D e l t a
That one guy who does the thing with a camera.
I've been in the lab recently and I believe Lucas has what resembles a Hax dash off the ledge. It's got about 10 or so frames of vulnerability and is reminiscent of Hax dashing (look this up if you don't know what it is). The main point of this advanced tech is to bait your opponent into throwing out a risky option or to have them respect you at the ledge so that you can safely get back on stage.
How to perform this tech:
Under 100%, ledge jump with up or any jump button
Magnet the first available frame (I believe this is the 4th frame after jumping from ledge last I checked).
Wavedash out of magnet back onto the ledge.
When done correctly, Lucas will do an aerial magnet right as his feet are just above the ledge then land on the ground right when you can jump out.
YouTube link: http://youtu.be/pME4izA6vx0 (apologies on the jank recording lol).
Gfycat
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Uses: If the opponent is standing too close, the magnet will hit them and they will now be in a ledge guard situation. If it hits shield, followup with shield pressure, JC grab -> back throw, or wavedash out safely. If it whiffs, WD back to ledge or approach the enemy if they're caught off guard near center stage.
This can also be used to refresh the tether count and maintain invincibility at the ledge. This saves you from burning your double jump and potentially get hit before grabbing ledge. It's also a nice option to regain your tether if you already used it.
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Any other thoughts?
How to perform this tech:
Under 100%, ledge jump with up or any jump button
Magnet the first available frame (I believe this is the 4th frame after jumping from ledge last I checked).
Wavedash out of magnet back onto the ledge.
When done correctly, Lucas will do an aerial magnet right as his feet are just above the ledge then land on the ground right when you can jump out.
YouTube link: http://youtu.be/pME4izA6vx0 (apologies on the jank recording lol).
Gfycat
==
Uses: If the opponent is standing too close, the magnet will hit them and they will now be in a ledge guard situation. If it hits shield, followup with shield pressure, JC grab -> back throw, or wavedash out safely. If it whiffs, WD back to ledge or approach the enemy if they're caught off guard near center stage.
This can also be used to refresh the tether count and maintain invincibility at the ledge. This saves you from burning your double jump and potentially get hit before grabbing ledge. It's also a nice option to regain your tether if you already used it.
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Any other thoughts?
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