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Data Professor E. Gadd's Research Papers : Frame Data

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
Maybe you can add in when the moves actually end, instead of just the hitboxes.
As well as the frame disadvantage they have on shield or hit =/
 

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
Maybe you can add in when the moves actually end, instead of just the hitboxes.
As well as the frame disadvantage they have on shield or hit =/
doing so would require a recording device something I don't have so getting the exact frame something ends is something I can not do. someone could offer me a recording of luigi's moves or you could find me a video of it and I could work off that (obviously would need to be 60 fps), but otherwise I can't. Trust me I'd love to add that as soon as I could
 

Squiiidzoid

Smash Cadet
Joined
Mar 3, 2015
Messages
70
3DS FC
5026-5302-6885
Cleaning It Up!

Luigi Style
Special thanks goes to @BJN39 and @Indigo Jeans for showing me how it's done
Luigi is _____
  • Tied for 21st in character weight (97)
  • Tied for 30th in dashing speed
  • Tied for 27th in walking speed
  • 47th in air speed
  • 44th in both falling and fast falling speed
  • is able to crawl (it's hilarious btw)
Here you will find all the terms found in the tables below. You will not find everyone of them on each table due to some of these terms being not applicable to the attack. Should you ever get confused what something is check here first or ask a question.

  • Charge Frame = the first frame in which you begin to charge your smash attack
  • Frame Starting = first frame at which a hitbox is active
  • Frame Ending = when a hitbox finishes
  • Frame Refresh = the amount of time required before a hitbox may land on the same opponent
  • Damage = % done to it's target
  • Traj Angle = short for the trajectory angle of a move
  • = Sakurai Angle
  • :4link: = the autolink angle
  • Kill % = this is an approximate value at which the combination of Damage of the move, WKB, SKB, BKB, the damage of the opponent and the angle of the launch will kill at (rage is not used as a factor for this)
  • Bone* = This is where the Hitbox is attached to on a character, each character is made up of a set of "bones" to which Hitboxes and Hurtboxes can be attached to. Attacks additionally don't have to connected to a bone
  • Size* = The size a of a move's hitbox, while I can't directly show you the Hitbox you can get a fair idea of the Hitbox by comparing it to other moves
  • X* = this is how many units a Hitbox is displaced on the X coordinate
  • Y* = this is how many units a Hitbox is displaced on the Y coordinate
  • Z* = this effects where a Hitbox is in relation to a bone, It's also complicated
  • Element* = the attribute of an attack
  • Hitlag* = the amount of increased lag created after landing an attack
  • Clash* = indicates whether or not a hit box will clash with another hitbox
  • BKB* = this is the base knock back of the move
  • SKB* = this is the scaling knock back of the move, higher the number the faster the knock back of the move grows
  • WKB* = weight based knock back, this is similar to base knock back in the fact with more damage it doesn't knock back farther. It is simply the base knock back of a move based on an opponents weight
  • Shield** = indicates increased damage dealt to shields
  • Tripping** = indicates an increased rate of causing tripping
  • Air/Ground** = This indicates if hitboxes hit only air borne or grounded opponents
  • Jab transition** = this is the earliest frame you can begin your next jab in your jab combo
  • Intangibility** = indicates when and what is intangible (not to be confused with invisible)
  • Autocancel** = the frames before and after a move in which they will auto cancel and not give you landing lag
* indicates stats in the complex frame data, but not the simple frame data
** indicates stats that appear in the Misc. Frame data
Jab 1 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 2.00 | 2.00 | 2.00
Frame Ending | 4.00 | 4.00 | 4.00
Damage | 3.00 | 3.00 | 3.00
Traj Angle | 90 | 65 | 50
Jab 2 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 3.00 | 3.00 | 3.00
Frame Ending | 5.00 | 5.00 | 5.00
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 70 | 60 | 60
Booty Jab | Hit Box 1 | Hit Box 2
Frame Starting | 6.00 | 6.00
Frame Ending | 8.00 | 8.00
Damage | 5.00 | 5.00
Traj Angle |
|

Kill % | 290.47 | 290.47
Dash Attack | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8 | Hit Box 9
Frame Starting | 4.00 | 10.00 | 16.00 | 22.00 | 29.00 | 37.00 | 48.00 | 48.00 | 48.00
Frame Ending | | | | | | | 49.00 | 49.00 | 49.00
Damage | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 2.00 | 2.00 | 2.00
Traj Angle | | | | | | |
|
|

Kill % | N/A | N/A | N/A | N/A | N/A | N/A | 357.87 | 357.87 | 357.87
Forward tilt ↗ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Kill % | 252.31 | 252.31 | 252.31
Forward tilt → | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Kill % | 252.31 | 252.31 | 252.31
Forward tilt ↘ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Kill % | 252.31 | 252.31 | 252.31
Up tilt | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 11.00 | 11.00 | 11.00
Damage | 6.00 | 6.00 | 6.00
Traj Angle | 100 | 100 | 100
Kill % | 331.01 | 331.01 | 331.01
Down tilt | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 5.00
Frame Ending | 9.00 | 9.00
Damage | 8.00 | 8.00
Traj Angle | 74 | 74
Kill % | 420.81 | 420.81
Sex Kick | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 3.00 | 3.00 | 6.00 | 6.00
Frame Ending | 6.00 | 6.00 | 32.00 | 32.00
Damage | 12.00 | 12.00 | 6.00 | 6.00
Traj Angle | 90 | 90 | 80 | 80
Kill % | 195.01 | 195.01 | 309.58 | 309.58
Karate Chop (Fair) | Hit Box 1 | Hit Box 2
Frame Starting | 7.00 | 7.00
Frame Ending | 11.00 | 11.00
Damage | 9.00 | 9.00
Traj Angle |
|

Kill % | 243.30 | 243.30
Back Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 6.00 | 6.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 14.00 | 14.00
Damage | 12.00 | 8.00 | 8.00 | 8.00
Traj Angle |
|
|
|

Kill % | 170.01 | 297.525 | 297.525 | 297.525
Up Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 5.00 | 5.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 12.00 | 12.00
Damage | 11.00 | 11.00 | 7.00 | 7.00
Traj Angle | 55 | 55 | 55 | 55
Kill % | 223.73 | 223.73 | 323.17 | 323.17
Drill (Dair) | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 10.00 | 11.00 | 11.00
Frame Ending | 11.00 | 15.00 | 15.00
Damage | 10.00 | 8.00 | 8.00
Traj Angle | 270 |
|

Kill % | 328.00 | 283.69 | 283.69
The Poke (FSmash ↗) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 65 | 65
Kill % | 127.81 | 127.81
The Poke (FSmash →) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 53 | 53
Kill % | 130.09 | 130.09
The Poke (FSmash ↘) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 45 | 45
Kill % | 118.98 | 118.98
Up Smash | Hit Box 1 | Hit Box 2
Charge Frame | 7.00 | 7.00
Frame Starting | 9.00 | 9.00
Frame Ending | 14.00 | 14.00
Damage | 14.00 | 12.00
Traj Angle | 110 | 110
Kill % | 149.89 | 171.30
Down Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Charge Frame | 3.00 | 3.00 | 3.00 | 3.00
Frame Starting | 6.00 | 6.00 | 14.00 | 14.00
Frame Ending | 8.00 | 8.00 | 16.00 | 16.00
Damage | 14.00 | 15.00 | 14.00 | 15.00
Traj Angle | 120 | 120 | 50 | 50
Kill % | 172.38 | 162.24 | 137.68 | 129.58
Grabs | Standing Grab | Running Grab | Pivot Grab | Pummel
Frame Starting | 6.00 | 8.00 | 9.00 | 16.00
Frame Ending | 8.00 | 10.00 | 11.00 | 17.00
Damage | 0 | 0 | 0 | 3.20
Throws | Up | Down | Forward | Back
Damage | 8.00 | 6.00 | 9.00 | 10.00
Traj Angle | 90 | 80 | 45 | 45
BKB | 70 | 75 | 50 | 80
SKB | 72 | 30 | 65 | 65
WKB | 0 | 0 | 0 | 0
Kill % | 244.32 | 709.81 | 272.36 | 196.22
Luigi Hadoken | Hit Box 1
Frame Starting | 17.00
Damage | 6.00
Traj Angle |

