Sarix
Smash Ace
Originally I posted about how Samus could string multiple dash attacks by taking advantage of the unusual knockback angle on it. Well I felt the original technique wasn't very feasible so after some testing I found a more effective method for stringing dash attacks together.
By hitting the opponent with a higher hitstun move like Dair or Utilt Samus can then buffer or properly time consecutive dash attacks to take advantage of its unusual knockback angle to form a potentially locking string. The input and spacing are tricky as it’s different for every character and the timing for each dash attack to string together changes as well. This is very effective on heavy fast-fallers like Dedede, Snake, and Wolf as not only is the timing easier but they are caught in the string longer.
Video: http://www.youtube.com/watch?v=PVUFNJZyRho&feature=plcp
Granted I flubbed it a bit and was somewhat slow but the basic idea should still translate.
Input: Use Dair or Utilt for their hitstun to start the string. Buffer a dash attack immediately with the control and c-stick to begin the string and properly time consecutive dash attacks after that.
Difficulty: Difficult
Dash Attack Frame Data:
Start-up: 1-7 (7) Hit: (Sweet) 8-10 (3), (Sour) 11-16 (6) Cooldown: 19-37 (19)
Duration: 37 Shield Stun: 2-3 Shield Advantage: (Sweet) -28 to -26 (Sour) -26 to - 21
FAF:38
I don’t have much other data but Samus may gain frame advantage from this potentially, which would be very nice.
It will take some practice as even in the video I haven’t gotten it fully down yet and accidentally Dsmashed a few times.
*Fresh DA combo threshold: How much percent the opponent can have before the Dash Attack String no longer will connect effectively.
*String first guaranteed: Percent when the Dash Attack String is first available for Dair and Uair.
Here is the list of characters I tested it on for now in normal brawl mode and also:
-Damage doesn’t include ending followup.
-Damage is not guaranteed to be 100% correct but should give an idea of the varying effectiveness.
-All of this assumes no SDI.
Bowser
Fresh DA combo threshold: 28% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 8 (71%)
Dair > DA x 8 (73%)
Captain Falcon
Fresh DA combo threshold: 32% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 7 (66%)
Dair > DA x 8 (73%)
Charizard
Fresh DA combo threshold: 30% (Dair) 28% (Utilt)
String first guaranteed: 20% (Dair) 24% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Diddy Kong
Fresh DA combo threshold: 20% (Both)
String first guaranteed: 16% (Dair) 18% (Utilt)
Utilt > DA x 5 (55%)
Dair > DA x 5 (57%)
Donkey Kong
Fresh DA combo threshold: 28% (Dair) 32% (Utilt)
String first guaranteed: 22% (Dair) 25% (Utilt)
Utilt > DA x 8 (72%)
Dair > DA x 8 (74%)
Falco
Fresh DA combo threshold: 20% (Dair) 22% (Utilt)
String first guaranteed: 16% (Dair) 18% (Utilt)
Utilt > DA x 9 (72%)
Dair > DA x 7 (69%)
Fox
Fresh DA combo threshold: 19% (Dair) 21% (Utilt)
String first guaranteed: 15% (Dair) 17% (Utilt)
Utilt > DA x 5 (49%)
Dair > DA x 7 (69%)
Game & Watch
Fresh DA combo threshold: 18% (Dair) 20% (Utilt)
String first guaranteed: 10% (Dair) 13% (Utilt)
Utilt > DA x 6 (62%)
Dair > DA x 7 (68%)
King Dedede
Fresh DA combo threshold: 30% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 12 (90%)
Dair > DA x 13 (97%)
Marth
Fresh DA combo threshold: 18% (Dair) 20% (Utilt)
String first guaranteed: 14% (Dair) 16% (Utilt)
Utilt > DA x 10 (81%)
Dair > DA x 9 (79%)
Meta Knight
Fresh DA combo threshold: 19% (Dair) 21% (Utilt)
String first guaranteed: 15% (Dair) 17% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Olimar
Fresh DA combo threshold: 19% (Dair) 21% (Utilt)
String first guaranteed: 15% (Dair) 17% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Pit
Fresh DA combo threshold: 24% (Dair) 26% (Utilt)
String first guaranteed: 20% (Dair) 22% (Utilt)
Utilt > DA x 6 (56%)
Dair > DA x 7 (68%)
Sheik
Fresh DA combo threshold: 18% (Dair) 21% (Utilt)
String first guaranteed: 14% (Dair) 17% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Snake
Fresh DA combo threshold: 28% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 13 (95%)
Dair > DA x 13 (97%)
Wario
Fresh DA combo threshold: 24% (Dair) 26% (Utilt)
String first guaranteed: 20% (Dair) 22% (Utilt)
Utilt > DA x 8 (71%)
Dair > DA x 8 (73%)
Wolf
Fresh DA combo threshold: 23% (Dair) 25% (Utilt)
String first guaranteed: 19% (Dair) 21% (Utilt)
Utilt > DA x 10 (81%)
Dair > DA x 10 (83%)
Zero Suit Samus
Fresh DA combo threshold: 15% (Dair) 17% (Utilt)
String first guaranteed: 11% (Dair) 13% (Utilt)
Utilt > DA x 8 (71%)
Dair > DA x 8 (73%)
By hitting the opponent with a higher hitstun move like Dair or Utilt Samus can then buffer or properly time consecutive dash attacks to take advantage of its unusual knockback angle to form a potentially locking string. The input and spacing are tricky as it’s different for every character and the timing for each dash attack to string together changes as well. This is very effective on heavy fast-fallers like Dedede, Snake, and Wolf as not only is the timing easier but they are caught in the string longer.
