Melonhead60
Smash Rookie
Hello! My name is Matt "Melonhead" Sellers!
I am a 17 year old game developer with 8 years of "hobby" experience in game development, and I am attempting to branch off into the realm of professional development.
Project Burst Limit is a Platformer-Fighting game fully inspired by fast paced fight animations by the likes of Hyun's Dojo, Alvin Earthworm, and regular animations. While the game started as a smash clone to test my skills as a developer, it quickly grew into it's own beast when I started implementing systems inspired by these fight animations.
What became of this mish mash, was Project Burst Limit; or what some of my close friends have come to call it...
"Balanced Turbo Mode."
Want to know what they mean by that? check out my kickstarter page! I really am just too lazy to explain everything here again XD
For all of you who are also too lazy for life, here is the kickstarter explanation video, it explains the game in great detail.
Nothing would make me happier then to be able to make games for a living, and I truly believe that I have the skill set needed to do just that. Any support would be immensely appreciated, even if you don't want to pledge to this game; a simple share on social media media would help me out more then you'd think.
A new challenger approaches...
Links:
Kickstarter
Official Website
Demo Download
Contact:
nullworldgame@gmail.com
I am a 17 year old game developer with 8 years of "hobby" experience in game development, and I am attempting to branch off into the realm of professional development.
Project Burst Limit is a Platformer-Fighting game fully inspired by fast paced fight animations by the likes of Hyun's Dojo, Alvin Earthworm, and regular animations. While the game started as a smash clone to test my skills as a developer, it quickly grew into it's own beast when I started implementing systems inspired by these fight animations.
What became of this mish mash, was Project Burst Limit; or what some of my close friends have come to call it...
"Balanced Turbo Mode."
Want to know what they mean by that? check out my kickstarter page! I really am just too lazy to explain everything here again XD
For all of you who are also too lazy for life, here is the kickstarter explanation video, it explains the game in great detail.
Nothing would make me happier then to be able to make games for a living, and I truly believe that I have the skill set needed to do just that. Any support would be immensely appreciated, even if you don't want to pledge to this game; a simple share on social media media would help me out more then you'd think.
A new challenger approaches...
Links:
Kickstarter
Official Website
Demo Download
Contact:
nullworldgame@gmail.com