BKB | 7
SKB | 25
WKB | 0
Kill % | 1234.82
Luigi Tornado | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4 | Hit box 5 | Hit box 6
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | :4link: | :4link: | :4link: | 70 | 70 | 90
BKB | 85 | 80 | 30 | 80 | 80 | 80
SKB | 30 | 30 | 60 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Shoryuken (Air) | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 6.00
Frame Ending | 6.00 |
Damage | 20.00 | 1.00
Traj Angle | 90
BKB | 40
SKB | 66
WKB | 0
Kill % | 149.85 | N/A
Shoryuken (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 6.00
Frame Ending | 6.00 |
Damage | 25.00 | 1.00
Traj Angle | 88 |
BKB | 40 |
SKB | 77 |
WKB | 0 |
Kill % | 104.51 | N/A
Disclaimer : I'm still working on green missile/misfire and i'm 98% sure these numbers aren't right
Green Missile | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 10.00 |
Traj Angle |
|
BKB | 20 |
SKB | 80 |
WKB | 0 |
Kill % | 236.41
Misfire | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 25.00 |
Traj Angle |
|
BKB | 20 |
SKB | 100 |
WKB | 0 |
Kill % | 84.11 |
Taunt | Hit Box 1
Frame Starting | 45.00
Frame Ending | 46.00
Damage | 2.00
Traj Angle | 270
BKB | 100
SKB | 0
WKB | 180
Floor Attack (missed tech) | Hit Box 1 | Hit Box 2
Frame Starting | 19.00 | 24.00
Frame Ending | 21.00 | 26.00
Damage | 7.00 | 7.00
Traj Angle | 48 | 48
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Floor Attack (after tripping) | Hit Box 1 | Hit Box 2
Frame Starting | 20.00 | 31.00
Frame Ending | 22.00| 33.00
Damage | 5.00 | 5.00
Traj Angle |
|

BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Edge Attack | Hit Box 1
Frame Starting | 20.00
Frame Ending | 23.00
Damage | 7.00
Traj Angle | 45
BKB | 90
SKB | 20
WKB | 0
Jab 1 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 2.00 | 2.00 | 2.00
Frame Ending | 4.00 | 4.00 | 4.00
Damage | 3.00 | 3.00 | 3.00
Traj Angle | 90 | 65 | 50
Bone | 16 | 15 | 21
Size | 4.5 | 3.0 | 3.5
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 2.5 | 1.2 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 100 | 100 | 100
SKB | 0 | 0 | 0
WKB | 20 | 20 | 20
Jab 2 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 3.00 | 3.00 | 3.00
Frame Ending | 5.00 | 5.00 | 5.00
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 70 | 60 | 60
Bone | 22 | 21 | 15
Size | 4.5 | 3.0 | 3.5
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 2.5 | 1.2 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 100 | 100 | 100
SKB | 0 | 0 | 0
WKB | 15 | 20 | 20
Booty Jab | Hit Box 1 | Hit Box 2
Frame Starting | 6.00 | 6.00
Frame Ending | 8.00 | 8.00
Damage | 5.00 | 5.00
Traj Angle |
|

Bone | 12 | 12
Size | 4.5 | 4.5
X | 1.0 | 0.0
Y | -1.0 | 0.0
Z | -4.5 | 0.0
Element | Hit | Hit
Hitlag | 1.00 | 1.00
Clash | Yes | Yes
BKB | 65 | 65
SKB | 80 | 80
WKB | 0 | 0
Kill % | 290.47 | 290.47
Dash Attack | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8 | Hit Box 9
Frame Starting | 4.00 | 10.00 | 16.00 | 22.00 | 29.00 | 37.00 | 48.00 | 48.00 | 48.00
Frame Ending | | | | | | | 49.00 | 49.00 | 49.00
Damage | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 2.00 | 2.00 | 2.00
Traj Angle | | | | | | |
|
|

Bone | | | | | | | N/A | N/A | N/A
Size | | | | | | | 5.0 | 4.0 | 3.0
X | | | | | | | 12.0 | 6.0 | 0.0
Y | | | | | | | 0.0 | 0.0 | 0.0
Z | | | | | | | 0.0 | 0.0 | 0.0
Element | | | | | | | Hit | Hit | Hit
Hitlag | | | | | | | 2.5 | 2.5 | 2.5
Clash | | | | | | | Yes | Yes | Yes
BKB | | | | | | | 50 | 50 | 50
SKB | | | | | | | 128 | 128 | 128
WKB | | | | | | | 0 | 0 | 0
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | 357.87 | 357.87 | 357.87
Forward tilt ↗ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Forward tilt → | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Forward tilt ↘ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Up tilt | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 11.00 | 11.00 | 11.00
Damage | 6.00 | 6.00 | 6.00
Traj Angle | 100 | 100 | 100
Bone | 18 | 22 | 23
Size | 3.3 | 4.3 | 4.8
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 8 | 8 | 8
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 331.01 | 331.01 | 331.01
Down tilt | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 5.00
Frame Ending | 9.00 | 9.00
Damage | 8.00 | 8.00
Traj Angle | 74 | 74
Bone | 9 | 8
Size | 4.8 | 3.8
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 3.0 | 1.6
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 38 | 38
SKB | 54 | 54
WKB | 0 | 0
Kill % | 420.81 | 420.81
Sex Kick | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 3.00 | 3.00 | 6.00 | 6.00
Frame Ending | 6.00 | 6.00 | 32.00 | 32.00
Damage | 12.00 | 12.00 | 6.00 | 6.00
Traj Angle | 90 | 90 | 80 | 80
Bone | 5 | 9 | 5 | 9
Size | 4.5 | 4.0 | 3.0 | 2.5
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 1.1 | 1.0 | 1.0 | 1.0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes | Yes
BKB | 20 | 20 | 20 | 20
SKB | 90 | 90 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 195.01 | 195.01 | 309.58 | 309.58
Karate Chop (Fair) | Hit Box 1 | Hit Box 2
Frame Starting | 7.00 | 7.00
Frame Ending | 11.00 | 11.00
Damage | 9.00 | 9.00
Traj Angle |
|

Bone | 16 | 15
Size | 5.6 | 3.84
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 3.4 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 30 | 30
SKB | 80 | 80
WKB | 0 | 0
Kill % | 243.30 | 243.30
Back Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 6.00 | 6.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 14.00 | 14.00
Damage | 12.00 | 8.00 | 8.00 | 8.00
Traj Angle |
|
|
|

