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Midwest [Project M] Byte Club #1

[Project M] Byte Club #1
Posted by Solharath
2190 Whitehall Rd, Muskegon, MI 49445-1362, United States
Saturday, October 1, 2016 - 10:00 AM
Until: Saturday, October 1, 2016 - 11:59 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

Solharath

[ZTD] CEO
Joined
Aug 7, 2007
Messages
1,603
Location
North Muskegon, Michigan
Welcome to Solharath’s return to Michigan TOing, and the start of a new series! This is Byte Club, and the first rule is to tell everybody about it. We’ve got a fresh venue for you guys, paid stream support by GLS, as well of all sorts of other cool additions that you won’t find anywhere else!

Venue Fee: $10 (Taken at 11 AM)
Project M ‘DBZ’ Event: $2 per player
Project M Singles: $10 per player
Project M Doubles: $10 per team ($5 per player)

Facebook Event for Michigan PM Group: https://www.facebook.com/events/1207852879236920/
Facebook Event for the public: https://www.facebook.com/events/1801328686745226/

Smash.gg page: https://smash.gg/tournament/byte-club-1


While Byte Club Gaming does not allow outside food and drink, there are tons of affordable concessions at the front desk(including ice cream), and as long as you’re here, you might as enjoy some free pizza provided by Byte Club Gaming. Yes, pzza will be provided throughout the day, so you can be assured that even if you miss the initial devouring, you can get in on the next fresh run of pizza.

Setup Refunds:
$5 for full setups (Limited to 6 w/ 28in+ CRT)
$3 for partial setups (Limited to filling the available 14 32in. CRTS)

Schedule:
10:00 Venue Opens
10:30 16-Man $2 DBZ Registration Ends
11:00 Registration opens for all events.
12:15 Singles Registration Closes
12:30 Singles Pools begin
02:30 Singles Pools Wrap up, Doubles Registration Ends
03:30 Doubles Bracket
04:30 Doubles Stops at Top 5
05:00 Singles Bracket Begins
06:00 Singles Brackets suspends
06:30 Doubles Top 5 Begins
07:30 Singles Resumes / Amatuer Bracket Begins
09:00 Auction Tournament
10:30 Crews / 750 Grill Last Call
11:30 Clean up.
12:00 Out.

Project M Ruleset

MIPM Winter 2016 Ruleset
4 stock, 8:00 minute timer
Items OFF and set to NONE
Auto L-Cancel OFF
Buffer OFF
Friendly Fire ON
Pause is set to hold.
Pause may only be used while one player is on the recovery halo.
Pausing in any other case results in the pauser losing a stock.
If the opponent loses a stock as a result of the pause, the pauser loses two stocks.
If the opponent loses the game as a result of the pause, the pauser instead loses the game.
Starters
Wario Land, Smashville, Battlefield, Pokemon Stadium 2, and Delfino’s Secret
Counterpicks
Fountain of Dreams, Final Destination, and Dreamland, Green Hill Zone
Doubles Top 3 are Bo5.
Singles Top 5 are Bo5
Early Morning event is Bo1, Double Elimination
Late Evening event is Bo1, Single Elimination.

2 Bans are allocated to the winner of a game in Bo3. The winner may not counterpick this stage later in the set.
1 Ban is allocated to the winner of a game in Bo5.
Dave’s Stupid Rule is in effect: you may not return to a stage you previously won on in the same set.

Match procedure is as follows:
1. Port priority is decided, loser strikes first in 1-2-1 style.
2. After game 1, the winner selects character
3. The loser selects character. The loser may also counterpick ports.
4. The winner bans one stage.
5. The stage is selected by the loser.
In the result of a time out, the match is decided by stock count, then by percentage.
If percentages are tied, a 3 minute, 1 stock tie-breaker is played on the same stage.
If sudden death is reach in another way, a 3 minute, 1 stock tie-breaker is played on the same stage.
If a suicide move (Ganoncide or Swallowcide) is performed and sudden death is reached, the initiator of the move is the winner. Otherwise, win screen is result.
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage.
If a glitch is used to initiate this intentionally, the initiator of the glitch will lose the set and may be DQ’d at the discretion of the TO.
Any rule may be overrided by the Gentleman’s clause, I.e. If both players consent to the override (within TO's discretion).
 
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