unknownforce
Smash Lord
- Joined
- Aug 19, 2004
- Messages
- 1,599
Hi everyone,
My apologies for posting this in the Melee forum, but from what I recall the melee general forum is the most frequently checked by all smash communities and seems appropriate given the topic (and I know many players don’t check the light house or pool room at all). I should make it clear that this message involves ALL the smash communities and is not melee exclusive.
As I mentioned in the facebook group, the book my colleagues and I are writing on Digital Technology has officially been approved by Oxford University Press, which means the chapter on Professional Gaming has also been approved. Needless to say, I plan on including the Smash games in the chapter, which means written interviews with some members of the community is somethingI definitely have planned.
For everyone unfamiliar with Oxford University Press, I recommend looking them up on google. They have an exceptional reputation for publishing high quality handbooks, which means the professional gaming chapter will be distributed across the world in many different academic, research, and professional settings. This likely means that a large number of undergraduate and graduate students, as well as various professional researchers and clinicians, will be reading it. Many of them, who know virtually nothing about professional gaming, will be learning about it for the first time in this chapter. I see this is an excellent opportunity to further educate the academic and scientific community on professional gaming and its potential benefits.
At this point, I wanted to discuss some of the general points I’d like to touch on in the chapter. I am very receptive to feedback, so feel free to post here if you think I’m missing something you believe I should cover. Additionally, I would be curious to hear what type of questions the community would like me to ask the professional and competitive gamers I end up interviewing. Please keep in mind that I want to keep the questions as interesting as possible to readers who may not know much (if anything) about professional/competitive gaming.
My current plan is to focus on the following for the chapter: 1. Professional/competitive gaming and skills development. 2. Professional gaming as a career choice. 3. Professional/competitive gaming encouraging prosocial behaviors. 4. Professional/competitive gaming redefining excessive game use. 5. Professional/competitive gaming redefining negative gaming stereotypes. 6. Implications of professional/competitive gaming and future research. 7. Player interviews and (possibly) case studies.
I will be sure to include information about various professional and competitive gaming communities throughout the chapter, with smash, league of legends, and starcraft getting the most attention (though I should probably include at least one big FPS game like Call of Duty as well).
Since this is a lengthy post, I’ll summarize what feedback would be most helpful: A. Feedback on the chapter topics and other areas you would suggest I cover. B. Specific questions to ask players being interviewed.
I’m greatly looking forward to hearing everyone’s thoughts, and I want to give a huge thanks to everyone that has already expressed interest in being interviewed or contributing in other ways.
My apologies for posting this in the Melee forum, but from what I recall the melee general forum is the most frequently checked by all smash communities and seems appropriate given the topic (and I know many players don’t check the light house or pool room at all). I should make it clear that this message involves ALL the smash communities and is not melee exclusive.
As I mentioned in the facebook group, the book my colleagues and I are writing on Digital Technology has officially been approved by Oxford University Press, which means the chapter on Professional Gaming has also been approved. Needless to say, I plan on including the Smash games in the chapter, which means written interviews with some members of the community is somethingI definitely have planned.
For everyone unfamiliar with Oxford University Press, I recommend looking them up on google. They have an exceptional reputation for publishing high quality handbooks, which means the professional gaming chapter will be distributed across the world in many different academic, research, and professional settings. This likely means that a large number of undergraduate and graduate students, as well as various professional researchers and clinicians, will be reading it. Many of them, who know virtually nothing about professional gaming, will be learning about it for the first time in this chapter. I see this is an excellent opportunity to further educate the academic and scientific community on professional gaming and its potential benefits.
At this point, I wanted to discuss some of the general points I’d like to touch on in the chapter. I am very receptive to feedback, so feel free to post here if you think I’m missing something you believe I should cover. Additionally, I would be curious to hear what type of questions the community would like me to ask the professional and competitive gamers I end up interviewing. Please keep in mind that I want to keep the questions as interesting as possible to readers who may not know much (if anything) about professional/competitive gaming.
My current plan is to focus on the following for the chapter: 1. Professional/competitive gaming and skills development. 2. Professional gaming as a career choice. 3. Professional/competitive gaming encouraging prosocial behaviors. 4. Professional/competitive gaming redefining excessive game use. 5. Professional/competitive gaming redefining negative gaming stereotypes. 6. Implications of professional/competitive gaming and future research. 7. Player interviews and (possibly) case studies.
I will be sure to include information about various professional and competitive gaming communities throughout the chapter, with smash, league of legends, and starcraft getting the most attention (though I should probably include at least one big FPS game like Call of Duty as well).
Since this is a lengthy post, I’ll summarize what feedback would be most helpful: A. Feedback on the chapter topics and other areas you would suggest I cover. B. Specific questions to ask players being interviewed.
I’m greatly looking forward to hearing everyone’s thoughts, and I want to give a huge thanks to everyone that has already expressed interest in being interviewed or contributing in other ways.