Bone | 9 | 8 | 9 | 8
Size | 4.5 | 4.0 | 4.0 | 5.0
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 4.0 | 1.6 | 4.0 | 1.6
Element | Hit | Hit | Hit | Hit
Clash | Yes | Yes | Yes | Yes
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
BKB | 12 | 12 | 12 | 12
SKB | 100 | 100 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 170.01 | 297.525 | 297.525 | 297.525
Up Air | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 5.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 12.00 | 12.00
Damage | 11.00 | 11.00 | 7.0 | 7.0
Traj Angle | 55 | 55 | 55 | 55
Bone | 8 | 9 | 8 | 9
Size | 4.0 | 4.0 | 4.0 | 4.0
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 1.2 | 3.2 | 1.2 | 3.2
Element | Hit | Hit | Hit | Hit
Clash | Yes | Yes | Yes | Yes
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
BKB | 0 | 0 | 0 | 0
SKB | 100 | 100 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 223.73 | 223.73 | 323.17 | 323.17
Drill (Dair) | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 10.00 | 11.00 | 11.00
Frame Ending | 11.00 | 15.00 | 15.00
Damage | 10.00 | 8.00 | 8.00
Traj Angle | 270 |
|

Bone | N/A | 3 | 9
Size | 1.8 | 3.3 | 2.5
X | 2.8 | 0.0 | 0.0
Y | 1.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 4.0
Element | Hit | Hit | Hit
Clash | Yes | Yes | Yes
Hitlag | 2.0 | 1.0 | 1.0
BKB | 20 | 20 | 20
SKB | 80 | 80 | 80
WKB | 0 | 0 | 0
Kill % | 328.00 | 283.69 | 283.69
The Poke (FSmash ↗) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 65 | 65
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 121 | 121
WKB | 0 | 0
Kill % | 127.81 | 127.81
The Poke (FSmash →) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 53 | 53
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 116 | 116
WKB | 0 | 0
Kill % | 130.09 | 130.09
The Poke (FSmash ↘) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 45 | 45
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 117 | 117
WKB | 0 | 0
Kill % | 118.98 | 118.98
Up Smash | Hit Box 1 | Hit Box 2
Charge Frame | 7.00 | 7.00
Frame Starting | 9.00 | 9.00
Frame Ending | 14.00 | 14.00
Damage | 14.00 | 12.00
Traj Angle | 110 | 110
Bone | 19 | 3
Size | 4.8 | 4.0
X | 0.0 | 0.0
Y | -1.2 | 0.0
Z | 2.8 | 4.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 35 | 35
SKB | 98 | 98
WKB | 0 | 0
Kill % | 149.89 | 171.30
Down Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Charge Frame | 3.00 | 3.00 | 3.00 | 3.00
Frame Starting | 6.00 | 6.00 | 14.00 | 14.00
Frame Ending | 8.00 | 8.00 | 16.00 | 16.00
Damage | 14.00 | 15.00 | 14.00 | 15.00
Traj Angle | 120 | 120 | 50 | 50
Bone | N/A | N/A | N/A | N/A
Size | 4.5 | 4.0 | 4.5 | 4.0
X | 11.0 | 3.6 | 10.8 | 6.0
Y | 3.6 | 3.6 | 3.6 | 3.6
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes | Yes
BKB | 40 | 40 | 40 | 40
SKB | 80 | 80 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 172.38 | 162.24 | 137.68 | 129.58
Grabs | Standing Grab | Running Grab | Pivot Grab | Pummel
Frame Starting | 6.00 | 8.00 | 9.00 | 16.00
Frame Ending | 8.00 | 10.00 | 11.00 | 17.00
Damage | 0 | 0 | 0 | 3.20
Throws | Up | Down | Forward | Back
Damage | 8.00 | 6.00 | 9.00 | 10.00
Traj Angle | 90 | 80 | 45 | 45
BKB | 70 | 75 | 50 | 80
SKB | 72 | 30 | 65 | 65
WKB | 0 | 0 | 0 | 0
Kill % | 244.32 | 709.81 | 272.36 | 196.22
Luigi Hadoken | Hit Box 1
Frame Starting | 17.00
Damage | 6.00
Traj Angle |

Size | 2.4
Element | Fire
Hitlag | 1.0
Clash | Yes
BKB | 7
SKB | 25
WKB | 0
Kill % | 1234.82
Luigi Tornado (ground) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4 | Hit box 5 | Hit box 6
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | :4link: | :4link: | :4link: | 70 | 70 | 90
Bone | N/A | N/A | N/A | 17 | 23 | N/A
Size | 5.0 | 5.0 | 4.0 | 6.0 | 6.0 | 6.0
X | 5.0 | -5.0 | 0.0 | 0.0 | 0.0 | 0.0
Y | 10.0 | 10.0 | 0.0 | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0
Clash | Yes | Yes | Yes | Yes | Yes | Yes
BKB | 85 | 80 | 30 | 80 | 80 | 80
SKB | 30 | 30 | 60 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Luigi Tornado (air) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4 | Hit box 5 | Hit box 6
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | :4link: | :4link: | :4link: | 70 | 70 | 90
Bone | N/A | N/A | N/A | 17 | 23 | N/A
Size | 6.0 | 6.0 | 4.5 | 6.0 | 6.0 | 6.0
X | 5.0 | -5.0 | 0.0 | 0.0 | 0.0 | 0.0
Y | 10.0 | 10.0 | 0.0 | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0
Clash | Yes | Yes | Yes | Yes | Yes | Yes
BKB | 60 | 60 | 60 | 80 | 80 | 80
SKB | 120 | 120 | 120 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Shoryuken (Air) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 20.00 | 1.00
Traj Angle | 90
Bone | N/A |
Size | 2.2 |
X | 5.5 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 40
SKB | 66
WKB | 0
Kill % | 149.85 | N/A
Shoryuken (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 25.00 | 1.00
Traj Angle | 88 |
Bone | N/A |
Size | 1.7 |
X | 7.0 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 40 |
SKB | 77 |
WKB | 0 |
Kill % | 104.51 | N/A
Disclaimer : I'm still working on green missile/misfire and i'm 98% sure these numbers aren't right
Green Missile | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 10.00 |
Traj Angle |
|
Bone | 18 |
Size | 4.2 |
X | 0.0 |
Y | 0.0 |
Z | 1.0 |
Element | Fire |
Hitlag | 1.2 |
Clash | Yes
BKB | 20 |
SKB | 80 |
WKB | 0 |
Kill % | 236.41
Misfire | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 25.00 |
Traj Angle |
|
Bone | 18 |
Size | 5.5 |
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
Element | Fire | Fire
Hitlag | 1.2 |
Clash | Yes
BKB | 20 |
SKB | 100 |
WKB | 0 |
Kill % | 84.11 |
Taunt | Hit Box 1
Frame Starting | 45.00
Frame Ending | 46.00
Damage | 2.00
Traj Angle | 270
Bone | N/A
Size | 3.0
X | 5.5
Y | -1.0
Z | 0.0
Element | Pierce
Hitlag | 1.0
Clash | yes
BKB | 100
SKB | 0
WKB | 180
Floor Attack (missed tech) | Hit Box 1 | Hit Box 2
Frame Starting | 19.00 | 24.00
Frame Ending | 21.00 | 26.00
Damage | 7.00 | 7.00
Traj Angle | 48 | 48
Bone | N/A | N/A
Size | 5.0 | 5.0
X | -10.0 | 10.0
Y | 5.00 | 5.00
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | No | No
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Floor Attack (after tripping) | Hit Box 1 | Hit Box 2
Frame Starting | 20.00 | 31.00
Frame Ending | 22.00| 33.00
Damage | 5.00 | 5.00
Traj Angle |
|

