAirSDxFallCapture
1B8 SpecialAirSDxCapture
1B9 SpecialNEgg - Trapping in Yoshi's egg.
1BA SpecialSZitabata
1BB SpecialSDxZitabata
1BC AppealHiR - Up on D-Pad, taunt facing Right.
1BD AppealHiL -Up on D-Pad, taunt facing Left.
1BE AppealSR - Left or right on D-Pad, taunt facing Right.
1BF AppealSL - Left or Right on D-Pad, taunt facing Left.
1C0 AppealLwR - Down on D-Pad, taunt facing Right.
1C1 AppealLwL - Down on D-Pad, taunt facing Left.
1C2 EntryR - Entry facing right.
1C3 EntryL - Entry facing left.
1C4 Win1 - One of three poses when you win.
1C5 Win1Wait - Waiting animation after win pose.
1C6 Win2 - Winning pose #2.
1C7 Win2Wait - Waiting after Win pose #2.
1C8 Win3 - Winning pose #3.
1C9 Win3Wait - Waiting after winning pose #3.
1CA Lose - Losing pose, usually clapping.
1CB DamageFace
1CC Dark
1CD Spycloak
1CE+ Specials