Pikabunz
Smash Hero
So I've been labbing on projectiles and found that each projectile seems to have it's own priority value rather than it being based on damage like the game says. I tested most moves on each other, gathered their values, and made a chart. As for now, I only have field moves on there.
https://docs.google.com/spreadsheets/d/1jHIVUVH5zqcPmsk_kdaCkk2AayT1nJfHfWpcvMYRoso/edit?usp=sharing
If a projectile has a higher number than the other then that projectile will destroy the weaker projectile and continue moving. If two projectile have the same value then they will cancel each other out when they hit. A projectile with an S value will destroy all projectiles and cannot be destroyed. Two S's will go through each other. The G value is ghost. G priority goes through all projectiles. It cannot destroy other projectiles or be destroyed.
If you see anything that's wrong on the chart then please let me know so I can correct it. Also, I'm aware that there are some moves that are missing. This chart is still a work in progress.
https://docs.google.com/spreadsheets/d/1jHIVUVH5zqcPmsk_kdaCkk2AayT1nJfHfWpcvMYRoso/edit?usp=sharing
If a projectile has a higher number than the other then that projectile will destroy the weaker projectile and continue moving. If two projectile have the same value then they will cancel each other out when they hit. A projectile with an S value will destroy all projectiles and cannot be destroyed. Two S's will go through each other. The G value is ghost. G priority goes through all projectiles. It cannot destroy other projectiles or be destroyed.
If you see anything that's wrong on the chart then please let me know so I can correct it. Also, I'm aware that there are some moves that are missing. This chart is still a work in progress.
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