Bone | N/A | N/A
Size | 4.5 | 4.5
X | -10.0 | 12.0
Y | 4.5 | 4.5
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | No | No
BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Edge Attack | Hit Box 1
Frame Starting | 20.00
Frame Ending | 23.00
Damage | 7.00
Traj Angle | 45
Bone | N/A
Size | 5.0
X | 8.0
Y | 5.0
Z | 0.0
Element | Hit
Hitlag | 1.0
Clash | No
BKB | 90
SKB | 20
WKB | 0
Bouncing FireBall | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 17.00 | 37.00 | 52.00
Frame ending | 37.00 | 52.00 |
Damage | 6.0 | 5.0 | 4.0
Traj Angle |
|
|
Ice Ball | Hit Box 1
Frame Starting | 26.00
Damage | 4.0
Traj Angle |
Mach Cyclone | Hit box 1 | Hit box 2
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
| 48
Clothesline Cyclone | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Fiery Jump Punch (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 11.00
Frame Ending | 11.00 |
Damage | 18.00 | 1.00
Traj Angle | 70
Fiery Jump Punch (air) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 15.00 | 1.00
Traj Angle | 75
Burial Header (grounded start) | Hit Box 1 | Hit Box 2
Damage | 8.0 | 8.0
Traj Angle |
|
Burial Header (aerial start) | Hit Box 1
Damage | 8.0
Traj Angle |
Bouncing FireBall | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 17.00 | 37.00 | 52.00
Frame ending | 37.00 | 52.00 |
Damage | 6.0 | 5.0 | 4.0
Traj Angle |
|
|

Size | 2.4 | 2.4 | 2.4
Element | Fire | Fire | Fire
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 7 | 7 | 7
SKB | 25 | 25 | 25
WKB | 0 | 0 | 0
Ice Ball | Hit Box 1
Frame Starting | 26.00
Damage | 4.0
Traj Angle |

Size | 3.5
Element | Ice
Hitlag | 0.8
Clash | Yes
BKB | 15
SKB | 100
WKB | 0
There is no found Difference for the Airborne version ATM
Mach Cyclone (ground) | Hit box 1 | Hit box 2
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
| 48
Bone | 0 | 0
Size | 10.0 | 14.0
X | 0.0 | 0.0
Y | 8.5 | 9.0
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 2.0
Clash | No | Yes
BKB | 100 | 90
SKB | 0 | 120
WKB | 40 | 0
Clothesline Cyclone (ground) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 8.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Clothesline Cyclone (air) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 9.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Fiery Jump Punch (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 11.00
Frame Ending | 11.00 |
Damage | 18.00 | 1.00
Traj Angle | 70
Bone | N/A |
Size | 3.8 |
X | 6.4 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.2
Clash | Yes
BKB | 40
SKB | 66
WKB | 0
Fiery Jump Punch (air) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 15.00 | 1.00
Traj Angle | 75
Bone | N/A |
Size | 3.8 |
X | 5.5 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 55
SKB | 100
WKB | 0
Burial Header (grounded start) | Hit Box 1 | Hit Box 2
Damage | 8.0 | 8.0
Traj Angle |
|

Bone | 0 | 0
Size | 7.0 | 7.0
X | 0.0 | 0.0
Y | 6.5 | 6.5
Z | 0.0 | 0.0
Element | Bury | Hit
Hitlag | 0.7 | 1.0
Clash | Yes | Yes
BKB | 40 | 50
SKB | 50 | 80
WKB | 0 | 0
Burial Header (aerial start) | Hit Box 1
Damage | 8.0
Traj Angle |

Bone | 0
Size | 9.0
X | 0.0
Y | 6.0
Z | 0.0
Element | Hit
Hitlag | 0.5
Clash | Yes
BKB | 25
SKB | 25
WKB | 0
Trip|Dash Attack (final hit)| Dtilt
chance | .3 | .35
Shield | damage bonus
Fsmash | + 5
Floor Attack(tech) | + 10
Floor Attack(trip) | + 10
Green Missile | + 4
Misfire | + 4
Air Ground| Dair
ground/air | air
Dair | Hitbox 1
Intangibility| U smash
Frames | 9-14
Bones | 19, 2
Jab Transition| frame
Jab 1 | 6.0
Jab 2 | 7.0
Autocancel | early | late
Nair | 3.0 | 36.0
Fair | 2.0 | 21.0
Bair | 3.0 | 33.0
Uair | 2.0 | 19.0
Dair | 6.0 | 24.0
It's not perfect and until I have more knowledge on reading frame data, green missile remain the mess it is.
Any and all update plans will be on filling the last few missing hitboxes

plans:
  • adding missing values
  • version 1.0.5 (this is 1.0.4, however I doubt much if anything has changed)
  • Expand Misc section
  • test kill %s manually
Previous updates:
1/19/15 - created thread
1/20/15 - specials and get up attacks added, special thanks, KB values added
1/21/15 - kill % approximations added, mathematical errors and improper labels fixed, stats regarding hitbox placement added, separated complex and simple frame data for easy reading
1/22/15 - general stats were added, improper labels fixed, elements added, hitlag added, air/ground hitbox labels added
1/23/15 - clashing hitboxes, shield damage and tripping data added. More spoilers for ease of viewing. Updates section created
1/24/15 - small corrections
1/25/15 - cool looking arrows added for input direction
2/28/15 - Misc section (old values moved here, added jab transitions, intangibility, Autocancel frames), Fixed missing values of Uair, Customs section added for NSpecial, USpecial, DSpecial (only available in complex frame data style)
3/19/15 - grammar fixes, label fixes
please explain what Autolink and Sakurai angles actually are and do.
 

Squiiidzoid

Smash Cadet
Joined
Mar 3, 2015
Messages
70
3DS FC
5026-5302-6885
Cleaning It Up!

Luigi Style
Special thanks goes to @BJN39 and @Indigo Jeans for showing me how it's done
Luigi is _____
  • Tied for 21st in character weight (97)
  • Tied for 30th in dashing speed
  • Tied for 27th in walking speed
  • 47th in air speed
  • 44th in both falling and fast falling speed
  • is able to crawl (it's hilarious btw)
Here you will find all the terms found in the tables below. You will not find everyone of them on each table due to some of these terms being not applicable to the attack. Should you ever get confused what something is check here first or ask a question.

  • Charge Frame = the first frame in which you begin to charge your smash attack
  • Frame Starting = first frame at which a hitbox is active
  • Frame Ending = when a hitbox finishes
  • Frame Refresh = the amount of time required before a hitbox may land on the same opponent
  • Damage = % done to it's target
  • Traj Angle = short for the trajectory angle of a move
  • = Sakurai Angle
  • :4link: = the autolink angle
  • Kill % = this is an approximate value at which the combination of Damage of the move, WKB, SKB, BKB, the damage of the opponent and the angle of the launch will kill at (rage is not used as a factor for this)
  • Bone* = This is where the Hitbox is attached to on a character, each character is made up of a set of "bones" to which Hitboxes and Hurtboxes can be attached to. Attacks additionally don't have to connected to a bone
  • Size* = The size a of a move's hitbox, while I can't directly show you the Hitbox you can get a fair idea of the Hitbox by comparing it to other moves
  • X* = this is how many units a Hitbox is displaced on the X coordinate
  • Y* = this is how many units a Hitbox is displaced on the Y coordinate
  • Z* = this effects where a Hitbox is in relation to a bone, It's also complicated
  • Element* = the attribute of an attack
  • Hitlag* = the amount of increased lag created after landing an attack
  • Clash* = indicates whether or not a hit box will clash with another hitbox
  • BKB* = this is the base knock back of the move
  • SKB* = this is the scaling knock back of the move, higher the number the faster the knock back of the move grows
  • WKB* = weight based knock back, this is similar to base knock back in the fact with more damage it doesn't knock back farther. It is simply the base knock back of a move based on an opponents weight
  • Shield** = indicates increased damage dealt to shields
  • Tripping** = indicates an increased rate of causing tripping
  • Air/Ground** = This indicates if hitboxes hit only air borne or grounded opponents
  • Jab transition** = this is the earliest frame you can begin your next jab in your jab combo
  • Intangibility** = indicates when and what is intangible (not to be confused with invisible)
  • Autocancel** = the frames before and after a move in which they will auto cancel and not give you landing lag
* indicates stats in the complex frame data, but not the simple frame data
** indicates stats that appear in the Misc. Frame data
Jab 1 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 2.00 | 2.00 | 2.00
Frame Ending | 4.00 | 4.00 | 4.00
Damage | 3.00 | 3.00 | 3.00
Traj Angle | 90 | 65 | 50
Jab 2 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 3.00 | 3.00 | 3.00
Frame Ending | 5.00 | 5.00 | 5.00
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 70 | 60 | 60
Booty Jab | Hit Box 1 | Hit Box 2
Frame Starting | 6.00 | 6.00
Frame Ending | 8.00 | 8.00
Damage | 5.00 | 5.00
Traj Angle |
|

