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Pound

RPK

Smash Lord
Joined
Aug 28, 2005
Messages
1,710
Location
Santa Clara, California
I was wondering if its possible for someone to map out the trajectories of pound. What I mean is that if you hit someone what direction will they fly depending on the percent they are at. Especially since connecting with Rising Pound, regular Pound and Descending Pound sends the opponent in different directions. Especially since the opponent doesnt always fly behind you when you connect with pound. They sometimes fly up or on the rare occasion fly farther in front of you. Anyways the point of this is, is it possible for someone to get me some information on the move pound
 

doyoung2win

Smash Ace
Joined
Dec 24, 2005
Messages
916
Location
SF Bay Area, CA
if they are further away and you hit them towards the end of your pound, they fly behind you. If you are pretty close to them and you catch them towards the beginning of your pound they fly up. Thats mostly what it is
 

petre

Smash Lord
Joined
Jan 17, 2007
Messages
1,920
Location
closest to Sterling Heights, MI on your wii foreca
jiggys pound has two hitboxes, the obvious #1 in her fist, and a second thats mostly inside jiggys body...


if you look closely you can see the second hitbox (its mostly inside jiggy...), you can see the bottom of it under her arm...this hitbox inside jiggy will send them straight up, the other obvious one sends them behind you. if they di hitbox #2, they can go slightly in front of you. the trajectory is the same for rising, decending, airborne and grounded pounds, from what ive tested.
also note that the upwards sending hitbox overrides the other, aka if you hit someone with both hitboxes at the same frame they will be sent upwards. you have to hit them with only hitbox #1 for them to be sent behind you. and it doesnt matter when during the attack that the hitbox hits the enemy, the trajectory is the same.
 

doyoung2win

Smash Ace
Joined
Dec 24, 2005
Messages
916
Location
SF Bay Area, CA
wow sweet pictures, i like the uair too :p and my bad about the timing thing, i meant to just say "close hit = up, hit him when not close = behind"
 
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