Video: http://www.youtube.com/watch?v=PVUFNJZyRho&feature=plcp
Granted I flubbed it a bit and was somewhat slow but the basic idea should still translate.
Input: Use Dair or Utilt for their hitstun to start the string. Buffer a dash attack immediately with the control and c-stick to begin the string and properly time consecutive dash attacks after that.
Difficulty: Difficult
Dash Attack Frame Data:
Start-up: 1-7 (7) Hit: (Sweet) 8-10 (3), (Sour) 11-16 (6) Cooldown: 19-37 (19)
Duration: 37 Shield Stun: 2-3 Shield Advantage: (Sweet) -28 to -26 (Sour) -26 to - 21
FAF:38
I don’t have much other data but Samus may gain frame advantage from this potentially, which would be very nice.
It will take some practice as even in the video I haven’t gotten it fully down yet and accidentally Dsmashed a few times.
*Fresh DA combo threshold: How much percent the opponent can have before the Dash Attack String no longer will connect effectively.
*String first guaranteed: Percent when the Dash Attack String is first available for Dair and Uair.
Here is the list of characters I tested it on for now in normal brawl mode and also:
-Damage doesn’t include ending followup.
-Damage is not guaranteed to be 100% correct but should give an idea of the varying effectiveness.
-All of this assumes no SDI.
Bowser
Fresh DA combo threshold: 28% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 8 (71%)
Dair > DA x 8 (73%)
Captain Falcon
Fresh DA combo threshold: 32% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 7 (66%)
Dair > DA x 8 (73%)
Charizard
Fresh DA combo threshold: 30% (Dair) 28% (Utilt)
String first guaranteed: 20% (Dair) 24% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Diddy Kong
Fresh DA combo threshold: 20% (Both)
String first guaranteed: 16% (Dair) 18% (Utilt)
Utilt > DA x 5 (55%)
Dair > DA x 5 (57%)
Donkey Kong
Fresh DA combo threshold: 28% (Dair) 32% (Utilt)
String first guaranteed: 22% (Dair) 25% (Utilt)
Utilt > DA x 8 (72%)
Dair > DA x 8 (74%)
Falco
Fresh DA combo threshold: 20% (Dair) 22% (Utilt)
String first guaranteed: 16% (Dair) 18% (Utilt)
Utilt > DA x 9 (72%)
Dair > DA x 7 (69%)
Fox
Fresh DA combo threshold: 19% (Dair) 21% (Utilt)
String first guaranteed: 15% (Dair) 17% (Utilt)
Utilt > DA x 5 (49%)
Dair > DA x 7 (69%)
Game & Watch
Fresh DA combo threshold: 18% (Dair) 20% (Utilt)
String first guaranteed: 10% (Dair) 13% (Utilt)
Utilt > DA x 6 (62%)
Dair > DA x 7 (68%)
King Dedede
Fresh DA combo threshold: 30% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 12 (90%)
Dair > DA x 13 (97%)
Marth
Fresh DA combo threshold: 18% (Dair) 20% (Utilt)
String first guaranteed: 14% (Dair) 16% (Utilt)
Utilt > DA x 10 (81%)
Dair > DA x 9 (79%)
Meta Knight
Fresh DA combo threshold: 19% (Dair) 21% (Utilt)
String first guaranteed: 15% (Dair) 17% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Olimar
Fresh DA combo threshold: 19% (Dair) 21% (Utilt)
String first guaranteed: 15% (Dair) 17% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Pit
Fresh DA combo threshold: 24% (Dair) 26% (Utilt)
String first guaranteed: 20% (Dair) 22% (Utilt)
Utilt > DA x 6 (56%)
Dair > DA x 7 (68%)
Sheik
Fresh DA combo threshold: 18% (Dair) 21% (Utilt)
String first guaranteed: 14% (Dair) 17% (Utilt)
Utilt > DA x 6 (61%)
Dair > DA x 6 (63%)
Snake
Fresh DA combo threshold: 28% (Dair) 32% (Utilt)
String first guaranteed: 24% (Dair) 28% (Utilt)
Utilt > DA x 13 (95%)
Dair > DA x 13 (97%)
Wario
Fresh DA combo threshold: 24% (Dair) 26% (Utilt)
String first guaranteed: 20% (Dair) 22% (Utilt)
Utilt > DA x 8 (71%)
Dair > DA x 8 (73%)
Wolf
Fresh DA combo threshold: 23% (Dair) 25% (Utilt)
String first guaranteed: 19% (Dair) 21% (Utilt)
Utilt > DA x 10 (81%)
Dair > DA x 10 (83%)
Zero Suit Samus
Fresh DA combo threshold: 15% (Dair) 17% (Utilt)
String first guaranteed: 11% (Dair) 13% (Utilt)
Utilt > DA x 8 (71%)
Dair > DA x 8 (73%)