Kill % | 290.47 | 290.47
Dash Attack | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8 | Hit Box 9
Frame Starting | 4.00 | 10.00 | 16.00 | 22.00 | 29.00 | 37.00 | 48.00 | 48.00 | 48.00
Frame Ending | | | | | | | 49.00 | 49.00 | 49.00
Damage | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 2.00 | 2.00 | 2.00
Traj Angle | | | | | | |
|
|

Kill % | N/A | N/A | N/A | N/A | N/A | N/A | 357.87 | 357.87 | 357.87
Forward tilt ↗ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Kill % | 252.31 | 252.31 | 252.31
Forward tilt → | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Kill % | 252.31 | 252.31 | 252.31
Forward tilt ↘ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Kill % | 252.31 | 252.31 | 252.31
Up tilt | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 11.00 | 11.00 | 11.00
Damage | 6.00 | 6.00 | 6.00
Traj Angle | 100 | 100 | 100
Kill % | 331.01 | 331.01 | 331.01
Down tilt | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 5.00
Frame Ending | 9.00 | 9.00
Damage | 8.00 | 8.00
Traj Angle | 74 | 74
Kill % | 420.81 | 420.81
Sex Kick | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 3.00 | 3.00 | 6.00 | 6.00
Frame Ending | 6.00 | 6.00 | 32.00 | 32.00
Damage | 12.00 | 12.00 | 6.00 | 6.00
Traj Angle | 90 | 90 | 80 | 80
Kill % | 195.01 | 195.01 | 309.58 | 309.58
Karate Chop (Fair) | Hit Box 1 | Hit Box 2
Frame Starting | 7.00 | 7.00
Frame Ending | 11.00 | 11.00
Damage | 9.00 | 9.00
Traj Angle |
|

Kill % | 243.30 | 243.30
Back Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 6.00 | 6.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 14.00 | 14.00
Damage | 12.00 | 8.00 | 8.00 | 8.00
Traj Angle |
|
|
|

Kill % | 170.01 | 297.525 | 297.525 | 297.525
Up Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 5.00 | 5.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 12.00 | 12.00
Damage | 11.00 | 11.00 | 7.00 | 7.00
Traj Angle | 55 | 55 | 55 | 55
Kill % | 223.73 | 223.73 | 323.17 | 323.17
Drill (Dair) | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 10.00 | 11.00 | 11.00
Frame Ending | 11.00 | 15.00 | 15.00
Damage | 10.00 | 8.00 | 8.00
Traj Angle | 270 |
|

Kill % | 328.00 | 283.69 | 283.69
The Poke (FSmash ↗) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 65 | 65
Kill % | 127.81 | 127.81
The Poke (FSmash →) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 53 | 53
Kill % | 130.09 | 130.09
The Poke (FSmash ↘) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 45 | 45
Kill % | 118.98 | 118.98
Up Smash | Hit Box 1 | Hit Box 2
Charge Frame | 7.00 | 7.00
Frame Starting | 9.00 | 9.00
Frame Ending | 14.00 | 14.00
Damage | 14.00 | 12.00
Traj Angle | 110 | 110
Kill % | 149.89 | 171.30
Down Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Charge Frame | 3.00 | 3.00 | 3.00 | 3.00
Frame Starting | 6.00 | 6.00 | 14.00 | 14.00
Frame Ending | 8.00 | 8.00 | 16.00 | 16.00
Damage | 14.00 | 15.00 | 14.00 | 15.00
Traj Angle | 120 | 120 | 50 | 50
Kill % | 172.38 | 162.24 | 137.68 | 129.58
Grabs | Standing Grab | Running Grab | Pivot Grab | Pummel
Frame Starting | 6.00 | 8.00 | 9.00 | 16.00
Frame Ending | 8.00 | 10.00 | 11.00 | 17.00
Damage | 0 | 0 | 0 | 3.20
Throws | Up | Down | Forward | Back
Damage | 8.00 | 6.00 | 9.00 | 10.00
Traj Angle | 90 | 80 | 45 | 45
BKB | 70 | 75 | 50 | 80
SKB | 72 | 30 | 65 | 65
WKB | 0 | 0 | 0 | 0
Kill % | 244.32 | 709.81 | 272.36 | 196.22
Luigi Hadoken | Hit Box 1
Frame Starting | 17.00
Damage | 6.00
Traj Angle |

BKB | 7
SKB | 25
WKB | 0
Kill % | 1234.82
Luigi Tornado | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4 | Hit box 5 | Hit box 6
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | :4link: | :4link: | :4link: | 70 | 70 | 90
BKB | 85 | 80 | 30 | 80 | 80 | 80
SKB | 30 | 30 | 60 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Shoryuken (Air) | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 6.00
Frame Ending | 6.00 |
Damage | 20.00 | 1.00
Traj Angle | 90
BKB | 40
SKB | 66
WKB | 0
Kill % | 149.85 | N/A
Shoryuken (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 6.00
Frame Ending | 6.00 |
Damage | 25.00 | 1.00
Traj Angle | 88 |
BKB | 40 |
SKB | 77 |
WKB | 0 |
Kill % | 104.51 | N/A
Disclaimer : I'm still working on green missile/misfire and i'm 98% sure these numbers aren't right
Green Missile | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 10.00 |
Traj Angle |
|
BKB | 20 |
SKB | 80 |
WKB | 0 |
Kill % | 236.41
Misfire | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 25.00 |
Traj Angle |
|
BKB | 20 |
SKB | 100 |
WKB | 0 |
Kill % | 84.11 |
Taunt | Hit Box 1
Frame Starting | 45.00
Frame Ending | 46.00
Damage | 2.00
Traj Angle | 270
BKB | 100
SKB | 0
WKB | 180
Floor Attack (missed tech) | Hit Box 1 | Hit Box 2
Frame Starting | 19.00 | 24.00
Frame Ending | 21.00 | 26.00
Damage | 7.00 | 7.00
Traj Angle | 48 | 48
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Floor Attack (after tripping) | Hit Box 1 | Hit Box 2
Frame Starting | 20.00 | 31.00
Frame Ending | 22.00| 33.00
Damage | 5.00 | 5.00
Traj Angle |
|

BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Edge Attack | Hit Box 1
Frame Starting | 20.00
Frame Ending | 23.00
Damage | 7.00
Traj Angle | 45
BKB | 90
SKB | 20
WKB | 0
Jab 1 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 2.00 | 2.00 | 2.00
Frame Ending | 4.00 | 4.00 | 4.00
Damage | 3.00 | 3.00 | 3.00
Traj Angle | 90 | 65 | 50
Bone | 16 | 15 | 21
Size | 4.5 | 3.0 | 3.5
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 2.5 | 1.2 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 100 | 100 | 100
SKB | 0 | 0 | 0
WKB | 20 | 20 | 20
Jab 2 | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 3.00 | 3.00 | 3.00
Frame Ending | 5.00 | 5.00 | 5.00
Damage | 2.00 | 2.00 | 2.00
Traj Angle | 70 | 60 | 60
Bone | 22 | 21 | 15
Size | 4.5 | 3.0 | 3.5
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 2.5 | 1.2 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 100 | 100 | 100
SKB | 0 | 0 | 0
WKB | 15 | 20 | 20
Booty Jab | Hit Box 1 | Hit Box 2
Frame Starting | 6.00 | 6.00
Frame Ending | 8.00 | 8.00
Damage | 5.00 | 5.00
Traj Angle |
|

Bone | 12 | 12
Size | 4.5 | 4.5
X | 1.0 | 0.0
Y | -1.0 | 0.0
Z | -4.5 | 0.0
Element | Hit | Hit
Hitlag | 1.00 | 1.00
Clash | Yes | Yes
BKB | 65 | 65
SKB | 80 | 80
WKB | 0 | 0
Kill % | 290.47 | 290.47
Dash Attack | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4 | Hit Box 5 | Hit Box 6 | Hit Box 7 | Hit Box 8 | Hit Box 9
Frame Starting | 4.00 | 10.00 | 16.00 | 22.00 | 29.00 | 37.00 | 48.00 | 48.00 | 48.00
Frame Ending | | | | | | | 49.00 | 49.00 | 49.00
Damage | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 2.00 | 2.00 | 2.00
Traj Angle | | | | | | |
|
|

Bone | | | | | | | N/A | N/A | N/A
Size | | | | | | | 5.0 | 4.0 | 3.0
X | | | | | | | 12.0 | 6.0 | 0.0
Y | | | | | | | 0.0 | 0.0 | 0.0
Z | | | | | | | 0.0 | 0.0 | 0.0
Element | | | | | | | Hit | Hit | Hit
Hitlag | | | | | | | 2.5 | 2.5 | 2.5
Clash | | | | | | | Yes | Yes | Yes
BKB | | | | | | | 50 | 50 | 50
SKB | | | | | | | 128 | 128 | 128
WKB | | | | | | | 0 | 0 | 0
Kill % | N/A | N/A | N/A | N/A | N/A | N/A | 357.87 | 357.87 | 357.87
Forward tilt ↗ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Forward tilt → | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Forward tilt ↘ | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 8.00 | 8.00 | 8.00
Damage | 8.00 | 8.00 | 8.00
Traj Angle |
|
|

Bone | 9 | 8 | 3
Size | 4.8 | 4.0 | 3.4
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | -2.0
Z | 3.6 | 1.2 | 1.1
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 2 | 2 | 2
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 252.31 | 252.31 | 252.31
Up tilt | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 5.00 | 5.00 | 5.00
Frame Ending | 11.00 | 11.00 | 11.00
Damage | 6.00 | 6.00 | 6.00
Traj Angle | 100 | 100 | 100
Bone | 18 | 22 | 23
Size | 3.3 | 4.3 | 4.8
X | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 8 | 8 | 8
SKB | 100 | 100 | 100
WKB | 0 | 0 | 0
Kill % | 331.01 | 331.01 | 331.01
Down tilt | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 5.00
Frame Ending | 9.00 | 9.00
Damage | 8.00 | 8.00
Traj Angle | 74 | 74
Bone | 9 | 8
Size | 4.8 | 3.8
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 3.0 | 1.6
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 38 | 38
SKB | 54 | 54
WKB | 0 | 0
Kill % | 420.81 | 420.81
Sex Kick | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 3.00 | 3.00 | 6.00 | 6.00
Frame Ending | 6.00 | 6.00 | 32.00 | 32.00
Damage | 12.00 | 12.00 | 6.00 | 6.00
Traj Angle | 90 | 90 | 80 | 80
Bone | 5 | 9 | 5 | 9
Size | 4.5 | 4.0 | 3.0 | 2.5
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 1.1 | 1.0 | 1.0 | 1.0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes | Yes
BKB | 20 | 20 | 20 | 20
SKB | 90 | 90 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 195.01 | 195.01 | 309.58 | 309.58
Karate Chop (Fair) | Hit Box 1 | Hit Box 2
Frame Starting | 7.00 | 7.00
Frame Ending | 11.00 | 11.00
Damage | 9.00 | 9.00
Traj Angle |
|

Bone | 16 | 15
Size | 5.6 | 3.84
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 3.4 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 30 | 30
SKB | 80 | 80
WKB | 0 | 0
Kill % | 243.30 | 243.30
Back Air | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Frame Starting | 6.00 | 6.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 14.00 | 14.00
Damage | 12.00 | 8.00 | 8.00 | 8.00
Traj Angle |
|
|
|

Bone | 9 | 8 | 9 | 8
Size | 4.5 | 4.0 | 4.0 | 5.0
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 4.0 | 1.6 | 4.0 | 1.6
Element | Hit | Hit | Hit | Hit
Clash | Yes | Yes | Yes | Yes
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
BKB | 12 | 12 | 12 | 12
SKB | 100 | 100 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 170.01 | 297.525 | 297.525 | 297.525
Up Air | Hit Box 1 | Hit Box 2
Frame Starting | 5.00 | 5.00 | 8.00 | 8.00
Frame Ending | 8.00 | 8.00 | 12.00 | 12.00
Damage | 11.00 | 11.00 | 7.0 | 7.0
Traj Angle | 55 | 55 | 55 | 55
Bone | 8 | 9 | 8 | 9
Size | 4.0 | 4.0 | 4.0 | 4.0
X | 0.0 | 0.0 | 0.0 | 0.0
Y | 0.0 | 0.0 | 0.0 | 0.0
Z | 1.2 | 3.2 | 1.2 | 3.2
Element | Hit | Hit | Hit | Hit
Clash | Yes | Yes | Yes | Yes
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
BKB | 0 | 0 | 0 | 0
SKB | 100 | 100 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 223.73 | 223.73 | 323.17 | 323.17
Drill (Dair) | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 10.00 | 11.00 | 11.00
Frame Ending | 11.00 | 15.00 | 15.00
Damage | 10.00 | 8.00 | 8.00
Traj Angle | 270 |
|

