Alright, so. I have a question for the developers.
A little while ago I had introduced the earlier videos of Project M to a friend of mine. This friend of mine has traveled with me to tournaments and enjoys both competitive and casual play. Upon showing him the videos of Project M and discussing what is being accomplished, I was surprised to hear him say he wasn't interested in it. When I questioned him as to why, he explained to me that he enjoys playing Brawl (specifically Brawl+/Brawl-) with more than just me and our group; he also plays with other people when he's away at college. His girlfriend, his roommates, and other casual players. He said that if he were to try and play these same people in a Melee environment, it would alienate these players and discourage them from wanting to play, especially if he acquired all the skills of advanced techniques just to keep up with me.
"They'd feel overwhelmed. They wouldn't want to play anymore because they can't keep up. I mean, usually I win because they're not very good, but they don't see me doing things that they can't understand or comprehend."
Although I was disappointed with his refusal to play, I can't exactly ignore his reasoning. He's right. Despite how hyped I am personally for this project, it is for these same reasons that I've avoided showing any of my other friends videos as well. I don't want them to get intimidated before they even have a chance to try it.
He said that he was tired of floating between games, from vBrawl, to Brawl+, to Brawl- and so on. He just wanted to have a game he can be happy with, and I'm sure a majority of this community (myself included) can relate to this sentiment. I'd like Project M to be the game I stick with, and I'm sure everyone here would agree.
I know that the buffer is going to be included in the options menu in replacement of the handicap, but it won't be tournament standard, and it will be turned off as the default. My question: Is it possible at all to include a code that offers automatic l-canceling as well?
I by no means want automatic l-canceling to be the standard. If it was included, I'd also like for it to be off on default, just like buffer. But I'd also like to be able to play with casual friends and other people who are unfamiliar to Smash in general, while at the same time easing them in to the game. I think offering automatic l-canceling as an option for those who want to use it would help accomplish this.
Editing the GCT to include automatic l-canceling per occasion is too inconvenient, and I don't want to include it permanently the way Brawl+ did because I want to hone my tech skill for when I play with other competitive players in Melee and Project M.
I mention this for personal reasons obviously, but I'm also bringing this up because I think it would be good to consider if you want to widen your player base for when you release the Project. If it is possible to code, I think it could keep the integrity of what this Project strives for, while making more room for more casual players to have a chance to play, too.
Side Note: I also had another idea. You know the beginning How-To-Play video as Brawl loads up before the title screen? I think we as a community should edit that video, or create a new one, specifically for Project M. Along with teaching the Smash basics, we can include brief tutorials on how to do techniques like l-canceling, wavedashing, jump cancel grabs, reflecting projectiles with powershields, and so on.
These were just some ideas I had. Thanks for your time and consideration.