Dr Peepee
Hello! I have more questions.
Can you define counter attack?
Can you define what exactly a position is? For example, is shiek being in the middle of the right platform on yoshis while I am center stage a position? Would me being at a long range be a different position? When looking for more positional understanding do you think it is a good thing to go very in depth or should I keep looking for different positions? I keep finding myself spending 30 minutes to 1 hour on one position and all the possible options which I think is beneficial but I want to be better with using my time as there are many positions to learn lmao.
Can you explain how a "position" differs from a "situation" or are these interchangeable? I feel like they are different but I can't put my finger on the difference.
Can you explain what having a timing advantage is?
I’ve been looking at timing as an independent factor in analysis now as you suggested and I’m still a bit confused as to what to look for.
How does one get a timing advantage and how does one abuse it?
How do I get better at timing my retreating ac bair to beat approaches / counterattack? Do I react to spacing / their stimulus / recognize situation? I find myself doing retreating AC bair to beat approaches at completely unreasonable times, where i’m throwing away an advantage / putting myself in a disadvantage when I don’t need to at all.
https://youtu.be/jBvdnCfI2_M?t=14
In this example, you seem to react to his dash forward and also because you just landed from a jump you could assume he might want to attack because of your landing lag, do you think this makes sense? What do you think you might have done if he was about 1 more dash distance away instead of this close but you register that he was dashing forward? Maybe an approaching nair to hit him running forward or a laser if you could at that range?
Do you have a timing advantage here or does he because of the positional / frame advantage? I don’t really understand how it plays into space / position and all that junk yet.
https://www.twitch.tv/videos/239751993?t=09h20m09s
In this clip I did a bair, after the first bair, that I think was completely inappropriate
Assuming I was at a timing advantage because he was in lag having to fall after my first bair, I don’t think I had any reason to be scared of an attack. How can I get better at recognizing situations like this when i’m at risk of an attack versus when i’m not?
b
Could you elaborate more on the difference between defensive and patient players please?
What strategy would a defensive impatient falco player use vs puff?
What strategy would a defensive patient falco player use vs puff?
What strategy would an aggressive patient falco player use vs puff?
What strategy would an aggressive proactive falco player use vs puff?
What strategy would an aggressive proactive patient falco player use vs puff? (you haha)
What strategy would an aggressive reactive falco player use vs puff?
Just looking for general stuff / scenarios to kind of understand.
I also don’t really get how to classify players as proactive vs reactive well enough, I end up classifying almost everyone as proactive. I think I struggle with overlaps between the categories which is good to think about in its own right but it’s frustrating not being able to understand whether players are being proactive or not.
Are proactive players less likely to react to specific stimuli than a reactive player? Would a reactive fox for example be more likely to full hop only when he sees you dash sh forwards and expects a laser, versus a proactive player who might make more predictions?
c)
What are some ideas for beating players who wavedash forward after taking laser at a mid range?
I notice this usually happens when their initial intention is to powershield, they don’t react to getting ps but just preemptively wd forward which I then usually stuff with laser in place or slight approaching dair / dair in place depending on range.
I notice when I do dash dances and they do this wd forward oos I often get pressured hard / hit, and I think at least versus the players who are main threats to me in my state this seems to be a pretty meta thing, players who constantly run forward when i’m threatening laser and then wd forward oos if they get powershield or not.
What do you think about using 2x laser in place to beat wd forward / dash forward instantly after taking laser?
What about laser dair / nair?
Is their anything else you think about this “meta thing”
I find myself getting a ton of mileage out of varying my laser timings a lot and just dairing people who wavedash forward and it’s usually pretty clear with the amount of people who run forward attempt to ps > wd forward punish, at least against players in my state. It honestly makes me feel kind of lazy because I want to get better at 1 - 2 dash dance observe set ups after laser because it’s fun but against these players I get a lot of mileage out of just laser dair. It also depends on character of course, I guess i’m mainly talking about marth shiek and fox, I haven’t really looked too in depth at how the meta for powershielding is for other characters.
What is the nair timing you mentioned earlier that might hit jump oos and be safe?
Is it what we call the sami nair down here? IE about a frame 10-12 nair which you buffer the fast fall so the ff comes out before the nair, or are you talking about a specific timing you put the nair out which you fast fall after hit lag which is still safe to grab oos?
Druggedfox told me the earliest nair you can do which you fast fall after the lag for is frame 7, which is still pretty early and should hit jumps, I’m trying to figure out if you are talking about this nair or the “sami nair”.
One rule i’ve noticed that seems prominent is that if I am cornered and the opponent is center stage it seems more likely that i’m going to get walled out by things such as shieks fh bair / marths ftilt / nair rather than them moving back.
I find this rule is especially prominent when I am at high percent and they just want to hit me off and wall me out.
What do you think of this rule? I will post some examples later.
Also, let’s I am cornered at 90% by a marth who is just outside of his ftilt range and I land a laser on him. How do I deal with marths who do this ftilt / fsmash right after taking laser here? Dash dancing just seems to leave me more pressured. I can full hop above him and attempt to get back down which is good I think, but what do you think about lasering twice in place and trying to force him off balance?
Sorry if these questions are too much, answer whatever you would like and ignore whatever you think is not useful. I plan on asking with more specifics later to explain the rules / stuff I am talking about here, I have been writing a lot in my notes but not asking many questions so I have a bunch of ideas in my head at the moment which I would like some guidance for as per usual. Thank you!!!!