Bone | N/A | 3 | 9
Size | 1.8 | 3.3 | 2.5
X | 2.8 | 0.0 | 0.0
Y | 1.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 4.0
Element | Hit | Hit | Hit
Clash | Yes | Yes | Yes
Hitlag | 2.0 | 1.0 | 1.0
BKB | 20 | 20 | 20
SKB | 80 | 80 | 80
WKB | 0 | 0 | 0
Kill % | 328.00 | 283.69 | 283.69
The Poke (FSmash ↗) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 65 | 65
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 121 | 121
WKB | 0 | 0
Kill % | 127.81 | 127.81
The Poke (FSmash →) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 53 | 53
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 116 | 116
WKB | 0 | 0
Kill % | 130.09 | 130.09
The Poke (FSmash ↘) | Hit Box 1 | Hit Box 2
Charge Frame | 5.00 | 5.00
Frame Starting | 12.00 | 12.00
Frame Ending | 14.00 | 14.00
Damage | 15.00 | 15.00
Traj Angle | 45 | 45
Bone | 15 | 15
Size | 3.8 | 4.3
X | 0.0 | 0.0
Y | 0.0 | 0.0
Z | 8.0 | 2.5
Element | Pierce | Pierce
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 20 | 20
SKB | 117 | 117
WKB | 0 | 0
Kill % | 118.98 | 118.98
Up Smash | Hit Box 1 | Hit Box 2
Charge Frame | 7.00 | 7.00
Frame Starting | 9.00 | 9.00
Frame Ending | 14.00 | 14.00
Damage | 14.00 | 12.00
Traj Angle | 110 | 110
Bone | 19 | 3
Size | 4.8 | 4.0
X | 0.0 | 0.0
Y | -1.2 | 0.0
Z | 2.8 | 4.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | Yes | Yes
BKB | 35 | 35
SKB | 98 | 98
WKB | 0 | 0
Kill % | 149.89 | 171.30
Down Smash | Hit Box 1 | Hit Box 2 | Hit Box 3 | Hit Box 4
Charge Frame | 3.00 | 3.00 | 3.00 | 3.00
Frame Starting | 6.00 | 6.00 | 14.00 | 14.00
Frame Ending | 8.00 | 8.00 | 16.00 | 16.00
Damage | 14.00 | 15.00 | 14.00 | 15.00
Traj Angle | 120 | 120 | 50 | 50
Bone | N/A | N/A | N/A | N/A
Size | 4.5 | 4.0 | 4.5 | 4.0
X | 11.0 | 3.6 | 10.8 | 6.0
Y | 3.6 | 3.6 | 3.6 | 3.6
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes | Yes
BKB | 40 | 40 | 40 | 40
SKB | 80 | 80 | 100 | 100
WKB | 0 | 0 | 0 | 0
Kill % | 172.38 | 162.24 | 137.68 | 129.58
Grabs | Standing Grab | Running Grab | Pivot Grab | Pummel
Frame Starting | 6.00 | 8.00 | 9.00 | 16.00
Frame Ending | 8.00 | 10.00 | 11.00 | 17.00
Damage | 0 | 0 | 0 | 3.20
Throws | Up | Down | Forward | Back
Damage | 8.00 | 6.00 | 9.00 | 10.00
Traj Angle | 90 | 80 | 45 | 45
BKB | 70 | 75 | 50 | 80
SKB | 72 | 30 | 65 | 65
WKB | 0 | 0 | 0 | 0
Kill % | 244.32 | 709.81 | 272.36 | 196.22
Luigi Hadoken | Hit Box 1
Frame Starting | 17.00
Damage | 6.00
Traj Angle |

Size | 2.4
Element | Fire
Hitlag | 1.0
Clash | Yes
BKB | 7
SKB | 25
WKB | 0
Kill % | 1234.82
Luigi Tornado (ground) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4 | Hit box 5 | Hit box 6
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | :4link: | :4link: | :4link: | 70 | 70 | 90
Bone | N/A | N/A | N/A | 17 | 23 | N/A
Size | 5.0 | 5.0 | 4.0 | 6.0 | 6.0 | 6.0
X | 5.0 | -5.0 | 0.0 | 0.0 | 0.0 | 0.0
Y | 10.0 | 10.0 | 0.0 | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0
Clash | Yes | Yes | Yes | Yes | Yes | Yes
BKB | 85 | 80 | 30 | 80 | 80 | 80
SKB | 30 | 30 | 60 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Luigi Tornado (air) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4 | Hit box 5 | Hit box 6
Frame Starting | 10.00 | 10.00 | 10.00 | 44.00 | 44.00 | 44.00
Frame Ending | 34.00 | 34.00 | 34.00 | 45.00 | 45.00 | 45.00
Frame Refreshing | 6.00 | 6.00 | 6.00 | N/A | N/A | N/A
Damage | 1.50 | 1.50 | 1.50 | 3.00 | 3.00 | 3.00
Traj Angle | :4link: | :4link: | :4link: | 70 | 70 | 90
Bone | N/A | N/A | N/A | 17 | 23 | N/A
Size | 6.0 | 6.0 | 4.5 | 6.0 | 6.0 | 6.0
X | 5.0 | -5.0 | 0.0 | 0.0 | 0.0 | 0.0
Y | 10.0 | 10.0 | 0.0 | 0.0 | 0.0 | 0.0
Z | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit | Hit | Hit
Hitlag | 1.0 | 1.0 | 1.0 | 2.0 | 2.0 | 2.0
Clash | Yes | Yes | Yes | Yes | Yes | Yes
BKB | 60 | 60 | 60 | 80 | 80 | 80
SKB | 120 | 120 | 120 | 130 | 130 | 130
WKB | 0 | 0 | 0 | 0 | 0 | 0
Kill % | N/A | N/A | N/A | 261.79 | 261.79 | 245.05
Shoryuken (Air) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 20.00 | 1.00
Traj Angle | 90
Bone | N/A |
Size | 2.2 |
X | 5.5 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 40
SKB | 66
WKB | 0
Kill % | 149.85 | N/A
Shoryuken (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 25.00 | 1.00
Traj Angle | 88 |
Bone | N/A |
Size | 1.7 |
X | 7.0 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 40 |
SKB | 77 |
WKB | 0 |
Kill % | 104.51 | N/A
Disclaimer : I'm still working on green missile/misfire and i'm 98% sure these numbers aren't right
Green Missile | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 10.00 |
Traj Angle |
|
Bone | 18 |
Size | 4.2 |
X | 0.0 |
Y | 0.0 |
Z | 1.0 |
Element | Fire |
Hitlag | 1.2 |
Clash | Yes
BKB | 20 |
SKB | 80 |
WKB | 0 |
Kill % | 236.41
Misfire | Hit Box 1 | Hit Box 2
Frame Starting | 14.00 |
Frame Ending | 25.00 |
Damage | 25.00 |
Traj Angle |
|
Bone | 18 |
Size | 5.5 |
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
Element | Fire | Fire
Hitlag | 1.2 |
Clash | Yes
BKB | 20 |
SKB | 100 |
WKB | 0 |
Kill % | 84.11 |
Taunt | Hit Box 1
Frame Starting | 45.00
Frame Ending | 46.00
Damage | 2.00
Traj Angle | 270
Bone | N/A
Size | 3.0
X | 5.5
Y | -1.0
Z | 0.0
Element | Pierce
Hitlag | 1.0
Clash | yes
BKB | 100
SKB | 0
WKB | 180
Floor Attack (missed tech) | Hit Box 1 | Hit Box 2
Frame Starting | 19.00 | 24.00
Frame Ending | 21.00 | 26.00
Damage | 7.00 | 7.00
Traj Angle | 48 | 48
Bone | N/A | N/A
Size | 5.0 | 5.0
X | -10.0 | 10.0
Y | 5.00 | 5.00
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | No | No
BKB | 80 | 80
SKB | 48 | 48
WKB | 0 | 0
Floor Attack (after tripping) | Hit Box 1 | Hit Box 2
Frame Starting | 20.00 | 31.00
Frame Ending | 22.00| 33.00
Damage | 5.00 | 5.00
Traj Angle |
|

