Angelglory
Smash Ace
"Acrobatic Blader"
This moveset is for Pit and turns his focused to cutting up enemies with combos and 'aerial raves'. With a bit of practice, you can easily pursue airborne enemies and tear them up some more.
While I've never released any version before 0.6 here, I've included the changelogs to show how he's changed overall in his progress.
Download V.0.6 here (includes Acrobatic Blader texture + change log *version numbers off*)
Giving critique is helpful and will assist me in improving him to perfection. This PSA is made for regular Brawl. I've never played Brawl+, so I have no idea how he fairs there.
Video of v0.6 thanks to FoolsGil
What's been changed? Well...:
Current Changelog for V.0.7
-Damage and knockback tweaks to a few moves
-Previous DownB: Blast Off is now UpB: Blast Off
-Beta of 'Aerial Rave' implemented into Blast Off
-Beta of new DownB: Ghost Step
Changelog for V.0.6
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash
Changelog for V.0.4
-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation
Changelog for V.0.2
-Increased walking + running speeds
-Increased air mobilty + jump height
-Decreased weight from 94 to 89
-Crouch changed to Victory 1 waiting pose
-New Side B: Sever Ascent, can be used to recover if used in midair, ground version does not lift off of the ground yet, includes a follow-up attack by pressing B at the right time
-New Dash attack, item dash swing animation
-New Up Tilt: Updraft, animation using up throw animation
-New Up Smash: Rending Thrust, animation using up smash animation, first hit box slightly in front marked with a burst effect
-New Side Tilt: Phantom Sting, forward throw animation, invisible hit box marked by a slash effect
-New Side Smash, item tilt swing animation
-New Up Air: Whirling Slash, only hits three times and sends enemies upwards, uses up smash animation
-New Down Air: Razor Edge, added start-up lag on Down Air, now spikes as dangerously as G-Dorf's DAir, added more landing lag
-Down Taunt is now Final Smash animation, sped up slightly
-WIP Neutral B: Resound Blade, changed to Victory 3 animation, does nothing at the moment
Coming in future releases: (Some things may change)
-Add new graphics
-Fixing mixed up graphics
-Adjust damage and hitboxes for moves
-Correcting blade placement in various moves.
-Remove Gliding completely
-Add charging to Neutral B
-Implementing the 'aerial rave' feature
-New Final Smash: Cut the Horizon
This moveset is for Pit and turns his focused to cutting up enemies with combos and 'aerial raves'. With a bit of practice, you can easily pursue airborne enemies and tear them up some more.
While I've never released any version before 0.6 here, I've included the changelogs to show how he's changed overall in his progress.
Download V.0.6 here (includes Acrobatic Blader texture + change log *version numbers off*)
Giving critique is helpful and will assist me in improving him to perfection. This PSA is made for regular Brawl. I've never played Brawl+, so I have no idea how he fairs there.
Video of v0.6 thanks to FoolsGil
What's been changed? Well...:
Current Changelog for V.0.7
-Damage and knockback tweaks to a few moves
-Previous DownB: Blast Off is now UpB: Blast Off
-Beta of 'Aerial Rave' implemented into Blast Off
-Beta of new DownB: Ghost Step
Changelog for V.0.6
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash
Changelog for V.0.4
-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation
Changelog for V.0.2
-Increased walking + running speeds
-Increased air mobilty + jump height
-Decreased weight from 94 to 89
-Crouch changed to Victory 1 waiting pose
-New Side B: Sever Ascent, can be used to recover if used in midair, ground version does not lift off of the ground yet, includes a follow-up attack by pressing B at the right time
-New Dash attack, item dash swing animation
-New Up Tilt: Updraft, animation using up throw animation
-New Up Smash: Rending Thrust, animation using up smash animation, first hit box slightly in front marked with a burst effect
-New Side Tilt: Phantom Sting, forward throw animation, invisible hit box marked by a slash effect
-New Side Smash, item tilt swing animation
-New Up Air: Whirling Slash, only hits three times and sends enemies upwards, uses up smash animation
-New Down Air: Razor Edge, added start-up lag on Down Air, now spikes as dangerously as G-Dorf's DAir, added more landing lag
-Down Taunt is now Final Smash animation, sped up slightly
-WIP Neutral B: Resound Blade, changed to Victory 3 animation, does nothing at the moment
Coming in future releases: (Some things may change)
-Add new graphics
-Fixing mixed up graphics
-Adjust damage and hitboxes for moves
-Correcting blade placement in various moves.
-Remove Gliding completely
-Add charging to Neutral B
-Implementing the 'aerial rave' feature
-New Final Smash: Cut the Horizon