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Precision vs Spam

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
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When some people play brawl, you can subconsciously hear the screams of their controller dying. As you physically hear their hands and fingers maulling their beloved tool of noobihilation.

Other players play brawl while dressed up at the dining table over crumpets and tea.
These players use precise finger movements and take time to learn exactly when they need to press their button and only once.

---------------------------------


This whole precision thing is a problem somtimes for sonic. For example, I am sure you all have noticed that if you try to jump into FAIR somtimes you time the FAIR a millisecond early, and find that it doesent execute at all unless you press the A button again.


Anyway... is sonic a character that is better played precisely? or spammed? or maybe a comination of both in different situations?

which kinda of player are YOU?
 

Camalange

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How do you spam with Sonic? Doesn't work. It's all precision.
 

MarKO X

Smash Champion
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How about you try spamming an attack with Sonic.

Not trying to sound mean, I'm just saying. Sonic has no "I'm in a weird situation, let me spam the hell out of this" attack. Once you get too predictable from your spamming, you can get punished severely (or as severely as brawl will allow), so spamming with Sonic is not good for your health.
 

Camalange

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Eyyyy, Cam, post #777
lol, I think you're the first person to call me Cam. Everyone else either calls me Cama or Camal...Cam is so much easier and actually makes sense with my real name.
 

Kinzer

Mammy
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Don't worry about it Aeg.

Anyway I find it funny how he says HA isn't spammable, yet some of my opponents have fallen prey to my 2-4 consecutive HA attacks, that number would be ever bigger including the Shield-Blocks.

In my mind, I think I call it "The Manhunter Combo."

Edit: On topic, I think Sonic is mostly precision, but depending on your opponent...meh, let's just say for example Fair is more than a self-combo. :laugh:
 

fruityman

Smash Cadet
Joined
Sep 20, 2008
Messages
44
Location
Australia, NSW
Well to answer the question (IMHO), Sonic is a character that heavily depends on a good mind game to line up some heavy hits on the other character. A good Sonic is 95% precision, 5% spam. You need great timing and precision to utilise sling shot, SD in fair, sling jumping (or whatever it's named), ASD, ASD into grab, SD into homing attack, lining up aerials after SD, etc

Well, most of these are quite easy but you need to put them into practice so that they come naturally. ;)

Sonic has this arsenal of techniques to keep his opponents' guessing. But for a good mind game, you need to know how to mix up all of Sonic's moves, which is the hardest part to playing Sonic. Opponents will know what's coming if you spam only a few techniques in a certain order or situation (again, IMHO).

That's the precision part; practising his technique and most of all learning to mix them up.
The 5% spam is spamming a few of the good techniques when your opponent isn't expecting it. It's all a matter of mind games that depends on what works.

Feel free to add anything. :)
 

aeghrur

Smash Champion
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Minnesota
Welcome to the sonic boards fruityman, I suggest stickies for a fun read. Um, slingshot is called spinshot around here. :p
 

da K.I.D.

Smash Hero
Joined
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Messages
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and in you referenced ASD which is air spin dash(side b). and id just like to remind you that excpt for recovering, ASC or air spin charge (down b) is usually a better option
 

thecatinthehat

Smash Master
Joined
Jul 17, 2007
Messages
3,245
Location
Banned
-----------------------------
When some people play brawl, you can subconsciously hear the screams of their controller dying. As you physically hear their hands and fingers maulling their beloved tool of noobihilation.

Other players play brawl while dressed up at the dining table over crumpets and tea.
These players use precise finger movements and take time to learn exactly when they need to press their button and only once.

---------------------------------


This whole precision thing is a problem somtimes for sonic. For example, I am sure you all have noticed that if you try to jump into FAIR somtimes you time the FAIR a millisecond early, and find that it doesent execute at all unless you press the A button again.


Anyway... is sonic a character that is better played precisely? or spammed? or maybe a comination of both in different situations?

which kinda of player are YOU?
lol have you ever been to MLG. noise doesn't determine precision from spam.
 

Kitamerby

Smash Hero
Joined
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I think Sonic is a character that should be taken slow, despite his fast running speed. Like the games, if you just keep rushing into things, you're just going to lose. It's not as if Sonic can outprioritize and outrange everyone in the game. I think that like Falcon, Ike, and G-dorf, Sonic should be played defensively while pretending to be on the offensive by constantly baiting and punishing, sticking close, but not TOO close...

I vote precision.
 

thecatinthehat

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I think Sonic is a character that should be taken slow, despite his fast running speed. Like the games, if you just keep rushing into things, you're just going to lose. It's not as if Sonic can outprioritize and outrange everyone in the game. I think that like Falcon, Ike, and G-dorf, Sonic should be played defensively while pretending to be on the offensive by constantly baiting and punishing, sticking close, but not TOO close...

I vote precision.
There are a couple of different styles to Sonic.

There's the one you mentioned.
 

Kinzer

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"And then there are the good Sonics, who play little differently from the bad ones."

I bet you all know who came up with that BS.
 

fruityman

Smash Cadet
Joined
Sep 20, 2008
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44
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and in you referenced ASD which is air spin dash(side b). and id just like to remind you that excpt for recovering, ASC or air spin charge (down b) is usually a better option
I'm not too adept on the terminology yet. :ohwell:
When i said ASD, I meant the one where you do down b in the air and push forward. :)
Also, can anyone tell me the name of the technique where you:
1) Charge down b in the air
2) Use the c stick to side smash
3) You execute a long midair jump
 

Tenki

Smash Hero
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I'm not too adept on the terminology yet. :ohwell:
When i said ASD, I meant the one where you do down b in the air and push forward. :)
Also, can anyone tell me the name of the technique where you:
1) Charge down b in the air
2) Use the c stick to side smash
3) You execute a long midair jump
SD is spin dash (side-B)
SC is spin charge (down-B)

so ASC = air down-B

also that technique is called spinshot.
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
thanks for the responses guys. I too aim mostly for a precision style. But i have seen sonics who spamm fsmash, and bair. and they didnt do as bad as one might think.

And it sucks, because some other characters in the game can literally spam all day, and its soooooo effective. (mianly MK and GaW)

sonic can actually spam his tilts pretty well though..
 

Kinzer

Mammy
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I loves it when people say I spam with Sonic. His Spam is so stupid that people who can't figure it out are even worse.

...*cough* UltimateRazer on AiB.
 

Kinzer

Mammy
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Can't they still grab you out of your Spins though?

I don't know, I just find it funny when people complain about "spamming" yet if it's spam, it's predictable, and easily countered if you think about it.
 

da K.I.D.

Smash Hero
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depends on the spin, whether its side b down b or dash attack

its very very hard to grab dash attack

that was the point of my post its hard, to get around the spin spam, since its actually 3-5 different moves
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
spin spam is pretty much terrible.

really spamming any of sonics approaches, is a really bad idea.
he has so many that you wouldnt ever need to spam anyway.


plus, people can get really really good at punishing spins.
but they cant punish them if they are in delay, or if they are suprised.. .and that is really the main things sonic should use spins for... ASC is really the only one i would consider using to approach an opponent that is at rest.


speaking of approaches. have any of you considered the reach on sonics dash attack? it allows it to be a delayable attack. I noticed this most when i would screw up while trying to do pivot/stutter smashes. I did a dash attack instead, but it didnt really hurt me in anyway.. because the opponent expected the dash attack to come earlier, thus miss-timed their counter.
 
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