Bone | N/A | N/A
Size | 4.5 | 4.5
X | -10.0 | 12.0
Y | 4.5 | 4.5
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 1.0
Clash | No | No
BKB | 60 | 60
SKB | 50 | 50
WKB | 0 | 0
Edge Attack | Hit Box 1
Frame Starting | 20.00
Frame Ending | 23.00
Damage | 7.00
Traj Angle | 45
Bone | N/A
Size | 5.0
X | 8.0
Y | 5.0
Z | 0.0
Element | Hit
Hitlag | 1.0
Clash | No
BKB | 90
SKB | 20
WKB | 0
Bouncing FireBall | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 17.00 | 37.00 | 52.00
Frame ending | 37.00 | 52.00 |
Damage | 6.0 | 5.0 | 4.0
Traj Angle |
|
|
Ice Ball | Hit Box 1
Frame Starting | 26.00
Damage | 4.0
Traj Angle |
Mach Cyclone | Hit box 1 | Hit box 2
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
| 48
Clothesline Cyclone | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Fiery Jump Punch (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 11.00
Frame Ending | 11.00 |
Damage | 18.00 | 1.00
Traj Angle | 70
Fiery Jump Punch (air) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 15.00 | 1.00
Traj Angle | 75
Burial Header (grounded start) | Hit Box 1 | Hit Box 2
Damage | 8.0 | 8.0
Traj Angle |
|
Burial Header (aerial start) | Hit Box 1
Damage | 8.0
Traj Angle |
Bouncing FireBall | Hit Box 1 | Hit Box 2 | Hit Box 3
Frame Starting | 17.00 | 37.00 | 52.00
Frame ending | 37.00 | 52.00 |
Damage | 6.0 | 5.0 | 4.0
Traj Angle |
|
|

Size | 2.4 | 2.4 | 2.4
Element | Fire | Fire | Fire
Hitlag | 1.0 | 1.0 | 1.0
Clash | Yes | Yes | Yes
BKB | 7 | 7 | 7
SKB | 25 | 25 | 25
WKB | 0 | 0 | 0
Ice Ball | Hit Box 1
Frame Starting | 26.00
Damage | 4.0
Traj Angle |

Size | 3.5
Element | Ice
Hitlag | 0.8
Clash | Yes
BKB | 15
SKB | 100
WKB | 0
There is no found Difference for the Airborne version ATM
Mach Cyclone (ground) | Hit box 1 | Hit box 2
Frame Starting | 10.00 | 44.0
Frame Ending | 34.00 | 55.0
Frame Refreshing | 4.00 | N/A
Damage | 0.0 | 6.0
Traj Angle |
| 48
Bone | 0 | 0
Size | 10.0 | 14.0
X | 0.0 | 0.0
Y | 8.5 | 9.0
Z | 0.0 | 0.0
Element | Hit | Hit
Hitlag | 1.0 | 2.0
Clash | No | Yes
BKB | 100 | 90
SKB | 0 | 120
WKB | 40 | 0
Clothesline Cyclone (ground) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 8.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Clothesline Cyclone (air) | Hit box 1 | Hit box 2 | Hit box 3 | Hit box 4
Frame Starting | 20.00 | 20.00 | 20.00 | 64.00
Frame Ending | 44.00 | 44.00 | 44.00 | 65.00
Frame Refreshing | 15.0 | 15.0 | 15.0 | N/A
Damage | 8.0 | 8.0 | 0.0 | 8.0
Traj Angle | 30 | 30 | 40 | 90
Bone | 0 | 0 | 0 | 0
Size | 4.5 | 4.5 | 8.0 | 9.0
X | 10.0 | -10.0 | 0.0 | 0.0
Y | 8.0 | 8.0 | 8.0 | 12.0
Z | 0.0 | 0.0 | 0.0 | 0.0
Element | Hit | Hit | Hit | Hit
Hitlag | 2.0 | 2.0 | 0.0 | 0.5
Clash | Yes | Yes | No | Yes
BKB | 60 | 60 | 20 | 65
SKB | 65 | 65 | 60 | 120
WKB | 0 | 0 | 0 | 0
Fiery Jump Punch (ground) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 11.00
Frame Ending | 11.00 |
Damage | 18.00 | 1.00
Traj Angle | 70
Bone | N/A |
Size | 3.8 |
X | 6.4 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.2
Clash | Yes
BKB | 40
SKB | 66
WKB | 0
Fiery Jump Punch (air) | Hit Box 1 | Hit Box 2
Frame Starting | 8.00 | 9.00
Frame Ending | 9.00 |
Damage | 15.00 | 1.00
Traj Angle | 75
Bone | N/A |
Size | 3.8 |
X | 5.5 |
Y | 6.0 |
Z | 0.0 |
Element | Fire | Coin
Hitlag | 1.0
Clash | Yes
BKB | 55
SKB | 100
WKB | 0
Burial Header (grounded start) | Hit Box 1 | Hit Box 2
Damage | 8.0 | 8.0
Traj Angle |
|

Bone | 0 | 0
Size | 7.0 | 7.0
X | 0.0 | 0.0
Y | 6.5 | 6.5
Z | 0.0 | 0.0
Element | Bury | Hit
Hitlag | 0.7 | 1.0
Clash | Yes | Yes
BKB | 40 | 50
SKB | 50 | 80
WKB | 0 | 0
Burial Header (aerial start) | Hit Box 1
Damage | 8.0
Traj Angle |

Bone | 0
Size | 9.0
X | 0.0
Y | 6.0
Z | 0.0
Element | Hit
Hitlag | 0.5
Clash | Yes
BKB | 25
SKB | 25
WKB | 0
Trip|Dash Attack (final hit)| Dtilt
chance | .3 | .35
Shield | damage bonus
Fsmash | + 5
Floor Attack(tech) | + 10
Floor Attack(trip) | + 10
Green Missile | + 4
Misfire | + 4
Air Ground| Dair
ground/air | air
Dair | Hitbox 1
Intangibility| U smash
Frames | 9-14
Bones | 19, 2
Jab Transition| frame
Jab 1 | 6.0
Jab 2 | 7.0
Autocancel | early | late
Nair | 3.0 | 36.0
Fair | 2.0 | 21.0
Bair | 3.0 | 33.0
Uair | 2.0 | 19.0
Dair | 6.0 | 24.0
It's not perfect and until I have more knowledge on reading frame data, green missile remain the mess it is.
Any and all update plans will be on filling the last few missing hitboxes

plans:
  • adding missing values
  • version 1.0.5 (this is 1.0.4, however I doubt much if anything has changed)
  • Expand Misc section
  • test kill %s manually
Previous updates:
1/19/15 - created thread
1/20/15 - specials and get up attacks added, special thanks, KB values added
1/21/15 - kill % approximations added, mathematical errors and improper labels fixed, stats regarding hitbox placement added, separated complex and simple frame data for easy reading
1/22/15 - general stats were added, improper labels fixed, elements added, hitlag added, air/ground hitbox labels added
1/23/15 - clashing hitboxes, shield damage and tripping data added. More spoilers for ease of viewing. Updates section created
1/24/15 - small corrections
1/25/15 - cool looking arrows added for input direction
2/28/15 - Misc section (old values moved here, added jab transitions, intangibility, Autocancel frames), Fixed missing values of Uair, Customs section added for NSpecial, USpecial, DSpecial (only available in complex frame data style)
3/19/15 - grammar fixes, label fixes
oops sorry for the double post, that was a mistake
 
Last edited:

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
please explain what Autolink and Sakurai angles actually are and do.
auto link - type of angle intended to hit you into the other hits of the move
Sakurai angle - type of angle where the launch angle increases from 0-40 degrees depending on how strong the knockback is
 

Squiiidzoid

Smash Cadet
Joined
Mar 3, 2015
Messages
70
3DS FC
5026-5302-6885
auto link - type of angle intended to hit you into the other hits of the move
Sakurai angle - type of angle where the launch angle increases from 0-40 degrees depending on how strong the knockback is
thanks. Please can you also add landing lag, and the first frame you can act after performing a move? They are quite important.
 

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
thanks. Please can you also add landing lag, and the first frame you can act after performing a move? They are quite important.
FAF - (first actionable frame) I should be adding in the next week
Landing lag - I don't mind adding that, there is already a thread for everyone's landing lag though, here
 
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